Player Matchup

Chiron
Chiron
GuadMorning
Chiron
Level 129
God Stats
32W - 20L
1,596 SR
Queue Stats
567W - 512L
1,536 Elo+
Solo
Mulan
Mulan
JokingVirus89
Mulan
Level 112
God Stats
7W - 1L
1,958 SR
Queue Stats
34W - 32L
1,519 Elo+
Solo
Da Ji
Da Ji
ShinobuSenpaii
Da Ji
Level 67
God Stats
5W - 0L
1,500 SR
Queue Stats
45W - 42L
1,395 Elo+
Party 2
Ah Puch
Ah Puch
XxPuff_Daddy69xX
Ah Puch
Level 105
God Stats
5W - 2L
1,500 SR
Queue Stats
79W - 74L
1,507 Elo+
Party 2
Olorun
Olorun
nilbogmuc
Olorun
Level 113
God Stats
3W - 2L
1,500 SR
Queue Stats
121W - 113L
1,508 Elo+
Party 2
Team Averages
Level 105
1,611 SR
1,493 Elo+

VS

Team Averages
Level 86
1,621 SR
1,410 Elo+
Merlin
Merlin
 
Merlin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
EXPLOSION NINA
Charybdis
Level 104
God Stats
3W - 3L
1,622 SR
Queue Stats
3W - 4L
1,280 Elo+
Party 1
Janus
Janus
StonersLight
Janus
Level 50
God Stats
1W - 1L
1,727 SR
Queue Stats
26W - 27L
1,512 Elo+
Solo
Arachne
Arachne
lL E lM O lN
Arachne
Level 61
God Stats
5W - 4L
1,599 SR
Queue Stats
268W - 275L
1,479 Elo+
Solo
Charon
Charon
lordevils96
Charon
Level 89
God Stats
1W - 1L
1,657 SR
Queue Stats
3W - 4L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
15
3 / 0 / 3
8,460
651
4,419
5,597
1,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 2 / 2
8,648
665
5,338
10,546
5,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
5 / 2 / 3
7,229
556
4,695
8,738
3,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 1 / 2
7,035
541
8,856
4,752
1,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Olorun
nilbogmuc
Olorun
12
0 / 0 / 4
7,113
547
2,462
6,261
3,611
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 3 / 0
6,616
509
2,762
5,432
1,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charybdis
EXPLOSION NINA
Charybdis
11
2 / 5 / 0
6,204
477
3,462
8,796
2,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
3 / 4 / 0
7,790
599
6,135
6,620
1,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
lL E lM O lN
Arachne
10
0 / 4 / 2
6,078
468
1,528
11,750
4,451
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Charon
10
0 / 0 / 2
6,419
494
2,944
9,588
5,565
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
16
Kills
5
5
Deaths
16
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
3
0
0
L
Charybdis
EXPLOSION NINA
Charybdis
2
5
0
0.4
W
Chiron
3
0
3
4.5
W
5
2
2
3
W
5
2
3
3.25
L
3
4
0
0.75
W
3
1
2
4
L
Arachne
lL E lM O lN
Arachne
0
4
2
0.25
L
Charon
0
0
2
1
W
Olorun
nilbogmuc
Olorun
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,770
Damage
16,831
35,894
Taken
42,186
16,200
Mitigated
15,861
14,997
Healing
11,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,762
92
0
500
5,432
1,518
0
96
5,330
45,979
512
L
Charybdis
EXPLOSION NINA
Charybdis
3,462
1,115
200
2,521
8,796
2,347
0
4,454
3,853
0
32,294
W
Chiron
4,419
484
120
2,444
5,597
1,986
3
2,531
3,066
0
65,650
W
5,338
948
0
4,685
10,546
5,878
0
4,779
5,317
0
54,800
W
4,695
285
0
4,164
8,738
3,013
88
838
7,838
0
42,414
L
6,135
908
0
1,516
6,620
1,980
0
0
6,384
46,045
777
W
8,856
172
0
656
4,752
1,712
340
1,728
3,024
37,783
3,062
L
Arachne
lL E lM O lN
Arachne
1,528
778
0
3,344
11,750
4,451
0
1,158
10,496
0
30,572
L
Charon
2,944
523
0
3,307
9,588
5,565
0
4,287
4,769
20,427
0
W
Olorun
nilbogmuc
Olorun
2,462
808
450
2,478
6,261
3,611
804
1,216
5,045
36,372
3,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,485
Gold Earned
33,107
445
Minions Killed
350
0
Camps Cleared
0
1,286,945
Distance Traveled
1,175,903
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,616
509
91
7
0
229,462
1
L
Charybdis
6,204
477
69
5
0
221,630
6
W
Chiron
8,460
651
122
9
0
260,912
3
W
Mulan
8,648
665
112
9
0
249,832
2
W
Da Ji
7,229
556
68
5
0
293,181
0
L
Janus
7,790
599
99
8
0
215,121
0
W
Ah Puch
7,035
541
78
6
0
253,128
0
L
Arachne
6,078
468
60
5
0
242,238
2
L
Charon
6,419
494
31
2
0
267,452
6
W
Olorun
7,113
547
65
5
0
229,892
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role