Player Matchup

Thanatos
Thanatos
Gold IV
BluntLegend420
Thanatos
Gold IV
Level 159
God Stats
1W - 1L
1,290 SR
Queue Stats
46W - 48L
1,338 MMR
Party 1
Nu Wa
Nu Wa
Gold II
CoZMiK KiNG
Nu Wa
Gold II
Level 173
God Stats
11W - 8L
1,502 SR
Queue Stats
160W - 162L
1,547 MMR
Party 1
Xbalanque
Xbalanque
Gold I
Londres
Xbalanque
Gold I
Level 160
God Stats
6W - 3L
1,904 SR
Queue Stats
259W - 262L
1,654 MMR
Party 2
Hercules
Hercules
Gold IV
Subjetivo
Hercules
Gold IV
Level 147
God Stats
6W - 3L
1,772 SR
Queue Stats
174W - 161L
1,169 MMR
Party 2
Ares
Ares
Gold III
iWiffKrakens
Ares
Gold III
Level 217
God Stats
32W - 25L
1,588 SR
Queue Stats
436W - 430L
1,424 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 171
1,611 SR
1,426 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 148
1,524 SR
1,424 MMR
Cthulhu
Cthulhu
Silver II
 
Cthulhu
Silver II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold V
 
Izanami
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Achilles
Achilles
Silver II
GothDaddi
Achilles
Silver II
Level 119
God Stats
2W - 6L
1,500 SR
Queue Stats
92W - 83L
1,414 MMR
Solo
Kali
Kali
Gold III
maidenless
Kali
Gold III
Level 159
God Stats
7W - 3L
1,604 SR
Queue Stats
129W - 120L
1,403 MMR
Solo
Janus
Janus
Silver I
xXSUSANTIDADXx
Janus
Silver I
Level 159
God Stats
7W - 9L
1,517 SR
Queue Stats
42W - 51L
1,304 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
9
1 / 2 / 1
5,026
503
1,925
5,807
1,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 0 / 4
6,000
600
5,225
2,146
488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
Londres
Xbalanque
10
1 / 1 / 4
5,594
559
4,292
4,120
1,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Hercules
Subjetivo
Hercules
12
2 / 0 / 1
6,660
666
4,731
9,694
5,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
4 / 0 / 1
5,989
599
4,354
6,514
4,027
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Chang'eHachimanThorLoki

VS

Bans
AgniCu ChulainnBastetArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
1 / 3 / 0
5,020
502
4,471
8,052
5,499
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
 
Izanami
8
0 / 2 / 0
4,443
444
1,597
5,338
1,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
GothDaddi
Achilles
8
0 / 3 / 0
4,721
472
4,342
6,709
2,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

11
1 / 1 / 1
5,386
539
2,552
8,446
2,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
1 / 0 / 1
5,717
572
633
3,838
962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
9
Kills
3
3
Deaths
9
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
3
0
0.33
L
Izanami
 
Izanami
0
2
0
0
W
Thanatos
1
2
1
0.75
W
1
0
4
3
L
Achilles
GothDaddi
Achilles
0
3
0
0
W
Xbalanque
Londres
Xbalanque
1
1
4
3
W
Hercules
Subjetivo
Hercules
2
0
1
2.5
W
4
0
1
4.5
L
1
1
1
1.5
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,527
Damage
13,595
28,281
Taken
32,383
13,014
Mitigated
12,931
11,774
Healing
9,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,471
629
53
1,930
8,052
5,499
0
2,146
5,800
15,093
579
L
Izanami
 
Izanami
1,597
1,067
0
1,085
5,338
1,396
0
2,916
2,316
0
28,839
W
Thanatos
1,925
259
0
4,248
5,807
1,616
0
341
5,466
0
31,151
W
5,225
629
0
1,250
2,146
488
8
336
1,810
39,332
0
L
Achilles
GothDaddi
Achilles
4,342
1,469
0
2,152
6,709
2,634
0
229
6,446
0
23,129
W
Xbalanque
Londres
Xbalanque
4,292
2,229
0
1,275
4,120
1,186
0
1,680
2,440
0
39,915
W
Hercules
Subjetivo
Hercules
4,731
1,238
0
3,383
9,694
5,697
0
0
9,218
0
44,885
W
4,354
219
0
1,618
6,514
4,027
0
2,607
3,907
12,082
2,278
L
2,552
1,116
0
3,338
8,446
2,440
0
2,053
6,161
0
37,965
L
633
0
0
845
3,838
962
0
1,344
2,282
45,645
502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,269
Gold Earned
25,287
305
Minions Killed
297
0
Camps Cleared
0
1,039,244
Distance Traveled
978,817
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,020
502
19
2
0
216,545
3
L
Izanami
4,443
444
67
7
0
191,680
4
W
Thanatos
5,026
503
48
5
0
238,378
0
W
Nu Wa
6,000
600
89
9
0
203,337
2
L
Achilles
4,721
472
44
4
0
143,122
1
W
Xbalanque
5,594
559
73
7
0
189,612
2
W
Hercules
6,660
666
85
9
0
189,379
4
W
Ares
5,989
599
10
1
0
218,538
3
L
Kali
5,386
539
75
8
0
224,715
0
L
Janus
5,717
572
92
9
0
202,755
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role