Player Matchup

Fenrir
Fenrir
CELTHEWOLF
Fenrir
Level 67
God Stats
16W - 9L
1,649 SR
Queue Stats
79W - 69L
1,486 Elo+
Party 1
Ah Puch
Ah Puch
PhilyCollins
Ah Puch
Level 65
God Stats
36W - 32L
1,534 SR
Queue Stats
125W - 140L
1,454 Elo+
Party 1
Gilgamesh
Gilgamesh
deuceNAhaff
Gilgamesh
Level 107
God Stats
33W - 41L
1,508 SR
Queue Stats
206W - 226L
1,447 Elo+
Party 1
Team Averages
Level 80
1,563 SR
1,462 Elo+

VS

Team Averages
Level 91
1,411 SR
1,464 Elo+
Kuzenbo
Kuzenbo
Jet Life3757
Kuzenbo
Level 68
God Stats
2W - 0L
1,454 SR
Queue Stats
84W - 87L
1,421 Elo+
Solo
Lancelot
Lancelot
OFF White GFrer
Lancelot
Level 107
God Stats
2W - 1L
1,212 SR
Queue Stats
20W - 16L
1,518 Elo+
Solo
Baron Samedi
Baron Samedi
PRE_Jiggy
Baron Samedi
Level 99
God Stats
27W - 16L
1,565 SR
Queue Stats
187W - 180L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CELTHEWOLF
Fenrir
9
1 / 3 / 2
6,283
628
3,795
7,717
2,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
PhilyCollins
Ah Puch
11
2 / 1 / 1
6,935
694
6,789
4,824
1,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
deuceNAhaff
Gilgamesh
11
0 / 3 / 3
6,589
659
4,860
8,175
4,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Jet Life3757
Kuzenbo
11
0 / 0 / 4
6,413
641
5,085
5,599
5,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
10
2 / 1 / 4
7,003
700
5,027
8,070
2,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
PRE_Jiggy
Baron Samedi
13
4 / 2 / 3
7,933
793
5,584
4,875
2,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
3
Kills
6
7
Deaths
3
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
CELTHEWOLF
Fenrir
1
3
2
0.67
W
Kuzenbo
Jet Life3757
Kuzenbo
0
0
4
2
W
Lancelot
2
1
4
4
W
Baron Samedi
PRE_Jiggy
Baron Samedi
4
2
3
2.75
L
Ah Puch
PhilyCollins
Ah Puch
2
1
1
2.5
L
Gilgamesh
deuceNAhaff
Gilgamesh
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,444
Damage
15,696
20,716
Taken
18,544
8,047
Mitigated
10,376
1,446
Healing
3,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
CELTHEWOLF
Fenrir
3,795
611
0
792
7,717
2,391
0
2,852
4,778
0
14,706
W
Kuzenbo
Jet Life3757
Kuzenbo
5,085
1,747
0
1,135
5,599
5,038
0
2,236
3,336
9,975
1,890
W
Lancelot
5,027
1,388
0
1,449
8,070
2,695
0
2,637
5,395
0
22,967
W
Baron Samedi
PRE_Jiggy
Baron Samedi
5,584
352
251
830
4,875
2,643
0
1,906
2,961
25,706
233
L
Ah Puch
PhilyCollins
Ah Puch
6,789
242
0
251
4,824
1,367
0
3,127
1,455
17,173
0
L
Gilgamesh
deuceNAhaff
Gilgamesh
4,860
641
0
403
8,175
4,289
0
3,342
4,688
0
24,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,807
Gold Earned
21,349
90
Minions Killed
124
0
Camps Cleared
0
544,717
Distance Traveled
528,673
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,283
628
21
2
0
175,682
0
W
Kuzenbo
6,413
641
18
2
0
164,732
0
W
Lancelot
7,003
700
38
4
0
197,577
0
W
Baron Samedi
7,933
793
68
7
0
166,364
3
L
Ah Puch
6,935
694
20
2
0
173,569
0
L
Gilgamesh
6,589
659
49
5
0
195,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role