Player Matchup

Aphrodite
Aphrodite
Huaniita
Aphrodite
Level 156
God Stats
133W - 103L
1,700 SR
Queue Stats
291W - 256L
1,671 Elo+
Party 1
Izanami
Izanami
TheLegendxx96
Izanami
Level 132
God Stats
1W - 5L
1,640 SR
Queue Stats
33W - 35L
1,394 Elo+
Solo
Arachne
Arachne
Wolverinе
Arachne
Level 158
God Stats
9W - 7L
1,610 SR
Queue Stats
161W - 174L
1,513 Elo+
Party 1
Discordia
Discordia
Yassin98mufc
Discordia
Level 156
God Stats
0W - 1L
1,457 SR
Queue Stats
90W - 71L
1,566 Elo+
Solo
Achilles
Achilles
h3ad99
Achilles
Level 200
God Stats
0W - 1L
1,250 SR
Queue Stats
26W - 27L
1,623 Elo+
Party 1
Team Averages
Level 160
1,531 SR
1,553 Elo+

VS

Team Averages
Level 133
1,501 SR
1,552 Elo+
Ra
Ra
BePe
Ra
Level 196
God Stats
3W - 2L
1,537 SR
Queue Stats
43W - 59L
1,493 Elo+
Party 2
Mulan
Mulan
QuavoFred
Mulan
Level 139
God Stats
1W - 1L
1,247 SR
Queue Stats
82W - 91L
1,522 Elo+
Party 2
Mercury
Mercury
TyroneJungle
Mercury
Level 48
God Stats
4W - 1L
1,763 SR
Queue Stats
80W - 49L
1,646 Elo+
Solo
Fafnir
Fafnir
joniker
Fafnir
Level 155
God Stats
73W - 64L
1,583 SR
Queue Stats
315W - 288L
1,585 Elo+
Solo
Neith
Neith
pmg14
Neith
Level 128
God Stats
2W - 0L
1,373 SR
Queue Stats
27W - 12L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Huaniita
Aphrodite
13
0 / 4 / 1
7,702
453
4,901
16,462
11,076
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
11
0 / 5 / 0
7,160
421
5,970
9,917
2,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Wolverinе
Arachne
14
1 / 3 / 2
7,773
457
2,765
15,017
4,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
Yassin98mufc
Discordia
13
1 / 5 / 1
7,544
444
11,326
10,104
3,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
h3ad99
Achilles
14
4 / 2 / 0
9,569
563
9,029
11,483
10,491
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
BePe
Ra
17
2 / 3 / 9
9,948
585
12,429
11,863
5,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
QuavoFred
Mulan
17
3 / 1 / 1
9,731
572
4,719
10,617
6,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
TyroneJungle
Mercury
19
9 / 1 / 5
10,813
636
8,437
13,560
6,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
joniker
Fafnir
14
2 / 1 / 6
9,774
575
6,281
17,159
21,158
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
pmg14
Neith
17
3 / 0 / 2
10,024
590
8,239
7,201
2,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
6
Kills
19
19
Deaths
6
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ra
BePe
Ra
2
3
9
2.17
L
Aphrodite
Huaniita
Aphrodite
0
4
1
0.13
W
Mulan
QuavoFred
Mulan
3
1
1
3.5
L
Izanami
0
5
0
0
W
Mercury
TyroneJungle
Mercury
9
1
5
11.5
L
Arachne
Wolverinе
Arachne
1
3
2
0.67
L
Discordia
Yassin98mufc
Discordia
1
5
1
0.3
L
Achilles
h3ad99
Achilles
4
2
0
2
W
Fafnir
joniker
Fafnir
2
1
6
5
W
Neith
pmg14
Neith
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,991
Damage
40,105
62,983
Taken
60,400
32,506
Mitigated
42,340
22,389
Healing
22,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
BePe
Ra
12,429
1,001
3,502
4,577
11,863
5,403
126
6,000
5,863
101,306
136
L
Aphrodite
Huaniita
Aphrodite
4,901
327
3,670
6,432
16,462
11,076
0
6,495
9,767
28,938
0
W
Mulan
QuavoFred
Mulan
4,719
520
0
5,639
10,617
6,562
0
1,303
9,314
134
53,677
L
Izanami
5,970
3,937
66
240
9,917
2,714
0
2,307
7,610
0
47,660
W
Mercury
TyroneJungle
Mercury
8,437
4,762
0
1,157
13,560
6,575
13
3,492
10,068
0
110,181
L
Arachne
Wolverinе
Arachne
2,765
1,103
0
6,638
15,017
4,964
0
3,960
10,997
0
58,830
L
Discordia
Yassin98mufc
Discordia
11,326
574
0
1,190
10,104
3,261
0
4,528
5,429
57,123
1,129
L
Achilles
h3ad99
Achilles
9,029
3,555
0
4,153
11,483
10,491
0
1,127
10,019
0
68,878
W
Fafnir
joniker
Fafnir
6,281
883
0
5,363
17,159
21,158
0
6,976
10,183
21,832
1,678
W
Neith
pmg14
Neith
8,239
3,470
0
2,427
7,201
2,642
2,602
912
6,289
0
86,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,748
Gold Earned
50,290
448
Minions Killed
604
0
Camps Cleared
0
1,513,915
Distance Traveled
1,823,252
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,948
585
164
10
0
393,695
0
L
Aphrodite
7,702
453
41
2
0
357,223
6
W
Mulan
9,731
572
101
6
0
267,519
1
L
Izanami
7,160
421
96
6
0
239,291
3
W
Mercury
10,813
636
158
9
0
475,581
2
L
Arachne
7,773
457
96
6
0
372,770
0
L
Discordia
7,544
444
92
5
0
306,162
3
L
Achilles
9,569
563
123
7
0
238,469
1
W
Fafnir
9,774
575
26
2
0
356,021
5
W
Neith
10,024
590
155
9
0
330,436
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role