Player Matchup

Mulan
Mulan
Masters
Crimsynic
Mulan
Masters
Level 157
God Stats
7W - 2L
1,788 SR
Queue Stats
433W - 384L
2,706 MMR
Solo
Ullr
Ullr
Diamond IV
Dayender
Ullr
Diamond IV
Level 145
God Stats
3W - 2L
1,646 SR
Queue Stats
131W - 87L
2,505 MMR
Party 1
Sun Wukong
Sun Wukong
Masters
DragonOnyx
Sun Wukong
Masters
Level 207
God Stats
47W - 40L
1,558 SR
Queue Stats
676W - 638L
2,565 MMR
Solo
Ra
Ra
Masters
Persona5sucks
Ra
Masters
Level 159
God Stats
45W - 43L
1,650 SR
Queue Stats
798W - 729L
2,639 MMR
Solo
Amaterasu
Amaterasu
Diamond IV
Tsukubroki
Amaterasu
Diamond IV
Level 61
God Stats
5W - 2L
1,613 SR
Queue Stats
84W - 39L
2,483 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 146
1,651 SR
2,580 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 126
1,617 SR
2,027 MMR
Neith
Neith
Masters
 
Neith
Masters
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Masters
 
Cthulhu
Masters
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Masters
Fälco
Sobek
Masters
Level 67
God Stats
8W - 9L
1,773 SR
Queue Stats
409W - 346L
2,422 MMR
Party 2
Sylvanus
Sylvanus
Masters
OMGItsHarryy
Sylvanus
Masters
Level 166
God Stats
26W - 25L
1,714 SR
Queue Stats
762W - 692L
2,260 MMR
Party 2
Hachiman
Hachiman
Diamond I
Uninstallkid
Hachiman
Diamond I
Level 97
God Stats
2W - 4L
1,597 SR
Queue Stats
355W - 351L
2,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Crimsynic
Mulan
11
5 / 5 / 10
7,028
541
14,247
12,770
7,805
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ullr
14
6 / 4 / 8
8,125
625
6,777
11,044
3,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
DragonOnyx
Sun Wukong
15
5 / 0 / 4
8,709
670
7,899
11,572
7,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 2 / 7
7,662
589
7,758
7,355
2,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Amaterasu
Tsukubroki
Amaterasu
14
6 / 1 / 10
7,664
590
10,837
14,309
6,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ThothSusanoMedusa

VS

Bans
GebBellonaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
1 / 2 / 4
7,436
572
7,326
9,490
3,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cthulhu
 
Cthulhu
12
1 / 3 / 2
6,955
535
10,821
13,752
9,426
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sobek
Fälco
Sobek
11
3 / 5 / 4
7,117
547
5,112
15,828
15,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sylvanus
OMGItsHarryy
Sylvanus
12
4 / 5 / 2
6,724
517
6,859
13,261
6,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
Uninstallkid
Hachiman
12
3 / 8 / 3
7,081
545
8,194
10,434
3,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
27
23
Kills
12
12
Deaths
23
39
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
2
4
1.5
L
Cthulhu
 
Cthulhu
1
3
2
0.67
W
Mulan
Crimsynic
Mulan
5
5
10
2
W
Ullr
6
4
8
2.5
W
Sun Wukong
DragonOnyx
Sun Wukong
5
0
4
7
L
Sobek
Fälco
Sobek
3
5
4
1
L
Sylvanus
OMGItsHarryy
Sylvanus
4
5
2
1
W
1
2
7
2.25
W
Amaterasu
Tsukubroki
Amaterasu
6
1
10
11
L
Hachiman
Uninstallkid
Hachiman
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,518
Damage
38,312
57,050
Taken
62,765
28,833
Mitigated
38,692
19,314
Healing
19,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,326
1,282
0
4,197
9,490
3,442
0
1,812
7,338
0
61,548
L
Cthulhu
 
Cthulhu
10,821
759
288
4,477
13,752
9,426
0
105
13,621
48,068
823
W
Mulan
Crimsynic
Mulan
14,247
2,058
0
2,321
12,770
7,805
0
6,477
6,293
0
33,972
W
Ullr
6,777
2,315
0
1,423
11,044
3,976
0
3,541
7,503
0
54,762
W
Sun Wukong
DragonOnyx
Sun Wukong
7,899
1,924
0
5,022
11,572
7,552
0
5,040
6,532
0
66,012
L
Sobek
Fälco
Sobek
5,112
675
0
3,813
15,828
15,897
0
1,941
13,529
19,481
1,958
L
Sylvanus
OMGItsHarryy
Sylvanus
6,859
1,404
646
4,836
13,261
6,651
0
2,171
10,695
35,104
15,948
W
7,758
77
992
2,770
7,355
2,731
121
2,604
4,751
61,060
0
W
Amaterasu
Tsukubroki
Amaterasu
10,837
4,549
0
6,786
14,309
6,769
0
4,326
9,983
0
54,280
L
Hachiman
Uninstallkid
Hachiman
8,194
4,840
0
1,740
10,434
3,276
0
538
9,824
0
45,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,188
Gold Earned
35,313
488
Minions Killed
406
0
Camps Cleared
0
1,472,334
Distance Traveled
1,280,766
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,436
572
134
10
0
241,713
3
L
Cthulhu
6,955
535
92
7
0
271,377
2
W
Mulan
7,028
541
47
4
0
276,775
0
W
Ullr
8,125
625
93
7
0
258,944
0
W
Sun Wukong
8,709
670
140
11
0
287,757
0
L
Sobek
7,117
547
20
2
0
266,478
0
L
Sylvanus
6,724
517
77
6
0
254,838
0
W
Ra
7,662
589
131
10
0
300,493
4
W
Amaterasu
7,664
590
77
6
0
348,365
0
L
Hachiman
7,081
545
83
6
0
246,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role