Player Matchup

Pele
Pele
Bruhbot
Pele
Level 204
God Stats
1W - 0L
1,600 SR
Queue Stats
121W - 149L
1,572 Elo+
Party 1
Nut
Nut
D1v1neK22
Nut
Level 157
God Stats
11W - 14L
1,514 SR
Queue Stats
45W - 68L
1,461 Elo+
Party 1
Jormungandr
Jormungandr
Lunatik1814
Jormungandr
Level 158
God Stats
3W - 1L
1,759 SR
Queue Stats
21W - 21L
1,534 Elo+
Party 2
Mulan
Mulan
SpatialLlama513
Mulan
Level 145
God Stats
6W - 4L
1,516 SR
Queue Stats
515W - 483L
1,526 Elo+
Solo
Xing Tian
Xing Tian
dizzY SyN
Xing Tian
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 20L
1,536 Elo+
Party 2
Team Averages
Level 164
1,578 SR
1,526 Elo+

VS

Team Averages
Level 149
1,581 SR
1,506 Elo+
Chernobog
Chernobog
Akuma310
Chernobog
Level 145
God Stats
5W - 8L
1,506 SR
Queue Stats
71W - 144L
1,398 Elo+
Party 3
Mulan
Mulan
CrowPaladin
Mulan
Level 207
God Stats
9W - 11L
1,359 SR
Queue Stats
800W - 767L
1,540 Elo+
Solo
Chaac
Chaac
JackBlax
Chaac
Level 108
God Stats
19W - 14L
1,637 SR
Queue Stats
103W - 87L
1,516 Elo+
Solo
Olorun
Olorun
notyurheroettv
Olorun
Level 156
God Stats
2W - 1L
1,901 SR
Queue Stats
510W - 469L
1,541 Elo+
Solo
He Bo
He Bo
renzo310
He Bo
Level 127
God Stats
0W - 3L
1,501 SR
Queue Stats
23W - 29L
1,533 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Bruhbot
Pele
14
7 / 1 / 2
8,173
584
5,749
10,816
4,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 2 / 3
8,463
605
4,956
5,947
1,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Lunatik1814
Jormungandr
13
1 / 0 / 7
7,625
545
8,620
7,557
5,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
2 / 1 / 0
8,564
612
7,998
15,727
11,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xing Tian
dizzY SyN
Xing Tian
11
1 / 1 / 7
7,257
518
6,243
12,933
9,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Akuma310
Chernobog
13
2 / 4 / 0
7,475
534
7,124
9,654
3,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 3 / 2
6,692
478
5,160
11,132
7,372
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
JackBlax
Chaac
14
1 / 0 / 0
9,080
649
11,125
12,336
11,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
2 / 3 / 0
8,355
597
4,975
7,948
2,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

He Bo
renzo310
He Bo
12
0 / 3 / 0
6,520
466
3,707
7,299
2,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
13
Kills
5
5
Deaths
13
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Akuma310
Chernobog
2
4
0
0.5
W
Pele
Bruhbot
Pele
7
1
2
8
L
0
3
2
0.33
W
2
2
3
1.75
L
Chaac
JackBlax
Chaac
1
0
0
1
W
Jormungandr
Lunatik1814
Jormungandr
1
0
7
4.5
W
2
1
0
2
W
Xing Tian
dizzY SyN
Xing Tian
1
1
7
4.5
L
2
3
0
0.67
L
He Bo
renzo310
He Bo
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,566
Damage
32,091
52,980
Taken
48,369
32,936
Mitigated
26,869
13,643
Healing
11,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Akuma310
Chernobog
7,124
4,708
0
849
9,654
3,768
0
4,177
5,477
0
53,937
W
Pele
Bruhbot
Pele
5,749
1,259
0
2,391
10,816
4,396
0
1,636
9,180
0
60,848
L
5,160
722
1,008
2,917
11,132
7,372
0
6,056
5,076
0
18,127
W
4,956
2,659
0
1,135
5,947
1,925
693
1,650
4,297
0
68,613
L
Chaac
JackBlax
Chaac
11,125
2,152
0
3,509
12,336
11,141
278
438
11,898
0
75,623
W
Jormungandr
Lunatik1814
Jormungandr
8,620
2,320
0
2,812
7,557
5,523
0
1,847
5,710
61,038
2,037
W
7,998
2,041
0
5,663
15,727
11,404
0
0
15,727
0
66,243
W
Xing Tian
dizzY SyN
Xing Tian
6,243
994
0
1,642
12,933
9,688
0
3,795
9,138
18,580
915
L
4,975
2,706
60
2,796
7,948
2,546
544
822
7,126
60,048
8,537
L
He Bo
renzo310
He Bo
3,707
135
0
470
7,299
2,042
0
2,699
4,600
43,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,082
Gold Earned
38,122
473
Minions Killed
465
0
Camps Cleared
0
1,419,519
Distance Traveled
1,303,151
20
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,475
534
100
7
0
262,858
0
W
Pele
8,173
584
89
6
0
327,416
4
L
Mulan
6,692
478
26
2
0
241,187
1
W
Nut
8,463
605
123
9
0
266,093
3
L
Chaac
9,080
649
140
10
0
257,171
0
W
Jormungandr
7,625
545
99
7
0
272,102
1
W
Mulan
8,564
612
142
10
0
270,779
3
W
Xing Tian
7,257
518
20
1
0
283,129
9
L
Olorun
8,355
597
122
9
0
242,088
2
L
He Bo
6,520
466
77
6
0
299,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role