Player Matchup

Chaac
Chaac
Diamond II
Litepilzner
Chaac
Diamond II
Level 159
God Stats
5W - 6L
1,498 SR
Queue Stats
438W - 417L
2,314 MMR
Solo
Ra
Ra
Diamond I
MyBlxdez
Ra
Diamond I
Level 140
God Stats
4W - 3L
1,258 SR
Queue Stats
337W - 308L
2,316 MMR
Solo
Ganesha
Ganesha
Masters
ViiVES
Ganesha
Masters
Level 128
God Stats
9W - 11L
1,612 SR
Queue Stats
610W - 555L
2,315 MMR
Party 1
He Bo
He Bo
Diamond I
jūnzhu
He Bo
Diamond I
Level 125
God Stats
3W - 2L
1,660 SR
Queue Stats
84W - 35L
2,380 MMR
Party 1
Danzaburou
Danzaburou
Diamond IV
nikolas20000
Danzaburou
Diamond IV
Level 141
God Stats
15W - 9L
1,652 SR
Queue Stats
229W - 225L
2,190 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 139
1,536 SR
2,303 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 152
1,582 SR
2,301 MMR
Bacchus
Bacchus
Diamond V
CGUL
Bacchus
Diamond V
Level 159
God Stats
9W - 7L
1,687 SR
Queue Stats
300W - 289L
2,153 MMR
Solo
Fenrir
Fenrir
Masters
QueenPersephonea
Fenrir
Masters
Level 201
God Stats
0W - 2L
1,315 SR
Queue Stats
137W - 146L
2,334 MMR
Solo
Cthulhu
Cthulhu
Diamond II
RodriRTM
Cthulhu
Diamond II
Level 148
God Stats
6W - 2L
1,844 SR
Queue Stats
79W - 55L
2,368 MMR
Party 2
Anhur
Anhur
Diamond III
Vindaloozz
Anhur
Diamond III
Level 82
God Stats
8W - 6L
1,662 SR
Queue Stats
60W - 51L
2,252 MMR
Solo
Raijin
Raijin
Diamond I
Zαρργ
Raijin
Diamond I
Level 172
God Stats
0W - 2L
1,402 SR
Queue Stats
84W - 47L
2,399 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 2
8,865
554
9,423
15,779
14,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
3 / 2 / 2
9,071
567
7,408
8,222
3,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ganesha
ViiVES
Ganesha
13
1 / 2 / 8
8,632
540
6,149
12,701
13,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

He Bo
jūnzhu
He Bo
18
7 / 1 / 1
9,563
598
8,397
6,830
1,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
nikolas20000
Danzaburou
17
5 / 1 / 3
10,744
672
10,594
7,618
2,559
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bans
Ao KuangSusanoAphrodite

VS

Bans
KuzenboAresMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CGUL
Bacchus
11
1 / 5 / 2
7,434
465
4,576
14,578
13,073
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
6 / 2 / 1
7,819
489
6,991
12,343
4,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
RodriRTM
Cthulhu
16
2 / 0 / 2
9,596
600
11,439
13,808
11,058
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
16
0 / 5 / 1
8,729
546
4,138
11,994
3,411
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
Zαρργ
Raijin
15
0 / 4 / 1
8,519
532
6,581
8,565
2,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
16
Kills
9
9
Deaths
16
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
CGUL
Bacchus
1
5
2
0.4
W
0
3
2
0.33
W
3
2
2
2
L
6
2
1
3.25
L
Cthulhu
RodriRTM
Cthulhu
2
0
2
3
W
Ganesha
ViiVES
Ganesha
1
2
8
2.5
L
Anhur
0
5
1
0.1
L
Raijin
Zαρργ
Raijin
0
4
1
0.13
W
He Bo
jūnzhu
He Bo
7
1
1
7.5
W
Danzaburou
nikolas20000
Danzaburou
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,971
Damage
33,725
51,150
Taken
61,288
35,537
Mitigated
33,977
23,118
Healing
17,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
CGUL
Bacchus
4,576
633
0
1,871
14,578
13,073
0
6,914
7,664
22,665
0
W
9,423
1,370
0
6,624
15,779
14,709
0
8,204
7,575
0
75,465
W
7,408
900
1,917
2,527
8,222
3,010
132
6,227
1,995
73,109
1,290
L
6,991
2,114
0
5,404
12,343
4,120
0
4,004
8,339
0
55,267
L
Cthulhu
RodriRTM
Cthulhu
11,439
1,367
117
6,040
13,808
11,058
0
3,347
10,461
75,714
1,582
W
Ganesha
ViiVES
Ganesha
6,149
1,245
0
3,214
12,701
13,408
24
4,879
7,822
22,929
0
L
Anhur
4,138
2,178
0
3,150
11,994
3,411
89
2,033
9,961
0
75,650
L
Raijin
Zαρργ
Raijin
6,581
103
0
597
8,565
2,315
0
5,450
3,115
88,104
857
W
He Bo
jūnzhu
He Bo
8,397
356
0
4,395
6,830
1,851
25
2,122
4,708
91,051
0
W
Danzaburou
nikolas20000
Danzaburou
10,594
4,833
0
4,441
7,618
2,559
922
926
6,692
0
95,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,875
Gold Earned
42,097
603
Minions Killed
584
0
Camps Cleared
0
1,703,860
Distance Traveled
1,573,778
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,434
465
31
2
0
337,587
4
W
Chaac
8,865
554
130
8
0
336,677
0
W
Ra
9,071
567
148
9
0
328,810
3
L
Fenrir
7,819
489
89
6
0
314,377
0
L
Cthulhu
9,596
600
152
10
0
316,812
3
W
Ganesha
8,632
540
2
0
0
336,728
5
L
Anhur
8,729
546
145
9
0
306,444
2
L
Raijin
8,519
532
167
10
0
298,558
2
W
He Bo
9,563
598
140
9
0
386,124
1
W
Danzaburou
10,744
672
183
11
0
315,521
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role