Player Matchup

Ne Zha
Ne Zha
DankUzimaki
Ne Zha
Level 104
God Stats
11W - 11L
1,557 SR
Queue Stats
157W - 134L
1,503 Elo+
Party 1
Janus
Janus
GaelRN_24
Janus
Level 103
God Stats
1W - 0L
1,349 SR
Queue Stats
29W - 21L
1,520 Elo+
Solo
Cerberus
Cerberus
bilibobjoe
Cerberus
Level 128
God Stats
13W - 7L
1,590 SR
Queue Stats
196W - 171L
1,492 Elo+
Party 1
Sun Wukong
Sun Wukong
pent2
Sun Wukong
Level 148
God Stats
10W - 3L
1,709 SR
Queue Stats
123W - 109L
1,509 Elo+
Party 1
Yemoja
Yemoja
sass-a-fras1
Yemoja
Level 47
God Stats
43W - 34L
1,550 SR
Queue Stats
63W - 61L
1,427 Elo+
Party 1
Team Averages
Level 106
1,551 SR
1,490 Elo+

VS

Team Averages
Level 108
1,486 SR
1,498 Elo+
Apollo
Apollo
PutyCatdeNinja
Apollo
Level 108
God Stats
4W - 1L
1,500 SR
Queue Stats
96W - 87L
1,497 Elo+
Solo
Ra
Ra
dany480
Ra
Level 87
God Stats
2W - 4L
1,537 SR
Queue Stats
125W - 101L
1,549 Elo+
Solo
Charon
Charon
godlynathan
Charon
Level 106
God Stats
21W - 11L
1,689 SR
Queue Stats
273W - 251L
1,502 Elo+
Solo
Chernobog
Chernobog
kaitokit1412
Chernobog
Level 149
God Stats
0W - 3L
1,205 SR
Queue Stats
124W - 139L
1,473 Elo+
Solo
Danzaburou
Danzaburou
scary_boys
Danzaburou
Level 88
God Stats
3W - 1L
1,500 SR
Queue Stats
149W - 130L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
17
10 / 3 / 3
10,175
599
13,813
14,554
6,383
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Janus
GaelRN_24
Janus
16
2 / 0 / 3
9,045
532
6,646
7,410
2,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
bilibobjoe
Cerberus
15
3 / 2 / 4
9,306
547
8,554
12,549
10,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
pent2
Sun Wukong
14
2 / 3 / 2
7,824
460
5,309
13,699
10,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Yemoja
13
0 / 3 / 3
7,980
469
3,048
8,459
5,357
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 2
8,824
519
9,203
15,517
5,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
4 / 5 / 1
9,172
540
7,380
10,374
3,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charon
1
0 / 0 / 0
3,285
193
0
0
0
Chernobog
kaitokit1412
Chernobog
13
0 / 4 / 2
7,989
470
6,217
10,497
3,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
scary_boys
Danzaburou
15
1 / 3 / 7
9,044
532
9,323
13,138
4,488
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
22
17
Kills
10
11
Deaths
17
15
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
10
3
3
3.83
W
Janus
GaelRN_24
Janus
2
0
3
3.5
L
5
5
2
1.2
W
Cerberus
bilibobjoe
Cerberus
3
2
4
2.5
L
4
5
1
0.9
L
Charon
0
0
0
0
L
Chernobog
kaitokit1412
Chernobog
0
4
2
0.25
W
Sun Wukong
pent2
Sun Wukong
2
3
2
1
W
Yemoja
0
3
3
0.5
L
Danzaburou
scary_boys
Danzaburou
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,370
Damage
32,123
56,671
Taken
49,526
35,636
Mitigated
16,653
18,340
Healing
10,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
13,813
4,123
0
6,577
14,554
6,383
0
1,756
12,738
0
73,461
W
Janus
GaelRN_24
Janus
6,646
195
0
3,222
7,410
2,559
427
1,477
5,933
78,227
0
L
9,203
5,581
0
2,331
15,517
5,664
0
2,833
12,468
0
65,364
W
Cerberus
bilibobjoe
Cerberus
8,554
332
0
2,969
12,549
10,849
488
2,575
9,974
53,995
2,158
L
7,380
486
246
1,821
10,374
3,496
0
4,690
5,234
62,942
1,485
L
Charon
0
0
0
0
0
0
0
0
0
0
0
L
Chernobog
kaitokit1412
Chernobog
6,217
3,153
0
2,484
10,497
3,005
0
5,280
4,704
0
53,057
W
Sun Wukong
pent2
Sun Wukong
5,309
817
0
1,244
13,699
10,488
260
1,055
12,644
0
40,826
W
Yemoja
3,048
313
3,304
1,024
8,459
5,357
192
352
8,107
22,593
1,317
L
Danzaburou
scary_boys
Danzaburou
9,323
2,959
0
3,270
13,138
4,488
2,046
3,808
9,158
0
65,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,330
Gold Earned
38,314
514
Minions Killed
433
0
Camps Cleared
0
1,621,557
Distance Traveled
1,172,729
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,175
599
105
6
0
383,850
0
W
Janus
9,045
532
138
8
0
335,412
0
L
Apollo
8,824
519
103
6
0
303,346
0
W
Cerberus
9,306
547
173
10
0
296,991
0
L
Ra
9,172
540
128
8
0
323,936
1
L
Charon
3,285
193
1
0
0
0
0
L
Chernobog
7,989
470
89
5
0
246,404
0
W
Sun Wukong
7,824
460
54
3
0
298,055
7
W
Yemoja
7,980
469
44
3
0
307,249
3
L
Danzaburou
9,044
532
112
7
0
299,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role