Player Matchup

Janus
Janus
AreUHighOrSlow
Janus
Level 99
God Stats
4W - 3L
1,145 SR
Queue Stats
195W - 199L
1,412 Elo+
Party 1
Neith
Neith
DOWxTechN9ne
Neith
Level 121
God Stats
14W - 14L
1,496 SR
Queue Stats
301W - 293L
1,419 Elo+
Party 2
Surtr
Surtr
UDSOreokiler
Surtr
Level 57
God Stats
24W - 27L
1,430 SR
Queue Stats
157W - 162L
1,393 Elo+
Party 2
Geb
Geb
acquitedlikeoj
Geb
Level 70
God Stats
4W - 5L
1,465 SR
Queue Stats
120W - 103L
1,422 Elo+
Party 1
Hel
Hel
sconni
Hel
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 113L
1,417 Elo+
Party 2
Team Averages
Level 89
1,407 SR
1,413 Elo+

VS

Team Averages
Level 71
1,494 SR
1,352 Elo+
Mercury
Mercury
Kaelzon
Mercury
Level 88
God Stats
22W - 22L
1,544 SR
Queue Stats
123W - 118L
1,441 Elo+
Solo
Scylla
Scylla
Partap365
Scylla
Level 60
God Stats
8W - 13L
1,333 SR
Queue Stats
121W - 144L
1,342 Elo+
Solo
Baron Samedi
Baron Samedi
TheGigaChicken
Baron Samedi
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 12L
1,241 Elo+
Party 3
King Arthur
King Arthur
TheGigaOwl
King Arthur
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,241 Elo+
Party 3
Danzaburou
Danzaburou
USBGUM
Danzaburou
Level 60
God Stats
7W - 9L
1,593 SR
Queue Stats
62W - 69L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 4
8,015
573
3,685
3,988
1,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
8 / 1 / 1
8,387
599
12,313
11,201
4,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 0 / 0
8,018
573
5,160
9,559
6,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
4 / 1 / 5
8,151
582
3,853
7,815
3,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hel
sconni
Hel
12
0 / 2 / 3
6,658
476
4,009
7,898
2,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Kaelzon
Mercury
11
1 / 3 / 1
6,434
460
4,110
9,017
3,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Partap365
Scylla
12
0 / 3 / 1
7,039
503
2,064
5,608
1,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
TheGigaChicken
Baron Samedi
11
3 / 3 / 1
6,795
485
5,201
10,786
7,436
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

King Arthur
TheGigaOwl
King Arthur
11
0 / 0 / 0
5,842
417
3,168
7,202
6,286
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
USBGUM
Danzaburou
10
1 / 5 / 2
6,541
467
5,655
11,279
3,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
14
Kills
5
5
Deaths
14
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
W
8
1
1
8.5
L
Mercury
Kaelzon
Mercury
1
3
1
0.5
L
Scylla
Partap365
Scylla
0
3
1
0.17
L
Baron Samedi
TheGigaChicken
Baron Samedi
3
3
1
1.17
L
King Arthur
TheGigaOwl
King Arthur
0
0
0
0
W
0
0
0
0
L
Danzaburou
USBGUM
Danzaburou
1
5
2
0.4
W
4
1
5
6.5
W
Hel
sconni
Hel
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,020
Damage
20,198
40,461
Taken
43,892
17,952
Mitigated
22,147
19,145
Healing
12,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,685
82
0
1,050
3,988
1,239
462
1,332
2,656
50,479
602
W
12,313
3,131
0
2,300
11,201
4,121
581
2,264
8,937
0
55,674
L
Mercury
Kaelzon
Mercury
4,110
1,925
0
750
9,017
3,275
0
1,453
7,524
0
46,296
L
Scylla
Partap365
Scylla
2,064
54
0
734
5,608
1,450
962
3,046
2,392
46,620
921
L
Baron Samedi
TheGigaChicken
Baron Samedi
5,201
722
465
4,779
10,786
7,436
0
2,327
8,459
29,170
0
L
King Arthur
TheGigaOwl
King Arthur
3,168
257
51
1,538
7,202
6,286
0
776
6,386
193
23,576
W
5,160
1,911
0
5,227
9,559
6,753
174
539
9,020
681
53,870
L
Danzaburou
USBGUM
Danzaburou
5,655
1,747
0
3,696
11,279
3,700
0
3,877
7,290
0
27,071
W
3,853
838
0
3,906
7,815
3,181
120
334
7,481
58,078
0
W
Hel
sconni
Hel
4,009
374
2,415
4,247
7,898
2,658
577
2,942
4,956
35,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,229
Gold Earned
32,651
454
Minions Killed
291
0
Camps Cleared
0
1,378,627
Distance Traveled
1,372,596
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,015
573
105
8
0
284,210
1
W
Neith
8,387
599
100
7
0
235,390
1
L
Mercury
6,434
460
81
6
0
322,467
0
L
Scylla
7,039
503
94
7
0
289,812
4
L
Baron Samedi
6,795
485
34
2
0
240,741
1
L
King Arthur
5,842
417
44
3
0
279,443
0
W
Surtr
8,018
573
99
7
0
235,470
0
L
Danzaburou
6,541
467
38
3
0
240,133
10
W
Geb
8,151
582
93
7
0
345,403
0
W
Hel
6,658
476
57
4
0
278,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role