Player Matchup

Thor
Thor
Silver IV
ASAPTatsu1
Thor
Silver IV
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 28L
1,126 MMR
Solo
Cerberus
Cerberus
Silver III
AmiEst2000
Cerberus
Silver III
Level 118
God Stats
3W - 3L
1,459 SR
Queue Stats
145W - 176L
855 MMR
Party 1
Achilles
Achilles
Silver IV
Justhatgoog6567
Achilles
Silver IV
Level 124
God Stats
2W - 1L
1,727 SR
Queue Stats
105W - 107L
985 MMR
Solo
Ah Puch
Ah Puch
Silver V
SopaDeArroz
Ah Puch
Silver V
Level 192
God Stats
7W - 6L
1,399 SR
Queue Stats
24W - 36L
633 MMR
Party 1
Hachiman
Hachiman
Silver III
Yeetandelet9865
Hachiman
Silver III
Level 120
God Stats
2W - 0L
1,638 SR
Queue Stats
32W - 42L
1,095 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 129
1,545 SR
939 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 132
1,404 SR
936 MMR
Sylvanus
Sylvanus
Gold V
FilthE
Sylvanus
Gold V
Level 121
God Stats
12W - 14L
1,437 SR
Queue Stats
192W - 208L
1,291 MMR
Solo
Guan Yu
Guan Yu
Bronze V
M4JORGAME
Guan Yu
Bronze V
Level 142
God Stats
1W - 4L
1,239 SR
Queue Stats
17W - 38L
962 MMR
Solo
Hun Batz
Hun Batz
Silver V
PNWking1
Hun Batz
Silver V
Level 128
God Stats
9W - 8L
1,615 SR
Queue Stats
185W - 233L
680 MMR
Solo
Olorun
Olorun
Bronze II
ShyFairy_TTV
Olorun
Bronze II
Level 146
God Stats
28W - 33L
1,449 SR
Queue Stats
100W - 142L
483 MMR
Solo
Anubis
Anubis
Gold V
XxDabossxX281
Anubis
Gold V
Level 125
God Stats
0W - 2L
1,282 SR
Queue Stats
63W - 77L
1,263 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 13
8,525
533
7,197
11,476
3,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cerberus
AmiEst2000
Cerberus
14
2 / 1 / 12
7,831
489
6,028
15,897
12,283
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
17
6 / 1 / 5
10,477
655
11,598
13,244
7,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ah Puch
SopaDeArroz
Ah Puch
16
6 / 0 / 4
10,302
644
8,813
4,842
1,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Hachiman
15
6 / 2 / 6
9,150
572
10,385
8,721
2,902
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
AthenaSusanoXbalanqueAgni

VS

Bans
Cu ChulainnCliodhnaMedusaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FilthE
Sylvanus
13
2 / 3 / 3
8,229
514
5,733
16,046
11,931
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Guan Yu
M4JORGAME
Guan Yu
12
0 / 4 / 1
7,292
456
3,087
12,942
11,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
PNWking1
Hun Batz
13
1 / 4 / 3
7,354
460
6,774
13,874
4,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Olorun
11
0 / 8 / 3
6,938
434
5,136
12,587
4,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
2 / 3 / 1
8,708
544
4,023
8,607
3,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
16
22
Kills
5
5
Deaths
22
40
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
1
13
8.5
W
Cerberus
AmiEst2000
Cerberus
2
1
12
8
L
Sylvanus
FilthE
Sylvanus
2
3
3
1.17
W
Achilles
6
1
5
8.5
L
Guan Yu
M4JORGAME
Guan Yu
0
4
1
0.13
L
Hun Batz
PNWking1
Hun Batz
1
4
3
0.63
L
Olorun
0
8
3
0.19
W
Ah Puch
SopaDeArroz
Ah Puch
6
0
4
8
L
2
3
1
0.83
W
Hachiman
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,021
Damage
24,753
54,180
Taken
64,056
28,037
Mitigated
36,053
17,706
Healing
20,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,197
1,125
0
3,957
11,476
3,315
345
3,131
8,183
0
55,231
W
Cerberus
AmiEst2000
Cerberus
6,028
290
0
5,989
15,897
12,283
0
7,041
8,734
34,412
670
L
Sylvanus
FilthE
Sylvanus
5,733
1,043
2,535
4,834
16,046
11,931
0
4,379
11,667
25,210
2,039
W
Achilles
11,598
3,060
0
5,052
13,244
7,815
952
633
12,545
0
76,595
L
Guan Yu
M4JORGAME
Guan Yu
3,087
91
136
3,633
12,942
11,196
0
117
12,825
0
39,874
L
Hun Batz
PNWking1
Hun Batz
6,774
946
0
4,161
13,874
4,624
0
2,779
11,095
0
61,064
L
Olorun
5,136
3,124
966
1,841
12,587
4,562
32
2,958
9,629
43,205
490
W
Ah Puch
SopaDeArroz
Ah Puch
8,813
128
0
1,149
4,842
1,722
832
458
4,304
62,766
3,117
L
4,023
189
0
2,732
8,607
3,740
0
4,345
4,262
61,507
0
W
Hachiman
10,385
5,226
0
1,559
8,721
2,902
2,172
3,235
5,486
0
55,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,285
Gold Earned
38,521
506
Minions Killed
415
0
Camps Cleared
0
1,565,274
Distance Traveled
1,504,285
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,525
533
91
6
0
356,789
3
W
Cerberus
7,831
489
84
5
0
330,546
2
L
Sylvanus
8,229
514
35
2
0
311,015
3
W
Achilles
10,477
655
111
7
0
305,132
0
L
Guan Yu
7,292
456
79
5
0
302,955
4
L
Hun Batz
7,354
460
81
5
0
346,081
0
L
Olorun
6,938
434
64
4
0
250,886
2
W
Ah Puch
10,302
644
122
8
0
290,345
2
L
Anubis
8,708
544
156
10
0
293,348
6
W
Hachiman
9,150
572
98
6
0
282,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role