Player Matchup

Bacchus
Bacchus
Buckwild03
Bacchus
Level 44
God Stats
0W - 1L
1,771 SR
Queue Stats
49W - 44L
1,540 Elo+
Solo
Charon
Charon
CoompleteFlamer
Charon
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,500 Elo+
Party 2
Mulan
Mulan
FastTurtlez
Mulan
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,180 Elo+
Party 2
Awilix
Awilix
ItamiPain
Awilix
Level 109
God Stats
2W - 5L
1,304 SR
Queue Stats
203W - 227L
1,459 Elo+
Solo
Horus
Horus
camotarheel54
Horus
Level 42
God Stats
0W - 1L
1,568 SR
Queue Stats
4W - 3L
1,341 Elo+
Solo
Team Averages
Level 60
1,529 SR
1,404 Elo+

VS

Team Averages
Level 114
1,374 SR
1,489 Elo+
Bastet
Bastet
M0nk3ypch
Bastet
Level 122
God Stats
5W - 2L
1,550 SR
Queue Stats
246W - 214L
1,542 Elo+
Party 1
Agni
Agni
Macaroni_Reid
Agni
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 76L
1,471 Elo+
Solo
Ares
Ares
Otteman69
Ares
Level 112
God Stats
1W - 4L
1,121 SR
Queue Stats
173W - 139L
1,525 Elo+
Party 1
Terra
Terra
XbezworthX
Terra
Level 143
God Stats
4W - 3L
1,424 SR
Queue Stats
220W - 200L
1,513 Elo+
Party 1
Anhur
Anhur
duarteds
Anhur
Level 128
God Stats
1W - 0L
1,277 SR
Queue Stats
26W - 51L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Buckwild03
Bacchus
12
2 / 4 / 4
7,508
751
5,020
11,431
11,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
3 / 6 / 3
7,715
772
7,677
11,030
4,514
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Rejuvenating Heart

Rejuvenating Heart

+55
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 40 units of you by 75% of that healing.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

12
0 / 6 / 4
6,426
643
4,685
11,778
5,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
ItamiPain
Awilix
14
2 / 5 / 4
7,262
726
5,535
9,792
3,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 4 / 5
6,652
665
9,092
15,344
10,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
M0nk3ypch
Bastet
13
6 / 2 / 12
8,453
845
10,245
8,349
3,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mace

Mace

+10
Physical Power

17
8 / 1 / 15
9,897
990
22,522
7,731
3,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
15
2 / 4 / 21
9,299
930
8,840
16,451
19,032
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Terra
15
4 / 0 / 19
9,358
936
5,126
7,616
6,655
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Anhur
duarteds
Anhur
15
4 / 0 / 16
8,767
877
5,462
3,551
1,626
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
107
7
Kills
24
25
Deaths
7
20
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Buckwild03
Bacchus
2
4
4
1
L
3
6
3
0.75
L
0
6
4
0.33
L
Awilix
ItamiPain
Awilix
2
5
4
0.8
W
Bastet
M0nk3ypch
Bastet
6
2
12
6
W
8
1
15
15.5
W
Ares
2
4
21
3.13
W
Terra
4
0
19
13.5
L
0
4
5
0.63
W
Anhur
duarteds
Anhur
4
0
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,009
Damage
52,195
59,375
Taken
43,698
35,628
Mitigated
34,870
12,684
Healing
22,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Buckwild03
Bacchus
5,020
361
999
2,299
11,431
11,623
0
5,323
6,108
7,485
0
L
7,677
1,186
471
589
11,030
4,514
0
7,040
3,990
19,279
0
L
4,685
803
0
439
11,778
5,573
0
8,050
3,728
0
10,750
L
Awilix
ItamiPain
Awilix
5,535
1,357
1,092
1,108
9,792
3,375
0
4,755
5,037
0
17,608
W
Bastet
M0nk3ypch
Bastet
10,245
1,554
740
1,990
8,349
3,841
983
2,881
5,429
0
14,724
W
22,522
2,434
861
1,922
7,731
3,716
969
2,493
5,146
47,226
1,143
W
Ares
8,840
1,005
1,722
1,581
16,451
19,032
1,304
3,108
12,994
13,473
640
W
Terra
5,126
209
8,287
4,708
7,616
6,655
489
2,237
5,287
6,641
685
L
9,092
3,508
1,367
4,320
15,344
10,543
0
10,207
5,137
0
13,251
W
Anhur
duarteds
Anhur
5,462
2,029
241
782
3,551
1,626
665
1,978
1,535
0
12,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,563
Gold Earned
45,774
79
Minions Killed
102
0
Camps Cleared
0
879,540
Distance Traveled
945,671
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,508
751
5
1
0
194,977
0
L
Charon
7,715
772
5
1
0
165,698
0
L
Mulan
6,426
643
18
2
0
167,311
0
L
Awilix
7,262
726
39
4
0
177,406
0
W
Bastet
8,453
845
10
1
0
210,695
0
W
Agni
9,897
990
59
6
0
195,251
0
W
Ares
9,299
930
10
1
0
156,608
0
W
Terra
9,358
936
3
0
0
203,636
0
L
Horus
6,652
665
12
1
0
174,148
0
W
Anhur
8,767
877
20
2
0
179,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role