Player Matchup

Ix Chel
Ix Chel
Diamond I
GivinDaBeevus
Ix Chel
Diamond I
Level 112
God Stats
2W - 2L
1,600 SR
Queue Stats
102W - 79L
2,578 MMR
Party 2
Shiva
Shiva
Diamond I
Lil_Brocky22
Shiva
Diamond I
Level 124
God Stats
3W - 3L
1,698 SR
Queue Stats
101W - 78L
2,519 MMR
Party 2
Thor
Thor
Diamond I
uhsemble
Thor
Diamond I
Level 119
God Stats
38W - 30L
1,652 SR
Queue Stats
394W - 289L
2,440 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 118
1,650 SR
2,513 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 218
1,833 SR
2,851 MMR
Serqet
Serqet
Masters
Ale1206
Serqet
Masters
Level 158
God Stats
15W - 1L
1,917 SR
Queue Stats
384W - 166L
3,053 MMR
Party 1
Sol
Sol
Masters
BiteTheSteez
Sol
Masters
Level 349
God Stats
26W - 18L
1,703 SR
Queue Stats
1,779W - 1,416L
2,447 MMR
Solo
Mulan
Mulan
Masters
JMCO77
Mulan
Masters
Level 147
God Stats
15W - 3L
1,877 SR
Queue Stats
384W - 166L
3,053 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
11
1 / 5 / 3
6,923
692
5,964
7,833
2,309
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 3 / 2
6,831
683
6,982
10,645
7,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thor
12
2 / 3 / 2
7,375
738
6,299
8,992
3,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
CthulhuNe ZhaAresAchillesUllr

VS

Bans
VulcanAgniKuzenboBaron SamediAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Ale1206
Serqet
14
3 / 0 / 8
8,168
817
12,606
10,600
7,343
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
5 / 3 / 5
8,776
878
6,181
8,339
2,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
JMCO77
Mulan
14
3 / 1 / 7
8,168
817
4,692
9,546
9,361
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
4
Kills
11
11
Deaths
4
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Serqet
Ale1206
Serqet
3
0
8
7
W
5
3
5
2.5
L
Ix Chel
1
5
3
0.5
W
Mulan
JMCO77
Mulan
3
1
7
6.5
L
1
3
2
0.67
L
Thor
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,245
Damage
23,479
27,470
Taken
28,485
13,270
Mitigated
18,868
6,675
Healing
13,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Ale1206
Serqet
12,606
3,028
0
5,025
10,600
7,343
182
2,127
7,954
0
35,455
W
6,181
3,423
0
3,423
8,339
2,164
2,326
1,442
6,621
41,924
2,226
L
Ix Chel
5,964
723
754
1,380
7,833
2,309
0
1,007
6,268
25,935
647
W
Mulan
JMCO77
Mulan
4,692
804
0
4,929
9,546
9,361
357
2,200
7,107
439
19,668
L
6,982
251
258
2,292
10,645
7,517
0
3,725
6,892
0
21,366
L
Thor
6,299
521
0
1,991
8,992
3,444
0
1,900
6,711
0
21,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,129
Gold Earned
25,112
129
Minions Killed
140
0
Camps Cleared
0
544,594
Distance Traveled
586,956
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,168
817
42
4
0
225,166
0
W
Sol
8,776
878
64
6
0
159,041
0
L
Ix Chel
6,923
692
67
7
0
175,577
0
W
Mulan
8,168
817
34
3
0
202,749
3
L
Shiva
6,831
683
29
3
0
183,920
0
L
Thor
7,375
738
33
3
0
185,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role