Player Matchup

Sobek
Sobek
Platinum III
Brixnnn
Sobek
Platinum III
Level 126
God Stats
4W - 4L
1,633 SR
Queue Stats
124W - 99L
1,711 MMR
Party 1
Merlin
Merlin
Platinum I
RaijinRei
Merlin
Platinum I
Level 144
God Stats
1W - 2L
1,689 SR
Queue Stats
112W - 85L
1,828 MMR
Party 1
Jing Wei
Jing Wei
Platinum IV
Rod0rb
Jing Wei
Platinum IV
Level 108
God Stats
2W - 1L
1,429 SR
Queue Stats
134W - 105L
1,660 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 126
1,583 SR
1,733 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 85
1,459 SR
1,695 MMR
Ganesha
Ganesha
Silver I
Bukkuke
Ganesha
Silver I
Level 86
God Stats
1W - 3L
1,606 SR
Queue Stats
14W - 11L
1,651 MMR
Party 2
Hou Yi
Hou Yi
Silver II
Sethleosporin
Hou Yi
Silver II
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,681 MMR
Party 2
Thoth
Thoth
Gold V
VApepV
Thoth
Gold V
Level 80
God Stats
0W - 3L
1,270 SR
Queue Stats
9W - 5L
1,753 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Brixnnn
Sobek
15
5 / 2 / 9
9,747
812
6,943
13,421
12,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
RaijinRei
Merlin
16
6 / 1 / 7
10,247
854
12,348
7,574
1,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
Rod0rb
Jing Wei
14
3 / 4 / 7
8,977
748
5,642
7,479
2,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AchillesAresNe ZhaBacchusVulcan

VS

Bans
AphroditeCthulhuHachimanKuzenboIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Bukkuke
Ganesha
13
0 / 4 / 6
7,678
640
3,635
11,233
10,198
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 5 / 5
7,863
655
7,334
10,685
3,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
VApepV
Thoth
15
5 / 5 / 2
9,619
802
11,724
7,725
2,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
20
14
Kills
7
7
Deaths
14
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sobek
Brixnnn
Sobek
5
2
9
4.75
L
Ganesha
Bukkuke
Ganesha
0
4
6
0.75
W
Merlin
RaijinRei
Merlin
6
1
7
9.5
W
Jing Wei
Rod0rb
Jing Wei
3
4
7
1.63
L
2
5
5
0.9
L
Thoth
VApepV
Thoth
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,933
Damage
22,693
28,474
Taken
29,643
16,745
Mitigated
16,536
5,109
Healing
2,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Brixnnn
Sobek
6,943
513
0
2,345
13,421
12,893
56
5,054
7,766
13,312
1,774
L
Ganesha
Bukkuke
Ganesha
3,635
109
283
922
11,233
10,198
0
4,744
5,443
11,159
0
W
Merlin
RaijinRei
Merlin
12,348
714
81
2,333
7,574
1,568
279
4,550
2,484
43,729
0
W
Jing Wei
Rod0rb
Jing Wei
5,642
4,894
0
350
7,479
2,284
497
3,871
3,345
0
33,239
L
7,334
2,885
0
1,520
10,685
3,598
114
6,121
3,677
0
17,516
L
Thoth
VApepV
Thoth
11,724
261
0
250
7,725
2,740
0
4,790
2,025
40,199
1,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,971
Gold Earned
25,160
154
Minions Killed
119
0
Camps Cleared
0
698,620
Distance Traveled
591,893
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,747
812
11
1
0
242,783
0
L
Ganesha
7,678
640
1
0
0
210,120
0
W
Merlin
10,247
854
93
8
0
225,497
0
W
Jing Wei
8,977
748
50
4
0
230,340
0
L
Hou Yi
7,863
655
42
4
0
164,576
0
L
Thoth
9,619
802
76
6
0
217,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role