Player Matchup

Mulan
Mulan
Gold V
MGYW28
Mulan
Gold V
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 41L
1,462 MMR
Party 1
Anubis
Anubis
Gold V
MasterLegger55
Anubis
Gold V
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 41L
1,462 MMR
Party 1
Chaac
Chaac
Gold V
WakefulCandy59
Chaac
Gold V
Level 126
God Stats
3W - 2L
1,639 SR
Queue Stats
29W - 41L
1,462 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 107
1,546 SR
1,462 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 121
1,653 SR
1,257 MMR
Baron Samedi
Baron Samedi
Bronze I
Light XP Guard
Baron Samedi
Bronze I
Level 92
God Stats
23W - 14L
1,685 SR
Queue Stats
29W - 41L
1,036 MMR
Solo
Chronos
Chronos
Gold V
MrRedBeard269
Chronos
Gold V
Level 149
God Stats
5W - 6L
1,734 SR
Queue Stats
546W - 630L
1,476 MMR
Solo
Odin
Odin
Silver III
blinkin56
Odin
Silver III
Level 121
God Stats
2W - 4L
1,540 SR
Queue Stats
207W - 219L
1,258 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
MGYW28
Mulan
14
4 / 0 / 2
8,815
801
8,019
9,158
4,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
2 / 1 / 2
8,184
744
5,464
4,968
2,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 0 / 6
8,586
781
8,937
8,689
8,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
AchillesFafnirNe ZhaKuzenboCthulhu

VS

Bans
PersephoneHerculesBastetChang'eShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Light XP Guard
Baron Samedi
12
1 / 1 / 0
7,295
663
3,149
5,993
4,019
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos
12
0 / 3 / 1
7,169
652
7,273
8,496
2,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Odin
13
0 / 3 / 1
7,032
639
5,479
10,665
8,651
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
7
Kills
1
1
Deaths
7
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Light XP Guard
Baron Samedi
1
1
0
1
W
Mulan
MGYW28
Mulan
4
0
2
5
W
2
1
2
3
L
Chronos
0
3
1
0.17
W
1
0
6
4
L
Odin
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,420
Damage
15,901
22,815
Taken
25,154
15,739
Mitigated
15,133
8,124
Healing
7,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Light XP Guard
Baron Samedi
3,149
122
320
3,022
5,993
4,019
0
1,063
4,910
16,516
0
W
Mulan
MGYW28
Mulan
8,019
1,062
0
2,887
9,158
4,548
518
3,689
5,457
0
32,367
W
5,464
241
0
2,041
4,968
2,668
0
2,417
2,545
19,377
0
L
Chronos
7,273
1,761
0
2,368
8,496
2,463
0
1,920
6,560
33,579
3,587
W
8,937
1,205
0
3,196
8,689
8,523
410
4,014
4,663
0
46,934
L
Odin
5,479
846
0
1,568
10,665
8,651
0
2,509
8,132
0
13,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,585
Gold Earned
21,496
158
Minions Killed
113
0
Camps Cleared
0
660,268
Distance Traveled
594,402
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,295
663
28
3
0
167,484
0
W
Mulan
8,815
801
48
4
0
213,154
0
W
Anubis
8,184
744
44
4
0
207,697
0
L
Chronos
7,169
652
67
6
0
207,546
0
W
Chaac
8,586
781
66
6
0
239,417
0
L
Odin
7,032
639
18
2
0
219,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role