Player Matchup

Cabrakan
Cabrakan
Masters
 
Cabrakan
Masters
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Diamond III
Giga-Rat
Ne Zha
Diamond III
Level 106
God Stats
6W - 10L
1,508 SR
Queue Stats
252W - 241L
2,205 MMR
Solo
Cthulhu
Cthulhu
Masters
Lycanthrope1371
Cthulhu
Masters
Level 185
God Stats
32W - 33L
1,608 SR
Queue Stats
154W - 128L
2,556 MMR
Solo
Thoth
Thoth
Diamond IV
ShadowwMonarch
Thoth
Diamond IV
Level 98
God Stats
1W - 4L
1,385 SR
Queue Stats
114W - 81L
2,101 MMR
Solo
Neith
Neith
Diamond V
Sogyal
Neith
Diamond V
Level 219
God Stats
12W - 9L
1,589 SR
Queue Stats
149W - 133L
2,067 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 147
1,518 SR
2,086 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 160
1,703 SR
2,165 MMR
Heimdallr
Heimdallr
Diamond V
 
Heimdallr
Diamond V
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Masters
Blоx
Cliodhna
Masters
Level 209
God Stats
7W - 1L
1,940 SR
Queue Stats
386W - 291L
2,647 MMR
Party 2
He Bo
He Bo
Masters
Numbers999
He Bo
Masters
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 33L
2,619 MMR
Party 2
Erlang Shen
Erlang Shen
Platinum II
Swíífty
Erlang Shen
Platinum II
Level 163
God Stats
49W - 53L
1,566 SR
Queue Stats
193W - 183L
1,950 MMR
Party 1
Ares
Ares
Diamond IV
UnbeatableApe
Ares
Diamond IV
Level 108
God Stats
4W - 0L
2,010 SR
Queue Stats
170W - 148L
2,106 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
8
0 / 4 / 1
5,044
504
3,303
9,760
8,169
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ne Zha
Giga-Rat
Ne Zha
9
0 / 3 / 0
4,759
476
2,012
8,678
2,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

10
0 / 2 / 0
5,498
550
4,640
8,183
3,508
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 2 / 0
6,151
615
4,227
4,292
1,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
Sogyal
Neith
9
0 / 2 / 0
4,970
497
3,686
5,813
1,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Bans
OsirisAo KuangMedusa

VS

Bans
Da JiChang'eLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
1 / 0 / 2
5,887
589
4,065
4,374
1,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cliodhna
Blоx
Cliodhna
12
5 / 0 / 3
6,911
691
5,090
6,067
1,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
12
5 / 1 / 3
6,457
646
6,313
6,528
1,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
Swíífty
Erlang Shen
12
1 / 0 / 1
6,661
666
5,639
9,059
5,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 0 / 4
5,573
557
4,622
6,069
3,782
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
13
13
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
0
4
1
0.13
W
Heimdallr
 
Heimdallr
1
0
2
2
W
Cliodhna
Blоx
Cliodhna
5
0
3
6.5
L
Ne Zha
Giga-Rat
Ne Zha
0
3
0
0
L
0
2
0
0
W
He Bo
5
1
3
6.5
L
1
2
0
0.5
L
Neith
Sogyal
Neith
0
2
0
0
W
Erlang Shen
Swíífty
Erlang Shen
1
0
1
1.5
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,868
Damage
25,729
36,726
Taken
32,097
17,111
Mitigated
13,413
11,598
Healing
14,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
3,303
435
0
1,855
9,760
8,169
0
5,276
4,484
16,833
814
W
Heimdallr
 
Heimdallr
4,065
1,710
0
2,222
4,374
1,546
0
301
4,073
0
47,089
W
Cliodhna
Blоx
Cliodhna
5,090
671
0
2,393
6,067
1,450
0
2,369
3,516
0
51,965
L
Ne Zha
Giga-Rat
Ne Zha
2,012
393
0
3,645
8,678
2,679
0
1,953
6,725
0
29,188
L
4,640
191
0
3,567
8,183
3,508
0
675
6,719
35,309
0
W
He Bo
6,313
343
0
4,069
6,528
1,577
0
2,515
3,895
48,499
0
L
4,227
243
0
795
4,292
1,044
0
1,698
2,594
38,879
709
L
Neith
Sogyal
Neith
3,686
1,399
0
1,736
5,813
1,711
0
1,195
4,618
0
38,637
W
Erlang Shen
Swíífty
Erlang Shen
5,639
2,216
0
4,182
9,059
5,058
0
4,305
4,754
0
46,459
W
4,622
81
0
1,888
6,069
3,782
0
2,091
3,912
13,986
968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,422
Gold Earned
31,489
322
Minions Killed
403
0
Camps Cleared
0
996,099
Distance Traveled
1,064,698
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
5,044
504
21
2
0
178,673
0
W
Heimdallr
5,887
589
94
9
0
196,318
4
W
Cliodhna
6,911
691
107
11
0
238,664
0
L
Ne Zha
4,759
476
56
6
0
214,160
0
L
Cthulhu
5,498
550
73
7
0
184,063
2
W
He Bo
6,457
646
91
9
0
220,191
0
L
Thoth
6,151
615
100
10
0
196,582
0
L
Neith
4,970
497
72
7
0
222,621
0
W
Erlang Shen
6,661
666
89
9
0
195,100
0
W
Ares
5,573
557
22
2
0
214,425
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role