Player Matchup

Anhur
Anhur
Gold III
 
Anhur
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Platinum V
COOMSHYTLER
Sylvanus
Platinum V
Level 106
God Stats
61W - 40L
1,700 SR
Queue Stats
512W - 523L
1,738 MMR
Party 1
Mulan
Mulan
Platinum IV
Mackarmyvet89
Mulan
Platinum IV
Level 156
God Stats
26W - 19L
1,513 SR
Queue Stats
371W - 356L
1,618 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 140
1,571 SR
1,619 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 91
1,593 SR
1,615 MMR
Bacchus
Bacchus
Gold I
FYaLyfe
Bacchus
Gold I
Level 48
God Stats
43W - 45L
1,790 SR
Queue Stats
89W - 105L
1,499 MMR
Party 2
Thoth
Thoth
Gold IV
LilPel
Thoth
Gold IV
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 33L
1,728 MMR
Party 2
Shiva
Shiva
Silver II
MrMosley8376
Shiva
Silver II
Level 108
God Stats
9W - 6L
1,488 SR
Queue Stats
34W - 44L
1,619 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
8 / 1 / 4
12,084
806
13,045
10,624
4,530
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
COOMSHYTLER
Sylvanus
17
3 / 1 / 11
11,071
738
8,356
17,983
19,446
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
3 / 0 / 10
10,790
719
10,573
15,677
18,947
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
AthenaGebAgniVulcanMorgan Le Fay

VS

Bans
SobekKuzenboHeraAtlasIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FYaLyfe
Bacchus
13
0 / 5 / 2
8,846
590
8,829
16,435
20,213
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thoth
LilPel
Thoth
15
1 / 5 / 1
10,268
685
12,365
7,150
2,379
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 4 / 1
9,949
663
11,190
14,264
12,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
14
Kills
2
2
Deaths
14
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
8
1
4
10
W
Sylvanus
COOMSHYTLER
Sylvanus
3
1
11
8.5
L
Bacchus
FYaLyfe
Bacchus
0
5
2
0.2
L
Thoth
LilPel
Thoth
1
5
1
0.3
W
3
0
10
8
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,974
Damage
32,384
44,284
Taken
37,849
42,923
Mitigated
34,827
20,123
Healing
3,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
13,045
8,998
0
1,262
10,624
4,530
2,057
6,175
4,302
0
73,919
W
Sylvanus
COOMSHYTLER
Sylvanus
8,356
839
4,908
9,047
17,983
19,446
224
9,515
8,066
23,458
4,692
L
Bacchus
FYaLyfe
Bacchus
8,829
149
52
1,712
16,435
20,213
0
2,737
13,628
24,747
1,025
L
Thoth
LilPel
Thoth
12,365
511
0
0
7,150
2,379
0
1,968
5,158
54,927
0
W
10,573
788
0
4,906
15,677
18,947
479
5,180
10,061
0
42,035
L
11,190
975
0
1,834
14,264
12,235
0
3,054
11,148
0
44,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,945
Gold Earned
29,063
201
Minions Killed
187
0
Camps Cleared
0
868,954
Distance Traveled
843,609
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,084
806
112
7
0
276,024
0
W
Sylvanus
11,071
738
37
2
0
276,026
0
L
Bacchus
8,846
590
22
1
0
283,825
0
L
Thoth
10,268
685
118
8
0
253,467
0
W
Mulan
10,790
719
52
3
0
316,904
0
L
Shiva
9,949
663
47
3
0
306,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role