Player Matchup

Horus
Horus
Gork862
Horus
Level 93
God Stats
3W - 4L
1,585 SR
Queue Stats
99W - 89L
1,542 Elo+
Party 1
Terra
Terra
MXZSOULREAPER
Terra
Level 148
God Stats
4W - 2L
1,981 SR
Queue Stats
80W - 97L
1,481 Elo+
Party 3
Neith
Neith
Osaric71
Neith
Level 137
God Stats
4W - 9L
1,438 SR
Queue Stats
247W - 231L
1,586 Elo+
Party 3
Scylla
Scylla
Trellgore
Scylla
Level 94
God Stats
0W - 2L
1,288 SR
Queue Stats
91W - 83L
1,532 Elo+
Party 1
Susano
Susano
xxTrAnZitxx
Susano
Level 157
God Stats
2W - 1L
1,869 SR
Queue Stats
396W - 380L
1,576 Elo+
Party 3
Team Averages
Level 126
1,632 SR
1,544 Elo+

VS

Team Averages
Level 119
1,623 SR
1,531 Elo+
Arachne
Arachne
SmaugTheDread666
Arachne
Level 159
God Stats
2W - 1L
1,216 SR
Queue Stats
156W - 166L
1,530 Elo+
Solo
Jormungandr
Jormungandr
VrixShot_
Jormungandr
Level 87
God Stats
3W - 0L
1,749 SR
Queue Stats
124W - 107L
1,557 Elo+
Party 2
Bacchus
Bacchus
VuIgarized
Bacchus
Level 125
God Stats
6W - 5L
1,734 SR
Queue Stats
225W - 207L
1,535 Elo+
Solo
Medusa
Medusa
White Death2156
Medusa
Level 105
God Stats
3W - 2L
1,780 SR
Queue Stats
144W - 163L
1,501 Elo+
Solo
Anubis
Anubis
iStrelz
Anubis
Level 120
God Stats
29W - 28L
1,636 SR
Queue Stats
366W - 358L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Gork862
Horus
12
1 / 5 / 1
7,128
475
6,399
13,967
10,858
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 3 / 0
6,434
429
2,264
10,783
9,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Osaric71
Neith
14
1 / 2 / 0
7,679
512
3,596
6,066
2,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
Trellgore
Scylla
13
1 / 6 / 2
7,279
485
6,138
6,963
1,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Susano
12
2 / 3 / 1
6,897
460
5,802
11,460
3,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 6
7,208
481
2,004
8,089
2,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
VrixShot_
Jormungandr
15
4 / 1 / 1
9,236
616
7,576
9,604
7,020
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
VuIgarized
Bacchus
12
1 / 1 / 13
8,152
543
8,535
13,421
13,033
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
6 / 0 / 0
9,900
660
6,592
3,983
1,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
iStrelz
Anubis
16
6 / 2 / 3
9,726
648
8,437
9,420
4,181
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
5
Kills
19
19
Deaths
5
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Horus
Gork862
Horus
1
5
1
0.3
L
0
3
0
0
L
Neith
Osaric71
Neith
1
2
0
0.5
W
2
1
6
5
L
Scylla
Trellgore
Scylla
1
6
2
0.33
W
Jormungandr
VrixShot_
Jormungandr
4
1
1
4.5
W
Bacchus
VuIgarized
Bacchus
1
1
13
7.5
W
6
0
0
6
W
Anubis
iStrelz
Anubis
6
2
3
3.75
L
Susano
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,199
Damage
33,144
49,239
Taken
44,517
28,219
Mitigated
28,091
13,279
Healing
17,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Gork862
Horus
6,399
2,894
512
3,192
13,967
10,858
0
6,840
7,127
0
23,528
L
2,264
74
56
3,624
10,783
9,628
0
5,409
5,374
32,560
0
L
Neith
Osaric71
Neith
3,596
829
0
1,667
6,066
2,092
0
474
5,592
0
64,938
W
2,004
1,431
0
4,301
8,089
2,441
78
814
7,275
0
37,408
L
Scylla
Trellgore
Scylla
6,138
530
0
209
6,963
1,875
0
5,317
1,646
46,918
0
W
Jormungandr
VrixShot_
Jormungandr
7,576
1,637
0
1,195
9,604
7,020
460
1,586
7,441
63,898
5,418
W
Bacchus
VuIgarized
Bacchus
8,535
905
0
4,371
13,421
13,033
0
1,679
11,701
24,378
2,604
W
6,592
2,473
0
2,627
3,983
1,416
771
0
3,983
0
80,887
W
Anubis
iStrelz
Anubis
8,437
116
0
5,476
9,420
4,181
453
3,809
5,611
91,260
0
L
Susano
5,802
585
0
4,019
11,460
3,766
0
5,273
6,187
0
48,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,417
Gold Earned
44,222
400
Minions Killed
535
0
Camps Cleared
0
1,448,128
Distance Traveled
1,550,613
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,128
475
23
2
0
297,076
4
L
Terra
6,434
429
51
3
0
260,159
1
L
Neith
7,679
512
136
9
0
285,935
2
W
Arachne
7,208
481
61
4
0
358,084
0
L
Scylla
7,279
485
90
6
0
267,815
5
W
Jormungandr
9,236
616
130
9
0
277,697
0
W
Bacchus
8,152
543
39
3
0
312,085
2
W
Medusa
9,900
660
145
10
0
316,659
4
W
Anubis
9,726
648
160
11
0
286,088
0
L
Susano
6,897
460
100
7
0
337,143
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role