Player Matchup

Baba Yaga
Baba Yaga
H8ME_504
Baba Yaga
Level 76
God Stats
2W - 1L
1,786 SR
Queue Stats
301W - 296L
1,430 Elo+
Solo
Arachne
Arachne
LovelyMiss27415
Arachne
Level 77
God Stats
23W - 13L
1,564 SR
Queue Stats
339W - 341L
1,368 Elo+
Party 1
Amaterasu
Amaterasu
MetalDevil09
Amaterasu
Level 82
God Stats
6W - 10L
1,500 SR
Queue Stats
270W - 225L
1,364 Elo+
Party 1
Sol
Sol
PaceMaker777850
Sol
Level 88
God Stats
4W - 5L
1,290 SR
Queue Stats
462W - 480L
1,418 Elo+
Solo
Chaac
Chaac
nouni38
Chaac
Level 45
God Stats
3W - 6L
1,210 SR
Queue Stats
250W - 249L
1,316 Elo+
Solo
Team Averages
Level 74
1,470 SR
1,379 Elo+

VS

Team Averages
Level 72
1,509 SR
1,382 Elo+
King Arthur
King Arthur
Backyard Jit
King Arthur
Level 69
God Stats
4W - 5L
1,265 SR
Queue Stats
17W - 22L
1,233 Elo+
Party 2
Ix Chel
Ix Chel
HolyJosie
Ix Chel
Level 63
God Stats
17W - 8L
1,679 SR
Queue Stats
136W - 101L
1,509 Elo+
Solo
Neith
Neith
MicMak_98
Neith
Level 106
God Stats
42W - 40L
1,491 SR
Queue Stats
501W - 483L
1,442 Elo+
Solo
Bacchus
Bacchus
NFZSWAG
Bacchus
Level 63
God Stats
13W - 6L
1,611 SR
Queue Stats
38W - 34L
1,424 Elo+
Solo
Nemesis
Nemesis
ToasterBath49
Nemesis
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,304 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
H8ME_504
Baba Yaga
10
0 / 4 / 0
6,419
428
3,540
7,376
2,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
0 / 4 / 0
6,775
452
2,195
13,041
4,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Amaterasu
MetalDevil09
Amaterasu
12
2 / 3 / 0
7,264
484
8,307
18,015
8,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

4
0 / 3 / 0
4,799
320
832
2,377
451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
nouni38
Chaac
13
0 / 3 / 0
6,744
450
4,866
10,675
9,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Backyard Jit
King Arthur
13
1 / 2 / 3
7,649
510
9,916
12,620
10,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
HolyJosie
Ix Chel
15
7 / 0 / 2
8,986
599
9,566
5,930
2,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
MicMak_98
Neith
13
4 / 0 / 2
8,107
540
7,353
8,022
2,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
NFZSWAG
Bacchus
12
0 / 0 / 6
8,109
541
3,682
7,704
7,145
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Nemesis
14
5 / 0 / 3
8,159
544
5,709
8,266
3,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
33
2
Kills
17
17
Deaths
2
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Backyard Jit
King Arthur
1
2
3
1.25
L
Baba Yaga
H8ME_504
Baba Yaga
0
4
0
0
W
Ix Chel
HolyJosie
Ix Chel
7
0
2
8
L
0
4
0
0
L
Amaterasu
MetalDevil09
Amaterasu
2
3
0
0.67
W
Neith
MicMak_98
Neith
4
0
2
5
W
Bacchus
NFZSWAG
Bacchus
0
0
6
3
L
0
3
0
0
W
Nemesis
5
0
3
6.5
L
Chaac
nouni38
Chaac
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,740
Damage
36,226
51,484
Taken
42,542
24,706
Mitigated
26,465
14,940
Healing
12,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Backyard Jit
King Arthur
9,916
1,839
0
2,000
12,620
10,814
110
0
12,620
141
39,654
L
Baba Yaga
H8ME_504
Baba Yaga
3,540
155
0
2,887
7,376
2,274
0
4,297
2,522
36,250
1,237
W
Ix Chel
HolyJosie
Ix Chel
9,566
952
843
3,248
5,930
2,077
616
2,389
3,541
53,110
0
L
2,195
1,237
60
1,940
13,041
4,704
0
4,135
8,674
0
49,452
L
Amaterasu
MetalDevil09
Amaterasu
8,307
5,178
0
6,297
18,015
8,073
0
698
17,317
0
40,904
W
Neith
MicMak_98
Neith
7,353
2,546
0
3,075
8,022
2,963
1,057
357
7,260
0
61,169
W
Bacchus
NFZSWAG
Bacchus
3,682
516
0
2,886
7,704
7,145
124
396
6,941
25,450
0
L
832
425
0
463
2,377
451
0
762
1,615
6,727
1,514
W
Nemesis
5,709
1,963
0
788
8,266
3,466
0
1,100
7,166
0
49,254
L
Chaac
nouni38
Chaac
4,866
189
0
3,293
10,675
9,204
0
2,617
8,018
0
41,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,001
Gold Earned
41,010
293
Minions Killed
390
0
Camps Cleared
0
1,275,744
Distance Traveled
1,555,805
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,649
510
58
4
0
273,483
0
L
Baba Yaga
6,419
428
67
4
0
257,402
2
W
Ix Chel
8,986
599
114
8
0
303,643
8
L
Arachne
6,775
452
81
5
0
352,486
0
L
Amaterasu
7,264
484
65
4
0
304,008
0
W
Neith
8,107
540
106
7
0
282,972
0
W
Bacchus
8,109
541
37
2
0
311,707
0
L
Sol
4,799
320
16
1
0
74,559
0
W
Nemesis
8,159
544
75
5
0
384,000
0
L
Chaac
6,744
450
64
4
0
287,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role