Player Matchup

Amaterasu
Amaterasu
Gold V
CAiiiiiiyO
Amaterasu
Gold V
Level 220
God Stats
0W - 1L
1,285 SR
Queue Stats
169W - 176L
1,273 MMR
Party 2
Yemoja
Yemoja
Silver III
Phantomfredd132
Yemoja
Silver III
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 49L
1,193 MMR
Solo
Nu Wa
Nu Wa
Gold V
SweetCandy115
Nu Wa
Gold V
Level 231
God Stats
39W - 33L
1,575 SR
Queue Stats
169W - 176L
1,273 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 168
1,453 SR
1,246 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 98
1,468 SR
1,212 MMR
Hun Batz
Hun Batz
Gold IV
FallinBliss
Hun Batz
Gold IV
Level 118
God Stats
2W - 3L
1,260 SR
Queue Stats
116W - 138L
1,474 MMR
Party 1
Geb
Geb
Silver I
NukeIyr
Geb
Silver I
Level 69
God Stats
7W - 3L
1,690 SR
Queue Stats
116W - 147L
1,148 MMR
Party 1
Zeus
Zeus
Silver II
The_Kingslayer99
Zeus
Silver II
Level 107
God Stats
2W - 1L
1,456 SR
Queue Stats
71W - 99L
1,013 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CAiiiiiiyO
Amaterasu
14
0 / 5 / 4
8,839
631
5,343
13,094
8,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
2 / 2 / 1
8,775
627
7,316
9,987
6,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
2 / 3 / 2
9,220
659
9,753
7,621
2,005
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
VulcanNe ZhaChaacAtlasAchilles

VS

Bans
ThothBaron SamediXbalanqueHeraMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
FallinBliss
Hun Batz
17
10 / 1 / 0
11,743
839
12,304
8,603
3,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Geb
17
0 / 0 / 9
9,771
698
8,852
14,153
11,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
0 / 3 / 5
9,173
655
4,794
5,489
1,525
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
4
Kills
10
10
Deaths
4
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
CAiiiiiiyO
Amaterasu
0
5
4
0.4
W
Hun Batz
FallinBliss
Hun Batz
10
1
0
10
W
Geb
0
0
9
4.5
L
2
2
1
1.25
L
2
3
2
1
W
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,412
Damage
25,950
30,702
Taken
28,245
17,615
Mitigated
16,854
5,099
Healing
8,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
CAiiiiiiyO
Amaterasu
5,343
1,752
0
2,851
13,094
8,750
266
4,819
7,948
0
20,543
W
Hun Batz
FallinBliss
Hun Batz
12,304
3,408
0
3,470
8,603
3,997
1,276
3,391
4,787
0
59,907
W
Geb
8,852
369
0
3,412
14,153
11,332
630
9,079
4,235
34,359
869
L
7,316
270
699
1,355
9,987
6,860
0
5,774
3,657
18,809
0
L
9,753
3,898
0
194
7,621
2,005
671
1,745
5,652
43,359
0
W
4,794
502
0
1,262
5,489
1,525
870
3,058
2,032
46,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,834
Gold Earned
30,687
144
Minions Killed
233
0
Camps Cleared
0
750,132
Distance Traveled
820,548
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
8,839
631
35
3
0
254,009
0
W
Hun Batz
11,743
839
95
7
0
290,344
0
W
Geb
9,771
698
47
3
0
293,318
2
L
Yemoja
8,775
627
38
3
0
245,184
0
L
Nu Wa
9,220
659
71
5
0
250,939
4
W
Zeus
9,173
655
91
7
0
236,886
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role