Player Matchup

Izanami
Izanami
CaptainAce954
Izanami
Level 85
God Stats
3W - 7L
1,255 SR
Queue Stats
12W - 14L
1,479 Elo+
Solo
Bacchus
Bacchus
Phrosyne
Bacchus
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 43L
1,472 Elo+
Party 2
Awilix
Awilix
ScottyMcForeign
Awilix
Level 44
God Stats
14W - 15L
1,517 SR
Queue Stats
30W - 31L
1,491 Elo+
Party 3
Chang'e
Chang'e
atlentea
Chang'e
Level 44
God Stats
20W - 23L
1,517 SR
Queue Stats
30W - 31L
1,491 Elo+
Party 3
Mulan
Mulan
burningtoast69
Mulan
Level 26
God Stats
19W - 10L
1,640 SR
Queue Stats
46W - 39L
1,472 Elo+
Party 2
Team Averages
Level 56
1,486 SR
1,481 Elo+

VS

Team Averages
Level 59
1,515 SR
1,423 Elo+
Ix Chel
Ix Chel
CrimZenCATI
Ix Chel
Level 130
God Stats
56W - 32L
1,655 SR
Queue Stats
302W - 273L
1,507 Elo+
Party 4
Nike
Nike
Tiburoncin1478
Nike
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 31L
1,379 Elo+
Solo
Danzaburou
Danzaburou
Vourci
Danzaburou
Level 36
God Stats
7W - 5L
1,651 SR
Queue Stats
39W - 35L
1,407 Elo+
Party 1
Fenrir
Fenrir
demoncati
Fenrir
Level 16
God Stats
2W - 4L
1,500 SR
Queue Stats
27W - 32L
1,362 Elo+
Party 4
Horus
Horus
ninjat1000z
Horus
Level 77
God Stats
15W - 10L
1,266 SR
Queue Stats
384W - 336L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
5
0 / 3 / 0
3,680
460
1,104
2,662
511
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bacchus
Phrosyne
Bacchus
7
0 / 2 / 0
4,540
568
1,929
5,237
4,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 3 / 3
5,175
647
4,456
7,816
1,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
atlentea
Chang'e
9
3 / 2 / 1
5,047
631
1,983
4,987
1,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 5 / 0
3,843
480
2,975
6,537
2,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
CrimZenCATI
Ix Chel
10
4 / 1 / 1
5,757
720
4,172
3,151
924
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
5 / 1 / 0
6,167
771
4,193
5,668
2,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Vourci
Danzaburou
8
2 / 1 / 4
4,664
583
4,116
3,771
1,136
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
demoncati
Fenrir
8
2 / 2 / 1
4,817
602
2,404
5,982
1,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
2 / 0 / 4
4,640
580
3,296
4,885
2,322
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
5
Kills
15
15
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
0
3
0
0
W
Ix Chel
CrimZenCATI
Ix Chel
4
1
1
4.5
L
Bacchus
Phrosyne
Bacchus
0
2
0
0
L
2
3
3
1.17
W
5
1
0
5
W
Danzaburou
Vourci
Danzaburou
2
1
4
4
L
Chang'e
atlentea
Chang'e
3
2
1
1.75
L
0
5
0
0
W
Fenrir
demoncati
Fenrir
2
2
1
1.25
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,447
Damage
18,181
27,239
Taken
23,457
9,850
Mitigated
8,582
6,245
Healing
8,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
1,104
791
0
268
2,662
511
0
174
2,488
0
15,078
W
Ix Chel
CrimZenCATI
Ix Chel
4,172
674
200
991
3,151
924
0
610
2,541
30,673
451
L
Bacchus
Phrosyne
Bacchus
1,929
130
0
1,080
5,237
4,005
0
0
5,237
15,353
556
L
4,456
1,718
0
1,562
7,816
1,952
0
1,958
5,858
0
26,375
W
4,193
713
0
2,050
5,668
2,372
0
0
5,367
0
37,326
W
Danzaburou
Vourci
Danzaburou
4,116
2,082
0
632
3,771
1,136
0
852
2,919
0
22,601
L
Chang'e
atlentea
Chang'e
1,983
253
289
2,138
4,987
1,028
0
1,987
3,000
25,796
0
L
2,975
538
0
908
6,537
2,354
0
0
6,107
0
15,185
W
Fenrir
demoncati
Fenrir
2,404
664
42
2,645
5,982
1,828
0
939
5,043
0
23,762
W
3,296
1,633
470
1,812
4,885
2,322
0
1,388
3,497
0
15,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,285
Gold Earned
26,045
200
Minions Killed
228
0
Camps Cleared
0
758,780
Distance Traveled
872,883
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
3,680
460
36
5
0
97,344
0
W
Ix Chel
5,757
720
59
7
0
177,010
0
L
Bacchus
4,540
568
24
3
0
167,236
0
L
Awilix
5,175
647
46
6
0
193,465
1
W
Nike
6,167
771
68
9
0
160,800
0
W
Danzaburou
4,664
583
37
5
0
169,490
0
L
Chang'e
5,047
631
68
9
0
175,238
0
L
Mulan
3,843
480
26
3
0
125,497
0
W
Fenrir
4,817
602
42
5
0
188,381
3
W
Horus
4,640
580
22
3
0
177,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role