Player Matchup

Baron Samedi
Baron Samedi
Bronze III
DAAN_10_LP
Baron Samedi
Bronze III
Level 87
God Stats
0W - 1L
1,318 SR
Queue Stats
36W - 52L
1,408 MMR
Party 1
Awilix
Awilix
Bronze III
IVF_xEcKo
Awilix
Bronze III
Level 108
God Stats
0W - 1L
1,356 SR
Queue Stats
17W - 17L
1,362 MMR
Solo
Nu Wa
Nu Wa
Silver IV
Pretty-FemBoy
Nu Wa
Silver IV
Level 172
God Stats
1W - 3L
1,137 SR
Queue Stats
5W - 4L
1,359 MMR
Solo
Hachiman
Hachiman
Silver IV
Ruben_vkr14
Hachiman
Silver IV
Level 107
God Stats
6W - 11L
1,566 SR
Queue Stats
36W - 45L
1,267 MMR
Party 1
Odin
Odin
Gold V
x8GHOSTY8x
Odin
Gold V
Level 88
God Stats
1W - 1L
1,247 SR
Queue Stats
113W - 114L
1,359 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 112
1,325 SR
1,351 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,504 SR
1,383 MMR
Terra
Terra
Gold V
 
Terra
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold V
SpiritOfTrinity
Horus
Gold V
Level 141
God Stats
9W - 7L
1,321 SR
Queue Stats
262W - 266L
1,322 MMR
Solo
Jing Wei
Jing Wei
Gold III
mokaba97
Jing Wei
Gold III
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 150L
1,364 MMR
Solo
Arachne
Arachne
Gold V
saimonlebon_
Arachne
Gold V
Level 171
God Stats
7W - 4L
1,630 SR
Queue Stats
318W - 323L
1,342 MMR
Solo
Chang'e
Chang'e
Gold III
ЏghtÐårknєsš
Chang'e
Gold III
Level 155
God Stats
14W - 12L
1,571 SR
Queue Stats
191W - 186L
1,387 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DAAN_10_LP
Baron Samedi
12
1 / 6 / 0
7,205
480
4,482
10,994
4,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
IVF_xEcKo
Awilix
13
1 / 2 / 2
7,401
493
4,030
10,205
3,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 5 / 0
7,770
518
7,681
9,287
2,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hachiman
Ruben_vkr14
Hachiman
13
0 / 4 / 2
7,450
497
3,690
7,452
1,961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 4 / 1
7,154
477
7,326
14,106
10,427
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
AgniAo KuangKaliMercuryAmaterasu

VS

Bans
Maman BrigitteAchillesHerculesMedusaLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
1 / 0 / 10
8,553
570
3,870
11,456
9,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
2 / 1 / 7
8,469
565
7,063
11,677
9,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Jing Wei
mokaba97
Jing Wei
15
2 / 2 / 2
8,938
596
4,143
9,872
3,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
saimonlebon_
Arachne
16
11 / 1 / 6
9,750
650
13,171
12,364
4,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

16
5 / 1 / 4
9,210
614
9,161
8,166
3,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
5
Kills
21
21
Deaths
5
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
0
10
6
L
Baron Samedi
DAAN_10_LP
Baron Samedi
1
6
0
0.17
L
Awilix
IVF_xEcKo
Awilix
1
2
2
1
L
2
5
0
0.4
L
Hachiman
Ruben_vkr14
Hachiman
0
4
2
0.25
W
2
1
7
5.5
W
Jing Wei
mokaba97
Jing Wei
2
2
2
1.5
W
Arachne
saimonlebon_
Arachne
11
1
6
14
L
1
4
1
0.38
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,209
Damage
37,408
52,044
Taken
53,535
23,653
Mitigated
30,325
8,512
Healing
27,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
3,870
963
1,148
3,744
11,456
9,421
200
2,206
9,130
31,093
1,492
L
Baron Samedi
DAAN_10_LP
Baron Samedi
4,482
36
674
1,488
10,994
4,945
0
2,705
8,266
43,007
681
L
Awilix
IVF_xEcKo
Awilix
4,030
1,174
0
746
10,205
3,990
0
1,272
8,751
0
66,943
L
7,681
1,354
0
1,560
9,287
2,330
96
666
8,042
50,576
0
L
Hachiman
Ruben_vkr14
Hachiman
3,690
1,414
0
1,913
7,452
1,961
0
1,642
5,810
0
52,989
W
7,063
2,857
490
4,091
11,677
9,653
174
3,957
7,352
0
50,961
W
Jing Wei
mokaba97
Jing Wei
4,143
2,896
0
4,106
9,872
3,324
216
409
9,405
0
60,972
W
Arachne
saimonlebon_
Arachne
13,171
8,863
0
7,766
12,364
4,461
95
3,434
8,805
0
71,525
L
7,326
1,092
0
2,131
14,106
10,427
0
6,189
7,872
0
37,064
W
9,161
563
1,818
4,192
8,166
3,466
38
1,731
6,383
68,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,980
Gold Earned
44,920
455
Minions Killed
461
0
Camps Cleared
0
1,504,088
Distance Traveled
1,609,849
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,553
570
50
3
0
345,758
6
L
Baron Samedi
7,205
480
83
6
0
271,324
4
L
Awilix
7,401
493
106
7
0
372,169
1
L
Nu Wa
7,770
518
100
7
0
278,425
1
L
Hachiman
7,450
497
109
7
0
293,670
5
W
Horus
8,469
565
71
5
0
287,080
0
W
Jing Wei
8,938
596
116
8
0
295,435
0
W
Arachne
9,750
650
92
6
0
367,889
0
L
Odin
7,154
477
57
4
0
288,500
2
W
Chang'e
9,210
614
132
9
0
313,687
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role