Player Matchup

Horus
Horus
Gold IV
BeattieAU
Horus
Gold IV
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
219W - 215L
1,285 MMR
Solo
Nox
Nox
Gold IV
RubenRM109169
Nox
Gold IV
Level 129
God Stats
10W - 10L
1,167 SR
Queue Stats
273W - 281L
1,312 MMR
Party 1
Medusa
Medusa
Gold V
SwIhT
Medusa
Gold V
Level 184
God Stats
1W - 1L
1,191 SR
Queue Stats
309W - 326L
1,317 MMR
Solo
Chiron
Chiron
Silver I
alejoganoza
Chiron
Silver I
Level 180
God Stats
68W - 76L
1,550 SR
Queue Stats
126W - 142L
1,274 MMR
Solo
Ravana
Ravana
Silver II
iL u7ioN Master
Ravana
Silver II
Level 144
God Stats
5W - 4L
1,505 SR
Queue Stats
220W - 234L
888 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 145
1,383 SR
1,215 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 124
1,409 SR
1,202 MMR
Kali
Kali
Gold IV
AvengedHotFuzz
Kali
Gold IV
Level 143
God Stats
0W - 5L
1,411 SR
Queue Stats
84W - 87L
1,564 MMR
Party 2
Maui
Maui
Silver II
KidxPluto
Maui
Silver II
Level 85
God Stats
6W - 12L
1,301 SR
Queue Stats
190W - 203L
962 MMR
Solo
Izanami
Izanami
Bronze V
M4JORGAME
Izanami
Bronze V
Level 142
God Stats
9W - 9L
1,387 SR
Queue Stats
17W - 38L
1,004 MMR
Solo
Baba Yaga
Baba Yaga
Gold V
Tophatthecat
Baba Yaga
Gold V
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 136L
1,345 MMR
Solo
Chang'e
Chang'e
Silver IV
zeus_vibrant
Chang'e
Silver IV
Level 158
God Stats
0W - 2L
1,444 SR
Queue Stats
40W - 43L
1,137 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BeattieAU
Horus
13
3 / 2 / 6
8,700
512
7,361
15,313
12,002
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

15
2 / 2 / 3
8,924
525
6,585
11,178
3,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
SwIhT
Medusa
16
5 / 4 / 2
10,037
590
12,350
14,804
4,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
16
9 / 2 / 4
10,615
624
12,186
11,390
4,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 2 / 2
8,891
523
6,844
10,814
3,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AwilixLancelotAthena

VS

Bans
Hun BatzAnubisBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 0
8,640
508
6,615
13,876
5,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Maui
14
3 / 3 / 3
8,428
496
4,722
14,477
13,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
M4JORGAME
Izanami
15
1 / 5 / 0
8,336
490
2,174
10,173
3,130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baba Yaga
Tophatthecat
Baba Yaga
14
2 / 4 / 4
8,877
522
16,435
11,211
4,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
zeus_vibrant
Chang'e
14
1 / 7 / 2
8,389
493
8,346
17,148
4,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
23
Kills
12
12
Deaths
23
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
5
4
0
1.25
W
Horus
BeattieAU
Horus
3
2
6
3
L
Maui
3
3
3
1.5
L
Izanami
M4JORGAME
Izanami
1
5
0
0.2
W
2
2
3
1.75
W
Medusa
SwIhT
Medusa
5
4
2
1.5
L
Baba Yaga
Tophatthecat
Baba Yaga
2
4
4
1
W
Chiron
9
2
4
5.5
W
4
2
2
2.5
L
Chang'e
zeus_vibrant
Chang'e
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,326
Damage
38,292
63,499
Taken
66,885
28,235
Mitigated
31,053
20,071
Healing
21,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,615
2,936
0
5,607
13,876
5,620
0
620
13,134
0
64,625
W
Horus
BeattieAU
Horus
7,361
3,409
1,032
3,575
15,313
12,002
0
5,370
9,727
0
25,874
L
Maui
4,722
1,540
0
3,854
14,477
13,695
40
2,663
11,438
16,192
1,379
L
Izanami
M4JORGAME
Izanami
2,174
1,604
0
2,418
10,173
3,130
0
0
10,173
0
71,198
W
6,585
604
0
3,134
11,178
3,143
0
6,739
3,875
44,849
1,283
W
Medusa
SwIhT
Medusa
12,350
4,916
0
4,991
14,804
4,881
792
6,582
8,134
0
78,745
L
Baba Yaga
Tophatthecat
Baba Yaga
16,435
599
0
2,669
11,211
4,035
0
2,069
8,794
67,040
1,459
W
Chiron
12,186
3,773
778
4,159
11,390
4,432
15
3,600
7,772
0
81,635
W
6,844
1,971
0
2,402
10,814
3,777
0
6,122
4,340
0
83,206
L
Chang'e
zeus_vibrant
Chang'e
8,346
434
209
6,352
17,148
4,573
82
0
17,148
55,770
733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,167
Gold Earned
42,670
487
Minions Killed
428
0
Camps Cleared
0
1,795,640
Distance Traveled
1,698,472
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
8,640
508
89
5
0
355,448
1
W
Horus
8,700
512
38
2
0
355,954
0
L
Maui
8,428
496
22
1
0
366,644
9
L
Izanami
8,336
490
124
7
0
312,651
2
W
Nox
8,924
525
104
6
0
345,329
2
W
Medusa
10,037
590
105
6
0
333,805
8
L
Baba Yaga
8,877
522
113
7
0
330,291
1
W
Chiron
10,615
624
117
7
0
356,000
8
W
Ravana
8,891
523
123
7
0
404,552
2
L
Chang'e
8,389
493
80
5
0
333,438
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role