Player Matchup

Apollo
Apollo
Iron148Wolf
Apollo
Level 118
God Stats
3W - 2L
1,650 SR
Queue Stats
132W - 116L
1,608 Elo+
Party 3
Chang'e
Chang'e
LenchoRm
Chang'e
Level 167
God Stats
5W - 5L
1,688 SR
Queue Stats
84W - 77L
1,559 Elo+
Party 3
Anubis
Anubis
SpaceMT
Anubis
Level 98
God Stats
6W - 9L
1,270 SR
Queue Stats
256W - 238L
1,558 Elo+
Party 4
Fenrir
Fenrir
SpclFranck
Fenrir
Level 146
God Stats
3W - 4L
1,485 SR
Queue Stats
102W - 97L
1,513 Elo+
Party 3
Sobek
Sobek
Verum Diablo
Sobek
Level 107
God Stats
16W - 12L
1,594 SR
Queue Stats
335W - 326L
1,539 Elo+
Party 4
Team Averages
Level 127
1,537 SR
1,556 Elo+

VS

Team Averages
Level 150
1,551 SR
1,531 Elo+
Hachiman
Hachiman
BabbaBananas
Hachiman
Level 158
God Stats
25W - 32L
1,503 SR
Queue Stats
413W - 398L
1,554 Elo+
Party 2
Lancelot
Lancelot
Cappybarra
Lancelot
Level 151
God Stats
17W - 7L
1,740 SR
Queue Stats
86W - 69L
1,605 Elo+
Party 1
Agni
Agni
Javalex343
Agni
Level 126
God Stats
9W - 12L
1,510 SR
Queue Stats
197W - 197L
1,492 Elo+
Solo
Mulan
Mulan
PtolemyCaesar
Mulan
Level 159
God Stats
11W - 4L
1,524 SR
Queue Stats
114W - 126L
1,475 Elo+
Party 1
Sylvanus
Sylvanus
Puppi Chow
Sylvanus
Level 155
God Stats
48W - 52L
1,475 SR
Queue Stats
271W - 271L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
10
0 / 2 / 0
5,374
537
3,486
6,002
1,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
LenchoRm
Chang'e
10
1 / 5 / 1
5,697
570
3,521
10,678
2,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Anubis
SpaceMT
Anubis
10
1 / 6 / 1
5,762
576
3,026
9,044
3,683
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
SpclFranck
Fenrir
11
4 / 4 / 0
6,112
611
3,419
8,843
3,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 2 / 0
5,348
535
3,714
10,051
6,115
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BabbaBananas
Hachiman
12
1 / 0 / 1
6,054
605
5,665
5,325
1,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
Cappybarra
Lancelot
14
13 / 0 / 0
7,784
778
8,631
6,036
2,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 2 / 5
6,104
610
5,474
4,666
719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

12
4 / 4 / 3
7,188
719
10,141
11,337
6,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
Puppi Chow
Sylvanus
9
0 / 0 / 6
5,812
581
2,387
7,513
3,553
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
6
Kills
19
19
Deaths
6
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hachiman
BabbaBananas
Hachiman
1
0
1
1.5
W
Lancelot
Cappybarra
Lancelot
13
0
0
13
L
Apollo
0
2
0
0
W
1
2
5
1.75
L
Chang'e
LenchoRm
Chang'e
1
5
1
0.3
W
4
4
3
1.38
W
Sylvanus
Puppi Chow
Sylvanus
0
0
6
3
L
Anubis
SpaceMT
Anubis
1
6
1
0.25
L
Fenrir
SpclFranck
Fenrir
4
4
0
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,166
Damage
32,298
44,618
Taken
34,877
17,302
Mitigated
15,369
13,085
Healing
16,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
BabbaBananas
Hachiman
5,665
3,653
0
1,974
5,325
1,675
0
1,276
4,049
0
50,875
W
Lancelot
Cappybarra
Lancelot
8,631
2,185
0
3,565
6,036
2,564
0
656
5,380
0
50,217
L
Apollo
3,486
1,997
0
1,692
6,002
1,463
0
538
5,464
0
47,186
W
5,474
677
0
440
4,666
719
0
2,174
2,492
37,940
876
L
Chang'e
LenchoRm
Chang'e
3,521
198
0
4,562
10,678
2,458
0
0
10,678
27,356
667
W
10,141
1,585
0
4,364
11,337
6,858
0
3,313
8,024
0
50,355
W
Sylvanus
Puppi Chow
Sylvanus
2,387
804
2,347
3,605
7,513
3,553
0
2,161
5,352
17,238
0
L
Anubis
SpaceMT
Anubis
3,026
220
0
2,200
9,044
3,683
0
3,816
5,075
37,664
1,015
L
Fenrir
SpclFranck
Fenrir
3,419
825
0
1,353
8,843
3,583
0
978
7,865
0
38,923
L
3,714
368
0
3,278
10,051
6,115
0
2,376
7,675
20,027
1,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,293
Gold Earned
32,942
329
Minions Killed
363
0
Camps Cleared
0
1,036,952
Distance Traveled
1,073,744
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,054
605
97
10
0
193,129
0
W
Lancelot
7,784
778
83
8
0
273,598
0
L
Apollo
5,374
537
91
9
0
210,215
2
W
Agni
6,104
610
81
8
0
186,880
0
L
Chang'e
5,697
570
60
6
0
199,392
2
W
Mulan
7,188
719
82
8
0
212,588
0
W
Sylvanus
5,812
581
20
2
0
207,549
6
L
Anubis
5,762
576
78
8
0
181,936
1
L
Fenrir
6,112
611
68
7
0
225,296
2
L
Sobek
5,348
535
32
3
0
220,113
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role