Player Matchup

Zhong Kui
Zhong Kui
Platinum II
ArGePo
Zhong Kui
Platinum II
Level 120
God Stats
3W - 0L
1,806 SR
Queue Stats
31W - 10L
2,109 MMR
Party 1
Bacchus
Bacchus
Platinum III
Bunker14
Bacchus
Platinum III
Level 146
God Stats
2W - 0L
1,774 SR
Queue Stats
30W - 9L
2,109 MMR
Party 1
Charybdis
Charybdis
Platinum II
GeMiGu14
Charybdis
Platinum II
Level 153
God Stats
1W - 1L
1,465 SR
Queue Stats
31W - 10L
2,109 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 140
1,682 SR
2,109 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,637 SR
1,585 MMR
Medusa
Medusa
Platinum III
 
Medusa
Platinum III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold I
GurkenRick
Janus
Gold I
Level 142
God Stats
1W - 4L
1,592 SR
Queue Stats
232W - 221L
1,629 MMR
Solo
Ares
Ares
Bronze III
MétaSpecter
Ares
Bronze III
Level 148
God Stats
1W - 4L
1,820 SR
Queue Stats
23W - 34L
1,627 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ArGePo
Zhong Kui
14
2 / 2 / 11
9,174
834
7,575
10,144
12,372
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Bunker14
Bacchus
15
3 / 2 / 13
9,293
845
6,726
11,877
13,874
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
GeMiGu14
Charybdis
15
12 / 2 / 3
10,323
938
11,286
9,136
2,862
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
AchillesCthulhuHerculesThoth

VS

Bans
Baron SamediNe ZhaHou YiMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
3 / 5 / 2
8,829
803
8,387
8,195
2,765
Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Janus
12
3 / 6 / 1
8,406
764
6,353
7,709
2,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
0 / 6 / 2
7,102
646
6,759
12,641
10,118
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
17
Kills
6
6
Deaths
17
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
5
2
0.8
W
Zhong Kui
ArGePo
Zhong Kui
2
2
11
3.75
W
Bacchus
Bunker14
Bacchus
3
2
13
4.75
W
Charybdis
GeMiGu14
Charybdis
12
2
3
6.75
L
Janus
3
6
1
0.58
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,587
Damage
21,499
31,157
Taken
28,545
29,108
Mitigated
15,084
8,769
Healing
1,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
8,387
1,917
0
447
8,195
2,765
0
3,715
4,454
0
34,290
W
Zhong Kui
ArGePo
Zhong Kui
7,575
848
0
3,898
10,144
12,372
252
4,359
5,267
35,510
2,843
W
Bacchus
Bunker14
Bacchus
6,726
912
0
2,257
11,877
13,874
0
3,670
7,935
16,823
324
W
Charybdis
GeMiGu14
Charybdis
11,286
5,814
0
2,614
9,136
2,862
2,479
3,979
4,959
0
55,734
L
Janus
6,353
325
0
638
7,709
2,201
0
3,848
3,852
30,220
0
L
6,759
533
0
386
12,641
10,118
0
5,582
7,037
15,821
188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,790
Gold Earned
24,337
171
Minions Killed
136
0
Camps Cleared
0
603,027
Distance Traveled
580,385
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,829
803
52
5
0
204,643
2
W
Zhong Kui
9,174
834
56
5
0
199,615
1
W
Bacchus
9,293
845
28
3
0
211,940
0
W
Charybdis
10,323
938
87
8
0
191,472
0
L
Janus
8,406
764
68
6
0
179,030
0
L
Ares
7,102
646
16
1
0
196,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role