Player Matchup

Chaac
Chaac
Höbart
Chaac
Level 128
God Stats
3W - 1L
1,635 SR
Queue Stats
38W - 36L
1,553 Elo+
Party 2
Hun Batz
Hun Batz
Junosyx
Hun Batz
Level 108
God Stats
4W - 1L
1,754 SR
Queue Stats
49W - 50L
1,528 Elo+
Party 2
Janus
Janus
Nedeard
Janus
Level 60
God Stats
4W - 8L
1,593 SR
Queue Stats
37W - 43L
1,450 Elo+
Party 2
Bacchus
Bacchus
TheWaffleBrick
Bacchus
Level 29
God Stats
1W - 0L
1,769 SR
Queue Stats
33W - 20L
1,608 Elo+
Party 2
Rama
Rama
Ázonic
Rama
Level 123
God Stats
2W - 0L
1,718 SR
Queue Stats
26W - 13L
1,651 Elo+
Party 2
Team Averages
Level 90
1,694 SR
1,558 Elo+

VS

Team Averages
Level 118
1,347 SR
1,348 Elo+
Sun Wukong
Sun Wukong
HollywoodCole32
Sun Wukong
Level 149
God Stats
1W - 2L
1,344 SR
Queue Stats
266W - 350L
1,361 Elo+
Solo
Skadi
Skadi
RapidBunny40589
Skadi
Level 64
God Stats
5W - 9L
1,428 SR
Queue Stats
14W - 27L
1,306 Elo+
Solo
Tiamat
Tiamat
Sparrita
Tiamat
Level 110
God Stats
0W - 8L
1,127 SR
Queue Stats
27W - 47L
1,326 Elo+
Party 1
Kuzenbo
Kuzenbo
jd_hartwig
Kuzenbo
Level 109
God Stats
0W - 5L
1,602 SR
Queue Stats
30W - 53L
1,322 Elo+
Party 1
Ra
Ra
randyxxx
Ra
Level 159
God Stats
9W - 26L
1,231 SR
Queue Stats
237W - 284L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Höbart
Chaac
16
10 / 4 / 15
10,525
1,053
10,792
12,701
13,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hun Batz
Junosyx
Hun Batz
16
9 / 3 / 15
10,220
1,022
15,065
9,404
3,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
Nedeard
Janus
16
5 / 1 / 19
9,793
979
11,007
4,347
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
5 / 1 / 21
10,225
1,023
8,034
11,406
13,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Rama
Ázonic
Rama
17
9 / 1 / 9
10,361
1,036
11,984
6,896
2,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HollywoodCole32
Sun Wukong
14
0 / 6 / 0
8,595
860
1,294
8,825
4,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
3 / 7 / 3
9,439
944
4,720
11,896
4,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
Sparrita
Tiamat
13
3 / 9 / 6
9,010
901
7,999
14,608
12,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
jd_hartwig
Kuzenbo
12
1 / 5 / 4
8,151
815
4,171
11,918
11,297
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 11 / 4
8,911
891
7,731
15,857
6,383
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
27
38
Kills
10
10
Deaths
38
79
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
HollywoodCole32
Sun Wukong
0
6
0
0
W
Chaac
Höbart
Chaac
10
4
15
4.38
W
Hun Batz
Junosyx
Hun Batz
9
3
15
5.5
W
Janus
Nedeard
Janus
5
1
19
14.5
L
3
7
3
0.64
L
Tiamat
Sparrita
Tiamat
3
9
6
0.67
W
5
1
21
15.5
L
Kuzenbo
jd_hartwig
Kuzenbo
1
5
4
0.6
L
3
11
4
0.45
W
Rama
Ázonic
Rama
9
1
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,882
Damage
25,915
44,754
Taken
63,104
35,026
Mitigated
38,553
6,780
Healing
6,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
HollywoodCole32
Sun Wukong
1,294
45
0
231
8,825
4,462
1,457
1,113
7,670
0
22,794
W
Chaac
Höbart
Chaac
10,792
1,022
0
1,715
12,701
13,334
57
3,888
8,427
0
28,786
W
Hun Batz
Junosyx
Hun Batz
15,065
4,132
0
451
9,404
3,978
54
4,555
4,505
0
33,911
W
Janus
Nedeard
Janus
11,007
896
0
523
4,347
1,435
1,417
2,513
1,719
18,540
787
L
4,720
1,543
178
675
11,896
4,008
82
3,598
8,130
0
10,851
L
Tiamat
Sparrita
Tiamat
7,999
668
0
308
14,608
12,403
0
4,678
9,577
10,167
380
W
8,034
1,195
0
2,504
11,406
13,842
580
4,012
7,105
14,497
0
L
Kuzenbo
jd_hartwig
Kuzenbo
4,171
1,303
81
436
11,918
11,297
226
1,997
9,779
6,784
364
L
7,731
725
655
4,055
15,857
6,383
0
6,266
9,347
21,380
449
W
Rama
Ázonic
Rama
11,984
7,826
0
1,587
6,896
2,437
3,161
2,959
3,861
0
32,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,124
Gold Earned
44,106
191
Minions Killed
133
0
Camps Cleared
0
1,047,078
Distance Traveled
768,065
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,595
860
61
6
0
123,273
4
W
Chaac
10,525
1,053
41
4
0
213,492
0
W
Hun Batz
10,220
1,022
47
5
0
219,166
0
W
Janus
9,793
979
33
3
0
207,077
0
L
Skadi
9,439
944
20
2
0
160,681
0
L
Tiamat
9,010
901
8
1
0
169,149
0
W
Bacchus
10,225
1,023
11
1
0
224,855
0
L
Kuzenbo
8,151
815
4
0
0
165,316
0
L
Ra
8,911
891
40
4
0
149,646
0
W
Rama
10,361
1,036
59
6
0
182,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role