Player Matchup

Anubis
Anubis
Frankley05
Anubis
Level 28
God Stats
2W - 2L
1,259 SR
Queue Stats
4W - 2L
1,477 Elo+
Party 1
Cthulhu
Cthulhu
Nameless4626
Cthulhu
Level 8
God Stats
2W - 0L
1,269 SR
Queue Stats
3W - 5L
1,428 Elo+
Party 2
Surtr
Surtr
deathwish_cole
Surtr
Level 49
God Stats
8W - 10L
1,329 SR
Queue Stats
241W - 264L
1,331 Elo+
Solo
Arachne
Arachne
dvegas90812
Arachne
Level 56
God Stats
6W - 1L
1,646 SR
Queue Stats
14W - 6L
1,581 Elo+
Party 1
Cernunnos
Cernunnos
suprem0_bender
Cernunnos
Level 46
God Stats
1W - 1L
1,280 SR
Queue Stats
3W - 5L
1,428 Elo+
Party 2
Team Averages
Level 37
1,357 SR
1,449 Elo+

VS

Team Averages
Level 39
1,527 SR
1,364 Elo+
Aphrodite
Aphrodite
AnjirShaku
Aphrodite
Level 65
God Stats
1W - 1L
1,760 SR
Queue Stats
8W - 8L
1,421 Elo+
Party 3
Poseidon
Poseidon
Das Kraken3958
Poseidon
Level 43
God Stats
83W - 62L
1,509 SR
Queue Stats
142W - 129L
1,426 Elo+
Solo
Kali
Kali
Hollozie
Kali
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 92L
1,460 Elo+
Solo
Fenrir
Fenrir
Luxy101
Fenrir
Level 8
God Stats
0W - 2L
1,367 SR
Queue Stats
3W - 6L
1,097 Elo+
Party 3
Neith
Neith
acrghost
Neith
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Frankley05
Anubis
14
7 / 6 / 1
9,722
608
9,055
9,005
3,610
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
Nameless4626
Cthulhu
11
2 / 3 / 6
7,941
496
7,948
15,343
9,435
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
7 / 3 / 3
9,790
612
5,386
15,167
9,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Arachne
dvegas90812
Arachne
13
3 / 2 / 5
8,242
515
10,678
11,708
3,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
suprem0_bender
Cernunnos
13
4 / 2 / 1
8,031
502
4,829
6,120
2,128
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AnjirShaku
Aphrodite
10
1 / 4 / 5
6,962
435
6,168
12,714
5,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Poseidon
16
8 / 3 / 3
10,076
630
12,290
11,285
4,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Kali
14
5 / 3 / 5
8,647
540
10,693
14,404
5,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Luxy101
Fenrir
10
1 / 10 / 2
7,254
453
4,878
10,901
4,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
acrghost
Neith
8
1 / 3 / 0
5,841
365
2,370
5,559
1,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
31
23
Kills
16
16
Deaths
23
16
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
AnjirShaku
Aphrodite
1
4
5
0.88
L
Poseidon
8
3
3
3.17
W
Anubis
Frankley05
Anubis
7
6
1
1.25
L
Kali
5
3
5
2.5
L
Fenrir
Luxy101
Fenrir
1
10
2
0.2
W
Cthulhu
Nameless4626
Cthulhu
2
3
6
1.67
L
Neith
acrghost
Neith
1
3
0
0.33
W
7
3
3
2.83
W
Arachne
dvegas90812
Arachne
3
2
5
2.75
W
Cernunnos
suprem0_bender
Cernunnos
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,896
Damage
36,399
57,343
Taken
54,863
28,958
Mitigated
20,856
14,947
Healing
17,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
AnjirShaku
Aphrodite
6,168
851
3,110
5,943
12,714
5,584
165
4,792
7,922
21,401
509
L
Poseidon
12,290
1,614
0
1,041
11,285
4,046
1,179
3,751
7,534
90,759
0
W
Anubis
Frankley05
Anubis
9,055
270
145
1,816
9,005
3,610
762
3,536
5,129
46,672
1,154
L
Kali
10,693
6,565
0
5,214
14,404
5,418
0
3,140
11,264
0
48,080
L
Fenrir
Luxy101
Fenrir
4,878
831
0
845
10,901
4,302
308
3,016
7,885
0
20,097
W
Cthulhu
Nameless4626
Cthulhu
7,948
631
1,333
3,087
15,343
9,435
95
5,705
9,464
23,069
0
L
Neith
acrghost
Neith
2,370
790
0
908
5,559
1,506
0
2,400
3,159
0
14,153
W
5,386
1,604
0
3,573
15,167
9,901
84
5,006
9,801
2,294
63,323
W
Arachne
dvegas90812
Arachne
10,678
8,196
0
3,222
11,708
3,884
0
2,555
8,800
0
62,163
W
Cernunnos
suprem0_bender
Cernunnos
4,829
818
0
1,771
6,120
2,128
70
969
5,151
0
45,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,726
Gold Earned
38,780
365
Minions Killed
341
0
Camps Cleared
0
1,512,203
Distance Traveled
1,425,110
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,962
435
47
3
0
306,201
0
L
Poseidon
10,076
630
171
11
0
348,792
0
W
Anubis
9,722
608
77
5
0
266,186
0
L
Kali
8,647
540
65
4
0
372,110
0
L
Fenrir
7,254
453
34
2
0
289,605
0
W
Cthulhu
7,941
496
32
2
0
311,528
0
L
Neith
5,841
365
24
2
0
108,402
0
W
Surtr
9,790
612
95
6
0
307,853
0
W
Arachne
8,242
515
89
6
0
320,515
0
W
Cernunnos
8,031
502
72
5
0
306,121
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role