Player Matchup

Cliodhna
Cliodhna
K0dlegend
Cliodhna
Level 65
God Stats
10W - 11L
1,465 SR
Queue Stats
52W - 53L
1,403 Elo+
Party 1
Chang'e
Chang'e
LuiBornReady
Chang'e
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 62L
1,440 Elo+
Party 1
Sol
Sol
o Dyms
Sol
Level 68
God Stats
13W - 11L
1,547 SR
Queue Stats
46W - 45L
1,400 Elo+
Party 1
Cthulhu
Cthulhu
runaway_erik
Cthulhu
Level 100
God Stats
79W - 51L
1,652 SR
Queue Stats
461W - 443L
1,487 Elo+
Solo
Sobek
Sobek
xKapx
Sobek
Level 85
God Stats
2W - 0L
1,511 SR
Queue Stats
36W - 46L
1,386 Elo+
Party 1
Team Averages
Level 81
1,535 SR
1,423 Elo+

VS

Team Averages
Level 64
1,486 SR
1,382 Elo+
Anubis
Anubis
Crazy85000
Anubis
Level 65
God Stats
193W - 150L
1,585 SR
Queue Stats
413W - 418L
1,461 Elo+
Solo
Thanatos
Thanatos
GenuineBuffalo
Thanatos
Level 95
God Stats
20W - 15L
1,584 SR
Queue Stats
201W - 195L
1,360 Elo+
Party 2
Cthulhu
Cthulhu
Revolver1122
Cthulhu
Level 29
God Stats
46W - 56L
1,423 SR
Queue Stats
63W - 76L
1,372 Elo+
Party 2
Nike
Nike
black_pheniox
Nike
Level 106
God Stats
5W - 5L
1,492 SR
Queue Stats
81W - 81L
1,399 Elo+
Solo
Medusa
Medusa
rsingh11791
Medusa
Level 25
God Stats
0W - 2L
1,345 SR
Queue Stats
53W - 73L
1,317 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
K0dlegend
Cliodhna
15
6 / 2 / 6
9,003
530
7,846
10,743
3,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Chang'e
LuiBornReady
Chang'e
16
4 / 1 / 5
9,232
543
7,187
9,019
2,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sol
o Dyms
Sol
14
1 / 5 / 0
8,123
478
5,295
9,710
2,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
runaway_erik
Cthulhu
16
8 / 5 / 7
10,803
635
17,365
18,272
13,414
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
xKapx
Sobek
11
0 / 3 / 5
7,595
447
2,792
15,846
11,315
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Crazy85000
Anubis
16
6 / 1 / 3
9,636
567
10,228
9,431
4,826
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Thanatos
17
8 / 4 / 4
9,980
587
11,002
17,904
6,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cthulhu
Revolver1122
Cthulhu
13
0 / 3 / 7
8,192
482
7,540
14,795
9,870
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 7 / 2
6,906
406
3,525
10,566
6,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
13
1 / 5 / 6
7,395
435
10,345
13,498
4,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
38
19
Kills
16
16
Deaths
20
23
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Anubis
Crazy85000
Anubis
6
1
3
7.5
L
Thanatos
8
4
4
2.5
W
Cliodhna
K0dlegend
Cliodhna
6
2
6
4.5
W
Chang'e
LuiBornReady
Chang'e
4
1
5
6.5
L
Cthulhu
Revolver1122
Cthulhu
0
3
7
1.17
L
1
7
2
0.29
W
Sol
o Dyms
Sol
1
5
0
0.2
L
Medusa
1
5
6
0.8
W
Cthulhu
runaway_erik
Cthulhu
8
5
7
2.3
W
Sobek
xKapx
Sobek
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,485
Damage
42,640
63,590
Taken
66,194
32,472
Mitigated
32,625
20,613
Healing
27,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Crazy85000
Anubis
10,228
594
0
5,061
9,431
4,826
475
4,591
4,694
74,011
996
L
Thanatos
11,002
2,578
0
13,453
17,904
6,778
396
8,621
9,087
0
62,213
W
Cliodhna
K0dlegend
Cliodhna
7,846
605
0
4,256
10,743
3,355
68
2,339
8,404
0
46,588
W
Chang'e
LuiBornReady
Chang'e
7,187
1,143
1,120
3,434
9,019
2,273
956
2,077
6,942
44,622
4,704
L
Cthulhu
Revolver1122
Cthulhu
7,540
220
1,728
4,175
14,795
9,870
58
6,662
7,931
37,102
0
L
3,525
797
0
1,324
10,566
6,308
0
5,330
5,236
0
32,407
W
Sol
o Dyms
Sol
5,295
742
0
2,358
9,710
2,115
1,158
5,039
4,671
52,000
6,010
L
Medusa
10,345
5,068
0
1,314
13,498
4,843
0
5,671
7,733
0
41,253
W
Cthulhu
runaway_erik
Cthulhu
17,365
1,442
216
4,231
18,272
13,414
0
4,515
13,757
72,595
3,783
W
Sobek
xKapx
Sobek
2,792
309
0
4,998
15,846
11,315
197
3,691
12,155
16,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,756
Gold Earned
42,109
388
Minions Killed
363
0
Camps Cleared
0
1,687,286
Distance Traveled
1,539,559
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,636
567
112
7
0
342,725
6
L
Thanatos
9,980
587
107
6
0
353,118
0
W
Cliodhna
9,003
530
73
4
0
404,955
6
W
Chang'e
9,232
543
84
5
0
312,371
0
L
Cthulhu
8,192
482
35
2
0
323,581
0
L
Nike
6,906
406
42
2
0
184,619
0
W
Sol
8,123
478
97
6
0
327,370
4
L
Medusa
7,395
435
67
4
0
335,516
0
W
Cthulhu
10,803
635
105
6
0
302,841
0
W
Sobek
7,595
447
29
2
0
339,749
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role