Player Matchup

Janus
Janus
DieAvoider
Janus
Level 149
God Stats
14W - 20L
1,465 SR
Queue Stats
377W - 360L
1,556 Elo+
Solo
Bacchus
Bacchus
MaYrAs
Bacchus
Level 164
God Stats
2W - 3L
1,227 SR
Queue Stats
226W - 273L
1,515 Elo+
Party 1
Lancelot
Lancelot
MallaxM
Lancelot
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
175W - 150L
1,575 Elo+
Party 1
Chaac
Chaac
R1NGO69
Chaac
Level 158
God Stats
2W - 1L
1,448 SR
Queue Stats
287W - 253L
1,482 Elo+
Party 1
Apollo
Apollo
juniorldc
Apollo
Level 146
God Stats
1W - 1L
1,301 SR
Queue Stats
158W - 158L
1,549 Elo+
Party 1
Team Averages
Level 155
1,388 SR
1,535 Elo+

VS

Team Averages
Level 152
1,509 SR
1,605 Elo+
Sobek
Sobek
GoofKing101
Sobek
Level 146
God Stats
0W - 3L
1,188 SR
Queue Stats
31W - 18L
1,667 Elo+
Party 2
Skadi
Skadi
GooseShooter
Skadi
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 61L
1,590 Elo+
Party 2
Kali
Kali
KriSpy CharMZ
Kali
Level 162
God Stats
7W - 2L
1,878 SR
Queue Stats
272W - 250L
1,580 Elo+
Solo
Tsukuyomi
Tsukuyomi
Penkels
Tsukuyomi
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 82L
1,586 Elo+
Party 2
Anubis
Anubis
ScarfKing2
Anubis
Level 143
God Stats
2W - 4L
1,481 SR
Queue Stats
75W - 54L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
8
3 / 2 / 1
4,129
826
1,512
2,635
413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
MaYrAs
Bacchus
6
1 / 1 / 2
3,689
738
2,236
4,022
1,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
MallaxM
Lancelot
8
2 / 0 / 2
4,129
826
1,311
3,069
785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chaac
R1NGO69
Chaac
8
2 / 0 / 0
4,456
891
2,131
4,491
2,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
juniorldc
Apollo
6
1 / 1 / 3
3,437
687
3,578
3,375
870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 2 / 1
3,653
731
1,741
5,151
2,499
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 2 / 0
3,544
709
2,321
3,021
662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

3
0 / 0 / 0
2,665
533
233
502
135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tsukuyomi
Penkels
Tsukuyomi
5
1 / 3 / 1
3,342
668
2,508
3,427
822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anubis
ScarfKing2
Anubis
7
2 / 2 / 0
4,009
802
2,067
3,019
1,104
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
9
Kills
4
4
Deaths
9
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
3
2
1
1.75
L
1
2
1
0.75
L
0
2
0
0
L
0
0
0
0
W
Bacchus
MaYrAs
Bacchus
1
1
2
2
W
Lancelot
MallaxM
Lancelot
2
0
2
3
L
Tsukuyomi
Penkels
Tsukuyomi
1
3
1
0.5
W
Chaac
R1NGO69
Chaac
2
0
0
2
L
Anubis
ScarfKing2
Anubis
2
2
0
1
W
Apollo
juniorldc
Apollo
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,768
Damage
8,870
17,592
Taken
15,120
6,478
Mitigated
5,222
7,625
Healing
4,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
1,512
116
0
500
2,635
413
0
1,427
1,208
23,137
0
L
1,741
148
0
2,129
5,151
2,499
0
1,852
3,257
7,757
0
L
2,321
964
0
386
3,021
662
0
0
3,021
0
17,951
L
233
233
0
82
502
135
0
43
459
0
3,588
W
Bacchus
MaYrAs
Bacchus
2,236
410
377
1,087
4,022
1,918
0
1,163
2,859
8,760
1,678
W
Lancelot
MallaxM
Lancelot
1,311
220
0
2,473
3,069
785
0
618
2,451
0
17,373
L
Tsukuyomi
Penkels
Tsukuyomi
2,508
947
0
872
3,427
822
0
851
2,576
0
12,181
W
Chaac
R1NGO69
Chaac
2,131
503
0
1,896
4,491
2,492
0
0
4,491
0
21,490
L
Anubis
ScarfKing2
Anubis
2,067
158
0
1,314
3,019
1,104
0
782
2,153
18,719
156
W
Apollo
juniorldc
Apollo
3,578
2,250
0
1,292
3,375
870
0
578
2,797
0
17,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,840
Gold Earned
17,213
183
Minions Killed
129
0
Camps Cleared
0
564,080
Distance Traveled
493,468
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
4,129
826
44
9
0
108,224
0
L
Sobek
3,653
731
11
2
0
108,514
0
L
Skadi
3,544
709
45
9
0
112,913
0
L
Kali
2,665
533
8
2
0
50,460
0
W
Bacchus
3,689
738
22
4
0
116,212
2
W
Lancelot
4,129
826
47
9
0
140,757
0
L
Tsukuyomi
3,342
668
21
4
0
125,344
0
W
Chaac
4,456
891
48
10
0
99,889
0
L
Anubis
4,009
802
44
9
0
96,237
0
W
Apollo
3,437
687
22
4
0
98,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role