Player Matchup

Ah Puch
Ah Puch
AhalfSACKwonder
Ah Puch
Level 154
God Stats
8W - 3L
1,663 SR
Queue Stats
400W - 412L
1,447 Elo+
Party 1
Shiva
Shiva
CRC741
Shiva
Level 75
God Stats
2W - 0L
1,701 SR
Queue Stats
48W - 66L
1,406 Elo+
Solo
Persephone
Persephone
ChaoticDoom1
Persephone
Level 119
God Stats
7W - 7L
1,493 SR
Queue Stats
249W - 224L
1,493 Elo+
Party 1
Ymir
Ymir
LoCxDwNxTazz
Ymir
Level 24
God Stats
4W - 4L
1,608 SR
Queue Stats
113W - 120L
1,430 Elo+
Party 1
Neith
Neith
n170
Neith
Level 149
God Stats
3W - 1L
1,464 SR
Queue Stats
284W - 290L
1,495 Elo+
Solo
Team Averages
Level 104
1,586 SR
1,454 Elo+

VS

Team Averages
Level 106
1,484 SR
1,460 Elo+
Mulan
Mulan
 
Mulan
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
Strictly-503
Thanatos
Level 84
God Stats
3W - 7L
1,425 SR
Queue Stats
269W - 290L
1,381 Elo+
Solo
Kumbhakarna
Kumbhakarna
VitinSilveira
Kumbhakarna
Level 159
God Stats
2W - 5L
1,470 SR
Queue Stats
702W - 701L
1,469 Elo+
Solo
Ares
Ares
coradean666
Ares
Level 43
God Stats
2W - 1L
1,823 SR
Queue Stats
87W - 97L
1,522 Elo+
Solo
Jing Wei
Jing Wei
lakers_2k_goon
Jing Wei
Level 124
God Stats
0W - 3L
1,202 SR
Queue Stats
24W - 31L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 7
8,033
1,148
8,934
3,388
1,265
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
CRC741
Shiva
14
4 / 2 / 9
8,252
1,179
4,731
7,695
4,733
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Persephone
ChaoticDoom1
Persephone
14
4 / 1 / 8
8,068
1,153
7,624
4,508
1,532
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 4 / 9
7,765
1,109
4,969
12,011
11,452
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
n170
Neith
11
0 / 3 / 11
6,910
987
5,465
6,680
2,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
2 / 5 / 3
6,080
869
6,503
8,265
4,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Thanatos
Strictly-503
Thanatos
12
4 / 1 / 3
7,225
1,032
5,370
5,970
2,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
VitinSilveira
Kumbhakarna
7
0 / 6 / 3
5,214
745
3,022
8,461
6,400
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 2 / 2
7,312
1,045
7,194
8,643
7,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Jing Wei
13
1 / 3 / 5
6,244
892
4,228
6,181
2,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
27
17
Kills
11
11
Deaths
17
44
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
2
5
3
0.7
W
4
1
7
7.5
W
Shiva
CRC741
Shiva
4
2
9
4.25
W
Persephone
ChaoticDoom1
Persephone
4
1
8
8
W
5
4
9
2.38
L
Thanatos
Strictly-503
Thanatos
4
1
3
5.5
L
Kumbhakarna
VitinSilveira
Kumbhakarna
0
6
3
0.25
L
4
2
2
2.5
L
Jing Wei
1
3
5
1.17
W
Neith
n170
Neith
0
3
11
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,723
Damage
26,317
34,282
Taken
37,520
21,219
Mitigated
23,564
9,221
Healing
9,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
6,503
1,394
504
1,044
8,265
4,654
0
4,899
3,366
0
9,904
W
8,934
382
396
753
3,388
1,265
900
1,302
2,086
18,585
1,111
W
Shiva
CRC741
Shiva
4,731
423
1,411
1,615
7,695
4,733
865
2,709
4,986
71
8,468
W
Persephone
ChaoticDoom1
Persephone
7,624
516
445
322
4,508
1,532
322
1,225
3,280
15,278
780
W
4,969
477
314
1,888
12,011
11,452
212
3,081
8,930
7,199
0
L
Thanatos
Strictly-503
Thanatos
5,370
68
271
3,752
5,970
2,267
0
3,763
2,207
0
8,813
L
Kumbhakarna
VitinSilveira
Kumbhakarna
3,022
326
167
306
8,461
6,400
0
3,665
4,796
4,216
83
L
7,194
319
233
2,369
8,643
7,679
0
3,756
4,887
11,628
0
L
Jing Wei
4,228
3,064
232
1,109
6,181
2,564
0
4,227
1,954
0
15,516
W
Neith
n170
Neith
5,465
2,555
69
2,008
6,680
2,237
528
1,834
4,846
0
13,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,028
Gold Earned
32,075
72
Minions Killed
57
0
Camps Cleared
0
707,231
Distance Traveled
693,381
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,080
869
7
1
0
132,257
0
W
Ah Puch
8,033
1,148
27
4
0
148,136
0
W
Shiva
8,252
1,179
6
1
0
153,206
0
W
Persephone
8,068
1,153
20
3
0
163,197
0
W
Ymir
7,765
1,109
6
1
0
115,038
0
L
Thanatos
7,225
1,032
13
2
0
157,705
0
L
Kumbhakarna
5,214
745
0
0
0
106,840
0
L
Ares
7,312
1,045
12
2
0
160,277
0
L
Jing Wei
6,244
892
25
4
0
136,302
0
W
Neith
6,910
987
13
2
0
127,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role