Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Hrup
Cthulhu
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,528 Elo+
Party 2
Nemesis
Nemesis
MaryK8nGnashley
Nemesis
Level 139
God Stats
1W - 10L
1,526 SR
Queue Stats
6W - 17L
1,385 Elo+
Solo
Gilgamesh
Gilgamesh
ScoDucks1
Gilgamesh
Level 109
God Stats
4W - 5L
1,607 SR
Queue Stats
103W - 95L
1,493 Elo+
Solo
Artemis
Artemis
TheMadBad
Artemis
Level 78
God Stats
2W - 5L
1,721 SR
Queue Stats
4W - 8L
1,471 Elo+
Party 2
Team Averages
Level 129
1,571 SR
1,475 Elo+

VS

Team Averages
Level 112
1,537 SR
1,503 Elo+
Ra
Ra
 
Ra
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Darknesssoad
Thor
Level 140
God Stats
5W - 2L
1,531 SR
Queue Stats
102W - 63L
1,534 Elo+
Party 3
Hou Yi
Hou Yi
DiPayaso
Hou Yi
Level 120
God Stats
20W - 18L
1,529 SR
Queue Stats
120W - 87L
1,516 Elo+
Party 3
Mulan
Mulan
OJxWITHOUTxPULP
Mulan
Level 149
God Stats
16W - 13L
1,675 SR
Queue Stats
84W - 84L
1,495 Elo+
Party 1
Bake Kujira
Bake Kujira
Silverhawk077
Bake Kujira
Level 124
God Stats
5W - 2L
1,448 SR
Queue Stats
38W - 42L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
0 / 1 / 1
5,463
1,093
3,129
3,205
1,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Hrup
Cthulhu
11
1 / 2 / 1
5,919
1,184
6,129
6,946
6,227
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
2 / 4 / 1
5,615
1,123
3,590
8,374
3,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gilgamesh
ScoDucks1
Gilgamesh
8
0 / 0 / 0
4,831
966
0
605
191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mace

Mace

+10
Physical Power

Artemis
TheMadBad
Artemis
10
0 / 2 / 2
5,359
1,072
4,067
3,734
1,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
1 / 0 / 5
5,983
1,197
3,433
2,527
811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 1 / 3
5,826
1,165
1,547
4,173
1,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hou Yi
DiPayaso
Hou Yi
10
1 / 0 / 5
5,659
1,132
3,821
2,786
836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
5 / 0 / 3
6,205
1,241
4,201
3,485
1,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bake Kujira
Silverhawk077
Bake Kujira
11
2 / 2 / 3
5,775
1,155
4,928
6,799
6,001
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
3
Kills
9
9
Deaths
3
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
1
1
0.5
W
Ra
 
Ra
1
0
5
3.5
W
0
1
3
1.5
W
Hou Yi
DiPayaso
Hou Yi
1
0
5
3.5
L
Cthulhu
Hrup
Cthulhu
1
2
1
0.75
L
2
4
1
0.63
W
5
0
3
6.5
L
Gilgamesh
ScoDucks1
Gilgamesh
0
0
0
0
W
Bake Kujira
Silverhawk077
Bake Kujira
2
2
3
1.75
L
Artemis
TheMadBad
Artemis
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,915
Damage
17,930
22,864
Taken
19,770
12,212
Mitigated
11,107
4,274
Healing
5,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,129
295
346
491
3,205
1,388
0
969
2,236
16,323
0
W
Ra
 
Ra
3,433
312
912
856
2,527
811
0
1,218
1,236
21,807
145
W
1,547
89
0
800
4,173
1,555
0
1,476
2,697
0
15,866
W
Hou Yi
DiPayaso
Hou Yi
3,821
1,221
0
950
2,786
836
0
1,571
1,109
0
10,260
L
Cthulhu
Hrup
Cthulhu
6,129
563
0
1,423
6,946
6,227
0
2,990
3,730
20,823
265
L
3,590
702
0
1,375
8,374
3,194
0
3,182
5,192
0
7,993
W
4,201
270
0
477
3,485
1,904
0
1,698
1,699
0
5,734
L
Gilgamesh
ScoDucks1
Gilgamesh
0
0
0
49
605
191
0
289
316
0
1,047
W
Bake Kujira
Silverhawk077
Bake Kujira
4,928
2,746
0
1,045
6,799
6,001
0
2,686
3,856
10,696
0
L
Artemis
TheMadBad
Artemis
4,067
1,130
0
590
3,734
1,212
0
705
3,029
0
13,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,187
Gold Earned
29,448
103
Minions Killed
117
0
Camps Cleared
0
527,903
Distance Traveled
622,660
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,463
1,093
38
8
0
104,869
0
W
Ra
5,983
1,197
40
8
0
133,886
0
W
Thor
5,826
1,165
40
8
0
121,385
0
W
Hou Yi
5,659
1,132
19
4
0
127,438
2
L
Cthulhu
5,919
1,184
34
7
0
124,952
0
L
Nemesis
5,615
1,123
5
1
0
121,163
0
W
Mulan
6,205
1,241
2
0
0
121,049
0
L
Gilgamesh
4,831
966
4
1
0
61,361
0
W
Bake Kujira
5,775
1,155
16
3
0
118,902
3
L
Artemis
5,359
1,072
22
4
0
115,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role