Player Matchup

Medusa
Medusa
Chimpa2198
Medusa
Level 118
God Stats
1W - 0L
1,329 SR
Queue Stats
3W - 1L
1,836 Elo+
Party 2
Awilix
Awilix
LuigiDoesntMiss
Awilix
Level 149
God Stats
2W - 0L
1,824 SR
Queue Stats
4W - 2L
1,649 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
OmgItsRulo10
Morgan Le Fay
Level 139
God Stats
2W - 0L
1,482 SR
Queue Stats
2W - 2L
1,437 Elo+
Party 2
King Arthur
King Arthur
ZzenithX
King Arthur
Level 154
God Stats
1W - 0L
1,706 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Terra
Terra
sTTcJolu
Terra
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,809 Elo+
Party 2
Team Averages
Level 142
1,568 SR
1,646 Elo+

VS

Team Averages
Level 127
1,619 SR
1,532 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
KirkJustice
Janus
Level 117
God Stats
1W - 3L
1,500 SR
Queue Stats
86W - 89L
1,546 Elo+
Solo
Skadi
Skadi
MeenaSiren
Skadi
Level 125
God Stats
2W - 2L
1,612 SR
Queue Stats
157W - 157L
1,530 Elo+
Party 1
Ymir
Ymir
SanoTheHonored
Ymir
Level 141
God Stats
1W - 1L
1,828 SR
Queue Stats
34W - 22L
1,578 Elo+
Party 1
Ganesha
Ganesha
Staineless
Ganesha
Level 128
God Stats
2W - 2L
1,654 SR
Queue Stats
163W - 164L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Chimpa2198
Medusa
11
3 / 0 / 2
6,421
584
3,582
4,263
1,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
7 / 1 / 5
7,035
640
6,563
7,216
2,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
OmgItsRulo10
Morgan Le Fay
12
1 / 1 / 4
6,933
630
5,799
5,093
1,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
ZzenithX
King Arthur
9
0 / 2 / 5
5,624
511
6,480
10,506
5,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Terra
sTTcJolu
Terra
10
3 / 0 / 9
6,526
593
2,688
4,275
2,759
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
2 / 2 / 2
6,020
547
3,975
8,463
3,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
1 / 2 / 0
6,146
559
2,681
6,020
1,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Skadi
10
0 / 3 / 0
5,659
514
1,647
4,312
1,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
1 / 4 / 2
5,696
518
7,757
12,090
8,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ganesha
Staineless
Ganesha
7
0 / 3 / 0
4,668
424
1,543
5,997
3,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
14
Kills
4
4
Deaths
14
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
2
2
1.5
W
Medusa
Chimpa2198
Medusa
3
0
2
4
L
1
2
0
0.5
W
7
1
5
9.5
L
Skadi
0
3
0
0
W
Morgan Le Fay
OmgItsRulo10
Morgan Le Fay
1
1
4
3
L
1
4
2
0.5
L
Ganesha
Staineless
Ganesha
0
3
0
0
W
King Arthur
ZzenithX
King Arthur
0
2
5
1.25
W
Terra
sTTcJolu
Terra
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,112
Damage
17,603
31,353
Taken
36,882
14,052
Mitigated
18,444
11,125
Healing
10,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,975
1,301
0
4,136
8,463
3,717
0
870
7,473
0
36,688
W
Medusa
Chimpa2198
Medusa
3,582
1,172
0
1,067
4,263
1,286
0
745
3,472
0
45,867
L
2,681
56
0
1,121
6,020
1,681
0
2,872
2,900
43,624
147
W
6,563
2,976
0
3,312
7,216
2,231
0
2,414
4,574
0
38,001
L
Skadi
1,647
330
0
147
4,312
1,220
0
378
3,934
0
42,030
W
Morgan Le Fay
OmgItsRulo10
Morgan Le Fay
5,799
313
0
1,793
5,093
1,834
0
1,946
3,027
47,446
1,058
L
7,757
1,846
0
3,228
12,090
8,163
0
1,638
10,420
30,426
1,924
L
Ganesha
Staineless
Ganesha
1,543
89
0
1,516
5,997
3,663
0
2,005
3,932
10,259
0
W
King Arthur
ZzenithX
King Arthur
6,480
1,230
0
1,876
10,506
5,942
0
3,778
6,191
0
31,057
W
Terra
sTTcJolu
Terra
2,688
685
1,412
1,665
4,275
2,759
0
1,770
2,329
10,402
866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,539
Gold Earned
28,189
309
Minions Killed
347
0
Camps Cleared
0
1,125,251
Distance Traveled
1,083,161
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,020
547
72
7
0
240,775
0
W
Medusa
6,421
584
67
6
0
190,826
0
L
Janus
6,146
559
110
10
0
230,047
0
W
Awilix
7,035
640
62
6
0
262,014
0
L
Skadi
5,659
514
99
9
0
207,289
2
W
Morgan Le Fay
6,933
630
98
9
0
217,377
2
L
Ymir
5,696
518
63
6
0
170,768
3
L
Ganesha
4,668
424
3
0
0
234,282
2
W
King Arthur
5,624
511
54
5
0
208,587
1
W
Terra
6,526
593
28
3
0
246,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role