Player Matchup

Nu Wa
Nu Wa
Arcaider
Nu Wa
Level 210
God Stats
10W - 3L
1,654 SR
Queue Stats
191W - 182L
1,531 Elo+
Party 3
Pele
Pele
FerGon59
Pele
Level 168
God Stats
2W - 1L
1,849 SR
Queue Stats
148W - 128L
1,538 Elo+
Party 3
Ymir
Ymir
TheEMari
Ymir
Level 122
God Stats
9W - 4L
1,548 SR
Queue Stats
33W - 31L
1,475 Elo+
Party 1
Medusa
Medusa
Zerske
Medusa
Level 66
God Stats
1W - 1L
1,204 SR
Queue Stats
28W - 23L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
cMarrk
Gilgamesh
Level 102
God Stats
10W - 10L
1,350 SR
Queue Stats
45W - 44L
1,439 Elo+
Party 1
Team Averages
Level 134
1,521 SR
1,496 Elo+

VS

Team Averages
Level 127
1,517 SR
1,544 Elo+
King Arthur
King Arthur
 
King Arthur
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Chimichurri2112
Bacchus
Level 155
God Stats
10W - 6L
1,884 SR
Queue Stats
347W - 329L
1,553 Elo+
Solo
Xbalanque
Xbalanque
FonoFighter
Xbalanque
Level 158
God Stats
5W - 6L
1,475 SR
Queue Stats
21W - 13L
1,624 Elo+
Solo
Hel
Hel
HELLSTORMFENIX
Hel
Level 126
God Stats
0W - 3L
1,228 SR
Queue Stats
196W - 184L
1,544 Elo+
Party 2
Hera
Hera
TTMACUTINO
Hera
Level 129
God Stats
1W - 4L
1,500 SR
Queue Stats
248W - 237L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Arcaider
Nu Wa
9
0 / 1 / 4
4,783
683
2,145
1,481
349
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Pele
9
9 / 1 / 0
5,583
798
3,306
5,734
1,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ymir
7
0 / 0 / 3
4,292
613
885
5,192
2,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
Zerske
Medusa
8
2 / 0 / 2
4,424
632
4,157
3,494
948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Gilgamesh
cMarrk
Gilgamesh
10
0 / 0 / 2
5,251
750
1,958
4,482
1,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
6
0 / 3 / 1
3,858
551
2,435
5,205
2,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

6
1 / 3 / 1
4,052
579
1,497
4,861
2,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Xbalanque
FonoFighter
Xbalanque
5
0 / 1 / 0
3,398
485
3,814
3,718
774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 3 / 0
3,516
502
581
3,866
638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

8
1 / 1 / 0
4,592
656
1,377
2,413
497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
11
Kills
2
2
Deaths
11
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
3
1
0.17
W
Nu Wa
Arcaider
Nu Wa
0
1
4
2
L
1
3
1
0.5
W
Pele
9
1
0
9
L
Xbalanque
FonoFighter
Xbalanque
0
1
0
0
L
0
3
0
0
L
1
1
0
1
W
Ymir
0
0
3
1.5
W
Medusa
Zerske
Medusa
2
0
2
3
W
Gilgamesh
cMarrk
Gilgamesh
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,451
Damage
9,704
20,383
Taken
20,063
7,671
Mitigated
6,367
5,141
Healing
5,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,435
425
0
816
5,205
2,362
0
222
4,730
0
14,629
W
Nu Wa
Arcaider
Nu Wa
2,145
368
0
491
1,481
349
0
494
945
28,766
494
L
1,497
285
0
1,519
4,861
2,096
0
1,033
3,828
17,247
0
W
Pele
3,306
864
0
1,002
5,734
1,792
0
1,111
4,543
0
26,251
L
Xbalanque
FonoFighter
Xbalanque
3,814
774
0
632
3,718
774
0
479
3,239
0
13,033
L
581
84
595
1,050
3,866
638
0
474
3,392
12,885
0
L
1,377
324
0
711
2,413
497
0
789
1,624
25,077
0
W
Ymir
885
394
0
1,508
5,192
2,646
0
1,010
4,155
11,756
0
W
Medusa
Zerske
Medusa
4,157
1,584
0
944
3,494
948
0
538
2,803
0
30,022
W
Gilgamesh
cMarrk
Gilgamesh
1,958
513
0
1,196
4,482
1,936
0
0
4,482
0
27,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,333
Gold Earned
19,416
222
Minions Killed
179
0
Camps Cleared
0
753,049
Distance Traveled
648,811
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
3,858
551
27
4
0
97,660
0
W
Nu Wa
4,783
683
57
8
0
134,080
0
L
Bacchus
4,052
579
35
5
0
144,637
0
W
Pele
5,583
798
46
7
0
188,067
1
L
Xbalanque
3,398
485
30
4
0
119,415
0
L
Hel
3,516
502
21
3
0
135,441
0
L
Hera
4,592
656
66
9
0
151,658
0
W
Ymir
4,292
613
22
3
0
141,668
0
W
Medusa
4,424
632
40
6
0
133,211
0
W
Gilgamesh
5,251
750
57
8
0
156,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role