Player Matchup

Baron Samedi
Baron Samedi
Hay Moses
Baron Samedi
Level 148
God Stats
1W - 0L
1,434 SR
Queue Stats
2W - 2L
1,400 Elo+
Solo
Arachne
Arachne
KING SCHMIT
Arachne
Level 119
God Stats
8W - 2L
1,547 SR
Queue Stats
158W - 174L
1,452 Elo+
Party 1
Vulcan
Vulcan
RJFDU
Vulcan
Level 174
God Stats
9W - 9L
1,422 SR
Queue Stats
548W - 567L
1,455 Elo+
Solo
Anhur
Anhur
StopChad
Anhur
Level 91
God Stats
4W - 2L
1,921 SR
Queue Stats
193W - 185L
1,518 Elo+
Party 1
Nike
Nike
weed_monster_19
Nike
Level 90
God Stats
2W - 1L
1,727 SR
Queue Stats
151W - 138L
1,509 Elo+
Solo
Team Averages
Level 124
1,610 SR
1,467 Elo+

VS

Team Averages
Level 140
1,504 SR
1,504 Elo+
Ullr
Ullr
Blaztaz
Ullr
Level 188
God Stats
0W - 1L
1,500 SR
Queue Stats
309W - 340L
1,462 Elo+
Solo
Mulan
Mulan
KingGinger77
Mulan
Level 119
God Stats
2W - 1L
1,692 SR
Queue Stats
103W - 88L
1,491 Elo+
Party 2
Sobek
Sobek
MANOUS1995
Sobek
Level 141
God Stats
3W - 3L
1,489 SR
Queue Stats
194W - 201L
1,509 Elo+
Party 3
Ah Puch
Ah Puch
NinjaSlevin22
Ah Puch
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
241W - 253L
1,520 Elo+
Party 3
Olorun
Olorun
graybuu
Olorun
Level 105
God Stats
0W - 2L
1,341 SR
Queue Stats
43W - 32L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Hay Moses
Baron Samedi
11
0 / 1 / 6
6,767
752
4,226
4,311
1,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
KING SCHMIT
Arachne
14
5 / 2 / 6
8,421
936
5,492
7,548
4,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
RJFDU
Vulcan
16
4 / 1 / 7
8,952
995
13,949
4,831
1,913
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Anhur
StopChad
Anhur
13
2 / 2 / 8
7,676
853
4,712
6,231
2,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 2 / 6
7,205
801
4,219
7,356
5,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Blaztaz
Ullr
6
0 / 0 / 0
5,325
592
202
1,271
355
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

13
3 / 3 / 2
6,898
766
7,479
9,392
7,163
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sobek
13
2 / 3 / 4
6,949
772
3,228
13,086
12,599
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Ah Puch
14
0 / 2 / 5
7,036
782
11,764
5,272
2,076
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
graybuu
Olorun
12
2 / 4 / 2
6,619
735
1,587
6,632
2,622
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
20
12
Kills
7
8
Deaths
12
33
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ullr
Blaztaz
Ullr
0
0
0
0
W
Baron Samedi
Hay Moses
Baron Samedi
0
1
6
3
W
Arachne
KING SCHMIT
Arachne
5
2
6
4
L
3
3
2
1.33
L
Sobek
2
3
4
1.33
L
Ah Puch
0
2
5
1.25
W
Vulcan
RJFDU
Vulcan
4
1
7
7.5
W
Anhur
StopChad
Anhur
2
2
8
3
L
Olorun
graybuu
Olorun
2
4
2
0.75
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,598
Damage
24,260
30,277
Taken
35,653
15,599
Mitigated
24,815
13,091
Healing
11,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
Blaztaz
Ullr
202
69
9
101
1,271
355
0
488
783
0
455
W
Baron Samedi
Hay Moses
Baron Samedi
4,226
530
840
1,095
4,311
1,309
962
2,741
1,570
9,837
438
W
Arachne
KING SCHMIT
Arachne
5,492
4,798
1,048
2,334
7,548
4,674
806
2,805
4,743
0
7,027
L
7,479
927
369
2,127
9,392
7,163
0
3,942
5,450
0
14,539
L
Sobek
3,228
100
1,452
5,223
13,086
12,599
0
6,631
6,455
12,892
1,805
L
Ah Puch
11,764
386
413
821
5,272
2,076
0
2,407
2,865
32,085
875
W
Vulcan
RJFDU
Vulcan
13,949
160
1,690
1,285
4,831
1,913
967
2,357
2,474
33,277
1,486
W
Anhur
StopChad
Anhur
4,712
1,566
359
1,875
6,231
2,035
459
3,476
2,755
0
14,718
L
Olorun
graybuu
Olorun
1,587
975
330
697
6,632
2,622
0
4,261
2,371
9,843
0
W
4,219
394
897
1,668
7,356
5,668
168
4,559
2,797
0
10,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,021
Gold Earned
32,827
132
Minions Killed
113
0
Camps Cleared
0
856,335
Distance Traveled
626,764
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,325
592
1
0
0
28,645
0
W
Baron Samedi
6,767
752
18
2
0
165,517
0
W
Arachne
8,421
936
9
1
0
186,229
0
L
Mulan
6,898
766
18
2
0
161,024
0
L
Sobek
6,949
772
19
2
0
148,142
0
L
Ah Puch
7,036
782
52
6
0
148,376
0
W
Vulcan
8,952
995
58
6
0
178,005
0
W
Anhur
7,676
853
39
4
0
142,445
0
L
Olorun
6,619
735
23
3
0
140,577
0
W
Nike
7,205
801
8
1
0
184,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role