Player Matchup

Osiris
Osiris
Foot_Oceanic
Osiris
Level 156
God Stats
16W - 10L
1,654 SR
Queue Stats
287W - 256L
1,519 Elo+
Solo
Erlang Shen
Erlang Shen
Ludyoo
Erlang Shen
Level 200
God Stats
14W - 12L
1,549 SR
Queue Stats
304W - 281L
1,570 Elo+
Solo
Bastet
Bastet
Pìero
Bastet
Level 28
God Stats
8W - 2L
1,734 SR
Queue Stats
211W - 201L
1,568 Elo+
Party 1
Sylvanus
Sylvanus
obtained-killer
Sylvanus
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 49L
1,616 Elo+
Solo
Raijin
Raijin
xDasBrotx
Raijin
Level 149
God Stats
2W - 1L
1,432 SR
Queue Stats
118W - 116L
1,543 Elo+
Party 1
Team Averages
Level 138
1,574 SR
1,563 Elo+

VS

Team Averages
Level 116
1,625 SR
1,551 Elo+
Kali
Kali
 
Kali
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Humanoid333
Fafnir
Level 98
God Stats
27W - 28L
1,619 SR
Queue Stats
220W - 211L
1,530 Elo+
Solo
Mulan
Mulan
Iovemeplz
Mulan
Level 129
God Stats
29W - 26L
1,712 SR
Queue Stats
567W - 530L
1,599 Elo+
Solo
Skadi
Skadi
ThundagaStorm-
Skadi
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 17L
1,567 Elo+
Solo
Zhong Kui
Zhong Kui
UgotRice
Zhong Kui
Level 152
God Stats
5W - 6L
1,793 SR
Queue Stats
163W - 139L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
2 / 5 / 3
7,027
541
5,350
12,885
11,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
Ludyoo
Erlang Shen
13
3 / 1 / 2
7,224
556
6,491
10,726
5,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bastet
Pìero
Bastet
13
3 / 2 / 7
7,584
583
6,333
8,238
2,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sylvanus
11
1 / 2 / 4
6,887
530
5,743
11,669
8,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Raijin
xDasBrotx
Raijin
12
4 / 2 / 3
7,627
587
4,137
5,719
2,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
6
1 / 0 / 0
4,965
382
844
1,820
406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fafnir
13
5 / 3 / 0
8,018
617
8,481
10,495
10,868
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mulan
Iovemeplz
Mulan
11
1 / 2 / 2
5,866
451
6,899
9,040
5,737
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
3 / 5 / 1
7,064
543
7,616
11,597
3,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
UgotRice
Zhong Kui
11
2 / 3 / 1
6,171
475
7,331
7,637
4,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
13
Kills
12
12
Deaths
13
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
1
0
0
1
W
Osiris
2
5
3
0.7
L
Fafnir
5
3
0
1.67
L
Mulan
Iovemeplz
Mulan
1
2
2
1
W
Erlang Shen
Ludyoo
Erlang Shen
3
1
2
4
W
Bastet
Pìero
Bastet
3
2
7
3.25
L
3
5
1
0.7
L
Zhong Kui
UgotRice
Zhong Kui
2
3
1
0.83
W
Sylvanus
1
2
4
1.5
W
Raijin
xDasBrotx
Raijin
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,054
Damage
31,171
49,237
Taken
40,589
30,282
Mitigated
25,454
18,899
Healing
12,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
844
359
0
1,419
1,820
406
0
603
1,217
0
10,622
W
Osiris
5,350
1,643
0
3,714
12,885
11,405
126
6,788
6,097
0
33,422
L
Fafnir
8,481
1,741
0
4,205
10,495
10,868
8
618
9,218
47,537
2,333
L
Mulan
Iovemeplz
Mulan
6,899
1,879
0
2,314
9,040
5,737
0
4,099
4,941
0
31,993
W
Erlang Shen
Ludyoo
Erlang Shen
6,491
4,127
0
4,168
10,726
5,416
0
4,360
6,366
0
47,637
W
Bastet
Pìero
Bastet
6,333
1,990
0
4,401
8,238
2,575
0
1,066
7,172
0
55,587
L
7,616
2,141
0
2,498
11,597
3,500
0
3,012
8,470
0
62,962
L
Zhong Kui
UgotRice
Zhong Kui
7,331
2,828
0
2,401
7,637
4,943
0
1,189
6,448
32,043
9,460
W
Sylvanus
5,743
1,273
2,214
3,912
11,669
8,806
0
2,988
8,681
19,835
1,129
W
Raijin
xDasBrotx
Raijin
4,137
511
0
490
5,719
2,080
0
54
5,665
44,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,349
Gold Earned
32,084
339
Minions Killed
339
0
Camps Cleared
0
1,266,231
Distance Traveled
1,068,760
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
4,965
382
30
2
0
94,102
0
W
Osiris
7,027
541
56
4
0
208,573
0
L
Fafnir
8,018
617
84
6
0
245,720
0
L
Mulan
5,866
451
45
3
0
259,023
4
W
Erlang Shen
7,224
556
82
6
0
266,539
0
W
Bastet
7,584
583
93
7
0
279,065
1
L
Skadi
7,064
543
103
8
0
244,628
0
L
Zhong Kui
6,171
475
77
6
0
225,287
0
W
Sylvanus
6,887
530
17
1
0
251,883
5
W
Raijin
7,627
587
91
7
0
260,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role