Player Matchup

Fenrir
Fenrir
BG Spyder
Fenrir
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
129W - 127L
1,519 Elo+
Party 1
Tyr
Tyr
CSGDoc
Tyr
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
314W - 238L
1,561 Elo+
Party 1
He Bo
He Bo
IKONSwitch
He Bo
Level 96
God Stats
4W - 2L
1,667 SR
Queue Stats
243W - 170L
1,571 Elo+
Party 1
Team Averages
Level 106
1,556 SR
1,551 Elo+

VS

Team Averages
Level 110
1,664 SR
1,545 Elo+
Bacchus
Bacchus
Kosho-Kunn
Bacchus
Level 86
God Stats
8W - 5L
1,692 SR
Queue Stats
52W - 42L
1,573 Elo+
Party 2
Izanami
Izanami
UUUUUHHHHMMMMM
Izanami
Level 124
God Stats
20W - 20L
1,521 SR
Queue Stats
391W - 369L
1,466 Elo+
Solo
Sun Wukong
Sun Wukong
ninja_6913
Sun Wukong
Level 120
God Stats
12W - 4L
1,780 SR
Queue Stats
89W - 85L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BG Spyder
Fenrir
9
0 / 1 / 1
6,041
604
2,235
6,212
2,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tyr
CSGDoc
Tyr
13
2 / 2 / 1
7,730
773
3,544
11,547
8,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

He Bo
11
1 / 2 / 2
6,819
682
5,032
6,418
1,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Kosho-Kunn
Bacchus
12
4 / 1 / 1
7,452
745
6,017
5,321
3,085
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 1 / 2
7,122
712
5,561
4,550
1,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
ninja_6913
Sun Wukong
13
0 / 1 / 3
7,077
708
7,118
8,483
6,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
3
Kills
5
5
Deaths
3
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BG Spyder
Fenrir
0
1
1
0.5
L
Tyr
CSGDoc
Tyr
2
2
1
1.25
L
He Bo
1
2
2
1
W
Bacchus
Kosho-Kunn
Bacchus
4
1
1
4.5
W
1
1
2
2
W
Sun Wukong
ninja_6913
Sun Wukong
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,811
Damage
18,696
24,177
Taken
18,354
12,532
Mitigated
11,203
5,109
Healing
3,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BG Spyder
Fenrir
2,235
314
0
616
6,212
2,624
0
808
5,262
0
11,311
L
Tyr
CSGDoc
Tyr
3,544
605
0
4,021
11,547
8,208
0
2,713
8,124
0
21,927
L
He Bo
5,032
135
0
472
6,418
1,700
0
1,725
4,351
24,834
0
W
Bacchus
Kosho-Kunn
Bacchus
6,017
413
0
1,026
5,321
3,085
0
1,058
3,863
9,358
557
W
5,561
3,463
0
403
4,550
1,820
418
1,448
2,849
0
31,548
W
Sun Wukong
ninja_6913
Sun Wukong
7,118
1,152
0
1,688
8,483
6,298
0
1,911
6,084
27
29,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,590
Gold Earned
21,651
106
Minions Killed
126
0
Camps Cleared
0
516,468
Distance Traveled
610,892
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,041
604
13
1
0
130,736
1
L
Tyr
7,730
773
42
4
0
201,989
0
L
He Bo
6,819
682
51
5
0
183,743
0
W
Bacchus
7,452
745
15
2
0
205,425
0
W
Izanami
7,122
712
60
6
0
194,586
0
W
Sun Wukong
7,077
708
51
5
0
210,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role