Player Matchup

Hachiman
Hachiman
Gold II
BigDigRig
Hachiman
Gold II
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 128L
1,660 MMR
Solo
Mulan
Mulan
Gold II
ReflectiveAudio
Mulan
Gold II
Level 142
God Stats
14W - 8L
1,679 SR
Queue Stats
159W - 162L
1,672 MMR
Solo
Ne Zha
Ne Zha
Platinum V
RegiRoyce
Ne Zha
Platinum V
Level 159
God Stats
19W - 21L
1,611 SR
Queue Stats
500W - 504L
1,662 MMR
Solo
Ra
Ra
Platinum IV
no5mok3rav
Ra
Platinum IV
Level 128
God Stats
2W - 1L
1,606 SR
Queue Stats
120W - 124L
1,762 MMR
Solo
Lancelot
Lancelot
Platinum I
scalpingsnake
Lancelot
Platinum I
Level 161
God Stats
4W - 5L
1,498 SR
Queue Stats
150W - 125L
1,933 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,579 SR
1,738 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 175
1,635 SR
1,738 MMR
Hun Batz
Hun Batz
Gold I
AGC 1107
Hun Batz
Gold I
Level 146
God Stats
38W - 15L
1,749 SR
Queue Stats
106W - 104L
1,703 MMR
Solo
Discordia
Discordia
Platinum III
Articolvi
Discordia
Platinum III
Level 290
God Stats
5W - 1L
1,581 SR
Queue Stats
57W - 46L
1,895 MMR
Party 1
Maui
Maui
Platinum IV
DekuLuvsDaiquiri
Maui
Platinum IV
Level 124
God Stats
9W - 5L
1,700 SR
Queue Stats
220W - 215L
1,808 MMR
Solo
Artemis
Artemis
Platinum IV
FatherSplash
Artemis
Platinum IV
Level 158
God Stats
2W - 2L
1,529 SR
Queue Stats
167W - 163L
1,657 MMR
Solo
King Arthur
King Arthur
Gold V
Kingnova5
King Arthur
Gold V
Level 157
God Stats
3W - 0L
1,617 SR
Queue Stats
12W - 5L
1,625 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BigDigRig
Hachiman
13
1 / 5 / 0
7,369
461
4,852
12,113
3,363
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
4 / 5 / 1
8,426
527
8,184
15,313
6,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
RegiRoyce
Ne Zha
12
0 / 5 / 3
6,802
425
6,230
14,343
10,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
2 / 3 / 2
8,663
541
5,165
7,951
2,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lancelot
scalpingsnake
Lancelot
14
0 / 6 / 1
7,709
482
8,452
14,468
13,020
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
MedusaCharybdisThanatosThor

VS

Bans
CamazotzChang'eAgniSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AGC 1107
Hun Batz
18
5 / 1 / 5
10,276
642
4,763
11,514
4,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
Articolvi
Discordia
15
5 / 1 / 3
9,456
591
9,736
7,057
2,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 3 / 13
8,778
549
6,038
12,030
9,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Artemis
FatherSplash
Artemis
15
7 / 1 / 3
10,287
643
13,701
12,109
4,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Kingnova5
King Arthur
17
5 / 1 / 5
10,326
645
12,883
18,953
18,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
53
7
Kills
24
24
Deaths
7
7
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AGC 1107
Hun Batz
5
1
5
7.5
W
Discordia
Articolvi
Discordia
5
1
3
6.5
L
Hachiman
BigDigRig
Hachiman
1
5
0
0.2
W
2
3
13
2.83
W
Artemis
FatherSplash
Artemis
7
1
3
8.5
W
King Arthur
Kingnova5
King Arthur
5
1
5
7.5
L
4
5
1
0.9
L
Ne Zha
RegiRoyce
Ne Zha
0
5
3
0.3
L
2
3
2
1
L
Lancelot
scalpingsnake
Lancelot
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,883
Damage
47,121
64,188
Taken
61,663
36,093
Mitigated
39,029
19,459
Healing
16,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AGC 1107
Hun Batz
4,763
574
0
583
11,514
4,774
651
951
10,563
0
94,212
W
Discordia
Articolvi
Discordia
9,736
475
0
2,030
7,057
2,131
0
2,775
4,243
59,886
852
L
Hachiman
BigDigRig
Hachiman
4,852
2,994
0
3,118
12,113
3,363
0
1,014
11,099
0
45,817
W
6,038
1,269
0
2,079
12,030
9,052
33
1,903
10,113
20,552
1,454
W
Artemis
FatherSplash
Artemis
13,701
6,636
0
6,326
12,109
4,652
0
869
11,240
0
83,165
W
King Arthur
Kingnova5
King Arthur
12,883
1,246
0
5,596
18,953
18,420
0
3,451
15,407
2,704
70,971
L
8,184
670
0
6,782
15,313
6,239
0
3,730
11,583
0
64,351
L
Ne Zha
RegiRoyce
Ne Zha
6,230
1,615
0
2,634
14,343
10,502
0
5,196
9,147
0
41,302
L
5,165
197
903
1,370
7,951
2,969
0
4,455
3,496
69,293
653
L
Lancelot
scalpingsnake
Lancelot
8,452
1,297
0
4,652
14,468
13,020
0
3,141
11,327
0
57,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,969
Gold Earned
49,123
463
Minions Killed
520
0
Camps Cleared
0
1,634,362
Distance Traveled
1,705,461
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,276
642
152
10
0
392,558
5
W
Discordia
9,456
591
112
7
0
343,643
2
L
Hachiman
7,369
461
76
5
0
307,881
2
W
Maui
8,778
549
29
2
0
336,801
6
W
Artemis
10,287
643
117
7
0
298,244
6
W
King Arthur
10,326
645
110
7
0
334,215
2
L
Mulan
8,426
527
84
5
0
344,111
1
L
Ne Zha
6,802
425
66
4
0
331,744
1
L
Ra
8,663
541
140
9
0
321,228
5
L
Lancelot
7,709
482
97
6
0
329,398
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role