Player Matchup

Persephone
Persephone
Blackudder
Persephone
Level 149
God Stats
4W - 2L
1,553 SR
Queue Stats
48W - 56L
1,494 Elo+
Solo
Cerberus
Cerberus
Chaos_Theorem1
Cerberus
Level 66
God Stats
6W - 1L
1,939 SR
Queue Stats
20W - 13L
1,603 Elo+
Solo
Loki
Loki
GladiusEsquire
Loki
Level 108
God Stats
2W - 7L
1,425 SR
Queue Stats
355W - 354L
1,448 Elo+
Solo
Fenrir
Fenrir
Splb1996
Fenrir
Level 184
God Stats
7W - 8L
1,336 SR
Queue Stats
188W - 193L
1,451 Elo+
Solo
Hachiman
Hachiman
THE GREAT ROOK
Hachiman
Level 139
God Stats
3W - 3L
1,295 SR
Queue Stats
461W - 425L
1,488 Elo+
Solo
Team Averages
Level 129
1,509 SR
1,497 Elo+

VS

Team Averages
Level 106
1,552 SR
1,500 Elo+
Hou Yi
Hou Yi
ADxOLF_JUICEEDXD
Hou Yi
Level 146
God Stats
3W - 0L
1,721 SR
Queue Stats
119W - 105L
1,509 Elo+
Solo
Nox
Nox
LastPrototypeG
Nox
Level 126
God Stats
87W - 90L
1,531 SR
Queue Stats
148W - 157L
1,421 Elo+
Solo
Mercury
Mercury
Laxative effekt
Mercury
Level 105
God Stats
4W - 4L
1,299 SR
Queue Stats
143W - 154L
1,544 Elo+
Solo
Jormungandr
Jormungandr
Ourknighthood
Jormungandr
Level 32
God Stats
5W - 4L
1,607 SR
Queue Stats
197W - 174L
1,460 Elo+
Solo
Heimdallr
Heimdallr
monkeycrisps
Heimdallr
Level 121
God Stats
4W - 2L
1,602 SR
Queue Stats
80W - 71L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Blackudder
Persephone
13
1 / 7 / 0
8,242
515
8,590
12,953
3,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
10
1 / 3 / 1
6,708
419
2,940
10,773
7,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

3
0 / 1 / 0
4,806
300
274
1,611
391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Fenrir
Splb1996
Fenrir
14
1 / 5 / 0
8,083
505
7,459
13,265
11,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Hachiman
14
2 / 4 / 1
8,306
519
3,938
10,429
3,605
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 2
8,134
508
5,879
7,833
2,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 0 / 6
9,314
582
5,421
6,413
3,618
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
3 / 1 / 3
8,007
500
1,816
10,834
4,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Ourknighthood
Jormungandr
15
4 / 1 / 1
9,599
600
6,911
11,643
10,511
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
monkeycrisps
Heimdallr
16
7 / 2 / 1
10,219
639
12,909
12,588
3,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
5
Kills
19
20
Deaths
5
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
L
Persephone
Blackudder
Persephone
1
7
0
0.14
L
Cerberus
1
3
1
0.5
L
0
1
0
0
W
2
0
6
5
W
3
1
3
4.5
W
Jormungandr
Ourknighthood
Jormungandr
4
1
1
4.5
L
Fenrir
Splb1996
Fenrir
1
5
0
0.2
L
Hachiman
2
4
1
0.63
W
Heimdallr
monkeycrisps
Heimdallr
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,201
Damage
32,936
49,031
Taken
49,311
26,864
Mitigated
24,041
9,587
Healing
13,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,879
2,768
0
2,982
7,833
2,020
1,307
915
6,918
0
50,900
L
Persephone
Blackudder
Persephone
8,590
940
0
1,394
12,953
3,801
0
584
12,350
60,698
0
L
Cerberus
2,940
121
0
2,499
10,773
7,711
0
3,094
7,679
19,282
0
L
274
54
0
500
1,611
391
0
0
1,611
0
4,202
W
5,421
1,065
110
1,595
6,413
3,618
929
2,221
4,192
40,076
0
W
1,816
261
0
2,007
10,834
4,001
951
505
10,329
0
47,636
W
Jormungandr
Ourknighthood
Jormungandr
6,911
2,003
0
2,863
11,643
10,511
702
0
11,643
61,333
1,388
L
Fenrir
Splb1996
Fenrir
7,459
1,385
42
2,807
13,265
11,356
0
6,897
6,368
0
56,883
L
Hachiman
3,938
1,773
0
2,345
10,429
3,605
0
1,644
8,785
0
60,903
W
Heimdallr
monkeycrisps
Heimdallr
12,909
6,475
0
3,991
12,588
3,891
777
7,889
4,699
0
78,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,145
Gold Earned
45,273
386
Minions Killed
453
0
Camps Cleared
0
1,151,648
Distance Traveled
1,450,035
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,134
508
80
5
0
252,094
0
L
Persephone
8,242
515
103
6
0
318,604
0
L
Cerberus
6,708
419
59
4
0
252,260
1
L
Loki
4,806
300
8
1
0
39,194
0
W
Nox
9,314
582
60
4
0
320,481
3
W
Mercury
8,007
500
72
5
0
356,274
0
W
Jormungandr
9,599
600
108
7
0
238,117
0
L
Fenrir
8,083
505
104
7
0
265,462
0
L
Hachiman
8,306
519
112
7
0
276,128
1
W
Heimdallr
10,219
639
133
8
0
283,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role