Player Matchup

Ares
Ares
IOWABOY1
Ares
Level 47
God Stats
3W - 9L
1,567 SR
Queue Stats
20W - 24L
1,529 Elo+
Party 1
Nike
Nike
MCduncan2
Nike
Level 44
God Stats
3W - 5L
1,374 SR
Queue Stats
66W - 80L
1,406 Elo+
Solo
He Bo
He Bo
RenegadeBobcat
He Bo
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 75L
1,548 Elo+
Party 1
Jing Wei
Jing Wei
SpartanStriker5
Jing Wei
Level 122
God Stats
1W - 2L
1,517 SR
Queue Stats
104W - 101L
1,527 Elo+
Party 1
Ymir
Ymir
hawkeyes132
Ymir
Level 126
God Stats
2W - 9L
1,251 SR
Queue Stats
231W - 217L
1,625 Elo+
Party 1
Team Averages
Level 90
1,442 SR
1,527 Elo+

VS

Team Averages
Level 65
1,494 SR
1,497 Elo+
Horus
Horus
 
Horus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
CozyfusionPC
Anubis
Level 24
God Stats
4W - 5L
1,508 SR
Queue Stats
32W - 30L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
DarkKoreVI
Danzaburou
Level 80
God Stats
21W - 15L
1,516 SR
Queue Stats
158W - 139L
1,540 Elo+
Party 2
Thor
Thor
FearthereaperXII
Thor
Level 51
God Stats
2W - 5L
1,255 SR
Queue Stats
130W - 141L
1,461 Elo+
Party 2
Chang'e
Chang'e
ZaylienProdigy
Chang'e
Level 103
God Stats
1W - 0L
1,691 SR
Queue Stats
182W - 170L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
1 / 4 / 2
6,005
546
2,654
9,568
7,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nike
9
0 / 5 / 0
5,723
520
1,422
9,014
2,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 4 / 1
5,733
521
1,782
5,992
1,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
10
0 / 3 / 3
5,782
526
3,022
7,485
2,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 3 / 0
6,209
564
3,437
8,926
4,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
5 / 3 / 5
6,848
623
6,740
9,370
5,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Anubis
13
1 / 0 / 5
7,470
679
3,583
3,411
1,424
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
DarkKoreVI
Danzaburou
12
0 / 1 / 8
6,454
587
6,385
4,217
1,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

13
6 / 1 / 6
7,444
677
4,349
9,262
3,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
7 / 0 / 4
8,908
810
7,242
5,539
1,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
47
4
Kills
19
19
Deaths
5
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
3
5
2.5
W
Anubis
1
0
5
3.5
W
Danzaburou
DarkKoreVI
Danzaburou
0
1
8
4
W
6
1
6
9
L
Ares
1
4
2
0.5
L
Nike
0
5
0
0
L
0
4
1
0.13
L
Jing Wei
0
3
3
0.5
W
7
0
4
9
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,317
Damage
28,299
40,985
Taken
31,799
17,155
Mitigated
13,039
6,382
Healing
13,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,740
2,479
418
2,584
9,370
5,159
42
2,049
7,321
0
26,234
W
Anubis
3,583
97
0
2,312
3,411
1,424
785
1,634
1,597
50,088
1,881
W
Danzaburou
DarkKoreVI
Danzaburou
6,385
1,988
0
1,479
4,217
1,393
603
1,093
3,124
0
41,014
W
4,349
291
0
1,495
9,262
3,349
0
1,816
7,340
0
46,379
L
Ares
2,654
43
0
1,387
9,568
7,163
0
541
8,578
14,501
1,809
L
Nike
1,422
85
0
672
9,014
2,825
0
4,954
3,708
0
32,346
L
1,782
47
0
954
5,992
1,075
0
2,873
3,079
30,631
0
L
Jing Wei
3,022
2,031
0
2,251
7,485
2,040
0
0
7,291
0
45,625
W
7,242
329
817
4,128
5,539
1,714
0
291
5,088
55,596
1,121
L
3,437
672
0
1,118
8,926
4,052
0
1,734
6,998
46,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,452
Gold Earned
37,124
336
Minions Killed
391
0
Camps Cleared
0
1,076,915
Distance Traveled
1,204,465
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,848
623
40
4
0
239,012
1
W
Anubis
7,470
679
107
10
0
234,588
0
W
Danzaburou
6,454
587
60
5
0
216,778
5
W
Thor
7,444
677
68
6
0
266,334
0
L
Ares
6,005
546
26
2
0
221,618
0
L
Nike
5,723
520
72
7
0
203,201
0
L
He Bo
5,733
521
62
6
0
200,000
0
L
Jing Wei
5,782
526
87
8
0
199,108
2
W
Chang'e
8,908
810
116
11
0
247,753
2
L
Ymir
6,209
564
89
8
0
252,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role