Player Matchup

Hercules
Hercules
 
Hercules
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Korzone
Bastet
Level 156
God Stats
44W - 28L
1,653 SR
Queue Stats
551W - 535L
1,490 Elo+
Solo
Anubis
Anubis
Lore112
Anubis
Level 129
God Stats
8W - 10L
1,399 SR
Queue Stats
158W - 136L
1,575 Elo+
Solo
Geb
Geb
kalssas
Geb
Level 102
God Stats
12W - 4L
1,672 SR
Queue Stats
155W - 137L
1,485 Elo+
Solo
Neith
Neith
皮太厚丶
Neith
Level 201
God Stats
2W - 1L
1,500 SR
Queue Stats
316W - 316L
1,531 Elo+
Solo
Team Averages
Level 127
1,545 SR
1,516 Elo+

VS

Team Averages
Level 116
1,549 SR
1,453 Elo+
Hercules
Hercules
BernardoF7
Hercules
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,322 Elo+
Solo
Rama
Rama
ByViking555
Rama
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 53L
1,447 Elo+
Solo
Ravana
Ravana
FIZZNPOP
Ravana
Level 147
God Stats
2W - 4L
1,440 SR
Queue Stats
283W - 280L
1,463 Elo+
Solo
Ah Puch
Ah Puch
Tionorv7
Ah Puch
Level 93
God Stats
124W - 85L
1,602 SR
Queue Stats
735W - 723L
1,536 Elo+
Solo
Guan Yu
Guan Yu
krepin52
Guan Yu
Level 143
God Stats
13W - 6L
1,703 SR
Queue Stats
846W - 849L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
1 / 4 / 2
8,964
527
3,215
10,824
9,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bastet
Korzone
Bastet
17
6 / 3 / 3
9,766
574
8,888
14,136
5,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
Lore112
Anubis
16
2 / 4 / 3
9,830
578
4,895
6,791
2,693
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Geb
14
0 / 0 / 8
9,073
534
5,398
10,396
9,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
5 / 0 / 3
10,232
602
10,380
6,957
2,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BernardoF7
Hercules
12
1 / 1 / 2
8,113
477
2,319
10,649
7,527
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
0 / 5 / 0
8,294
488
2,601
10,496
3,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
FIZZNPOP
Ravana
14
3 / 2 / 5
8,516
501
5,903
6,811
2,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ah Puch
Tionorv7
Ah Puch
19
3 / 4 / 2
10,720
631
6,209
10,426
3,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Guan Yu
krepin52
Guan Yu
16
4 / 3 / 3
10,355
609
7,738
15,359
14,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
23
14
Kills
11
11
Deaths
15
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
4
2
0.5
L
Hercules
BernardoF7
Hercules
1
1
2
2
L
0
5
0
0
L
Ravana
FIZZNPOP
Ravana
3
2
5
2.75
W
Bastet
Korzone
Bastet
6
3
3
2.5
W
Anubis
Lore112
Anubis
2
4
3
0.88
L
Ah Puch
Tionorv7
Ah Puch
3
4
2
1
W
Geb
0
0
8
4
L
Guan Yu
krepin52
Guan Yu
4
3
3
1.83
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,776
Damage
24,770
49,104
Taken
53,741
29,551
Mitigated
30,189
20,587
Healing
19,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
3,215
484
0
3,437
10,824
9,628
199
0
10,277
0
50,655
L
Hercules
BernardoF7
Hercules
2,319
420
0
3,186
10,649
7,527
110
2,115
8,489
0
28,836
L
2,601
1,573
0
4,225
10,496
3,155
0
2,217
8,279
0
66,431
L
Ravana
FIZZNPOP
Ravana
5,903
1,064
0
3,422
6,811
2,087
100
2,378
4,433
0
56,555
W
Bastet
Korzone
Bastet
8,888
2,409
0
7,904
14,136
5,031
427
2,215
11,819
0
71,344
W
Anubis
Lore112
Anubis
4,895
100
0
2,827
6,791
2,693
207
3,228
3,515
74,686
690
L
Ah Puch
Tionorv7
Ah Puch
6,209
152
0
3,910
10,426
3,174
0
2,254
8,172
89,640
2,040
W
Geb
5,398
609
0
3,042
10,396
9,399
191
479
9,759
31,457
0
L
Guan Yu
krepin52
Guan Yu
7,738
684
425
4,715
15,359
14,246
0
1,481
13,324
0
75,905
W
10,380
3,327
0
3,377
6,957
2,800
409
0
6,903
0
93,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,865
Gold Earned
45,998
533
Minions Killed
550
0
Camps Cleared
0
1,711,357
Distance Traveled
1,606,482
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,964
527
81
5
0
311,673
0
L
Hercules
8,113
477
57
3
0
338,468
4
L
Rama
8,294
488
125
7
0
299,529
2
L
Ravana
8,516
501
95
6
0
328,627
0
W
Bastet
9,766
574
113
7
0
382,831
0
W
Anubis
9,830
578
137
8
0
329,851
4
L
Ah Puch
10,720
631
164
10
0
358,191
0
W
Geb
9,073
534
42
2
0
365,519
6
L
Guan Yu
10,355
609
109
6
0
281,667
2
W
Neith
10,232
602
160
9
0
321,483
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role