Player Matchup

Raijin
Raijin
DJwilldoit
Raijin
Level 102
God Stats
0W - 3L
1,328 SR
Queue Stats
182W - 171L
1,464 Elo+
Solo
Ravana
Ravana
Laidback8533
Ravana
Level 123
God Stats
37W - 31L
1,592 SR
Queue Stats
178W - 184L
1,476 Elo+
Party 2
Horus
Horus
Y2Krazy
Horus
Level 34
God Stats
2W - 2L
1,471 SR
Queue Stats
3W - 13L
1,176 Elo+
Solo
Sobek
Sobek
lazyjoey309616
Sobek
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
silver040
Ah Muzen Cab
Level 59
God Stats
45W - 55L
1,440 SR
Queue Stats
117W - 128L
1,460 Elo+
Party 2
Team Averages
Level 78
1,466 SR
1,415 Elo+

VS

Team Averages
Level 141
1,516 SR
1,444 Elo+
Agni
Agni
EL_CACHA_WAIFUS
Agni
Level 89
God Stats
2W - 1L
1,448 SR
Queue Stats
171W - 161L
1,430 Elo+
Solo
Freya
Freya
FritzX
Freya
Level 194
God Stats
2W - 3L
1,293 SR
Queue Stats
154W - 174L
1,474 Elo+
Solo
Chaac
Chaac
IrvinR20
Chaac
Level 149
God Stats
12W - 10L
1,592 SR
Queue Stats
177W - 160L
1,448 Elo+
Solo
Cthulhu
Cthulhu
Versace_Dae
Cthulhu
Level 125
God Stats
3W - 5L
1,638 SR
Queue Stats
262W - 267L
1,404 Elo+
Party 1
Anhur
Anhur
xTruthxTTV
Anhur
Level 146
God Stats
13W - 9L
1,611 SR
Queue Stats
758W - 760L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
DJwilldoit
Raijin
9
0 / 3 / 1
4,578
572
1,781
5,031
1,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
9
5 / 3 / 0
5,013
627
3,197
5,211
1,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Y2Krazy
Horus
3
0 / 1 / 0
3,244
406
395
1,674
776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

6
1 / 0 / 1
4,183
523
444
4,521
1,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
silver040
Ah Muzen Cab
7
1 / 2 / 3
4,301
538
2,051
3,783
1,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 1 / 0
5,931
741
3,733
3,275
794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Freya
FritzX
Freya
9
2 / 0 / 2
5,385
673
1,701
5,195
1,329
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
IrvinR20
Chaac
10
2 / 0 / 1
5,835
729
2,206
4,225
2,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Versace_Dae
Cthulhu
7
1 / 2 / 1
4,298
537
1,887
3,749
1,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anhur
6
0 / 4 / 1
3,878
485
1,807
4,661
933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
14
7
Kills
9
9
Deaths
7
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Raijin
DJwilldoit
Raijin
0
3
1
0.17
W
4
1
0
4
W
Freya
FritzX
Freya
2
0
2
3
W
Chaac
IrvinR20
Chaac
2
0
1
2.5
L
Ravana
5
3
0
1.67
W
Cthulhu
Versace_Dae
Cthulhu
1
2
1
0.75
L
Horus
Y2Krazy
Horus
0
1
0
0
L
1
0
1
1.5
L
Ah Muzen Cab
silver040
Ah Muzen Cab
1
2
3
1.25
W
Anhur
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,868
Damage
11,334
20,220
Taken
21,105
6,752
Mitigated
7,098
5,187
Healing
6,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
DJwilldoit
Raijin
1,781
86
0
1,000
5,031
1,489
0
3,223
1,768
24,212
0
W
3,733
311
0
625
3,275
794
0
955
2,130
29,756
14
W
Freya
FritzX
Freya
1,701
507
0
2,523
5,195
1,329
360
500
4,559
23,993
6,231
W
Chaac
IrvinR20
Chaac
2,206
337
0
988
4,225
2,121
377
0
4,225
0
31,005
L
Ravana
3,197
777
0
2,115
5,211
1,574
0
1,660
3,440
0
22,538
W
Cthulhu
Versace_Dae
Cthulhu
1,887
76
55
1,054
3,749
1,921
0
69
3,680
9,893
0
L
Horus
Y2Krazy
Horus
395
237
0
672
1,674
776
0
0
1,674
0
2,405
L
444
0
0
1,395
4,521
1,866
22
1,018
3,325
5,084
0
L
Ah Muzen Cab
silver040
Ah Muzen Cab
2,051
661
0
5
3,783
1,047
0
958
2,809
0
25,067
W
Anhur
1,807
660
0
962
4,661
933
45
375
4,286
0
9,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,319
Gold Earned
25,327
153
Minions Killed
188
0
Camps Cleared
0
653,896
Distance Traveled
711,241
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
4,578
572
57
7
0
140,304
1
W
Agni
5,931
741
52
7
0
153,132
2
W
Freya
5,385
673
59
7
0
175,418
0
W
Chaac
5,835
729
47
6
0
135,528
0
L
Ravana
5,013
627
51
6
0
170,766
1
W
Cthulhu
4,298
537
14
2
0
108,004
0
L
Horus
3,244
406
6
1
0
63,819
1
L
Sobek
4,183
523
11
1
0
129,550
1
L
Ah Muzen Cab
4,301
538
28
4
0
149,457
0
W
Anhur
3,878
485
16
2
0
139,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role