Player Matchup

Artemis
Artemis
Silver III
 
Artemis
Silver III
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver IV
Aether_lZombie
Anhur
Silver IV
Level 101
God Stats
2W - 4L
1,283 SR
Queue Stats
118W - 136L
560 MMR
Solo
Nu Wa
Nu Wa
Silver III
AweInDeath13
Nu Wa
Silver III
Level 156
God Stats
21W - 13L
1,608 SR
Queue Stats
78W - 99L
958 MMR
Solo
Lancelot
Lancelot
Silver V
Stink Mahu
Lancelot
Silver V
Level 126
God Stats
1W - 2L
1,499 SR
Queue Stats
68W - 93L
844 MMR
Solo
Bacchus
Bacchus
Silver III
UPineapple
Bacchus
Silver III
Level 146
God Stats
5W - 3L
1,561 SR
Queue Stats
153W - 175L
797 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 129
1,490 SR
932 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 105
1,414 SR
813 MMR
Set
Set
Silver III
ELVER000
Set
Silver III
Level 68
God Stats
22W - 27L
1,314 SR
Queue Stats
187W - 187L
786 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
GivemDaWeiner
Zhong Kui
Silver I
Level 151
God Stats
39W - 38L
1,510 SR
Queue Stats
292W - 321L
1,289 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver III
ItWhenItGerg
Ah Muzen Cab
Silver III
Level 69
God Stats
0W - 3L
1,298 SR
Queue Stats
64W - 89L
870 MMR
Solo
Poseidon
Poseidon
Bronze I
elnene88abg
Poseidon
Bronze I
Level 82
God Stats
23W - 32L
1,372 SR
Queue Stats
113W - 160L
443 MMR
Solo
Jormungandr
Jormungandr
Silver IV
nicodemusj
Jormungandr
Silver IV
Level 154
God Stats
3W - 6L
1,575 SR
Queue Stats
138W - 163L
678 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
17
3 / 4 / 4
10,961
609
7,980
11,991
4,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

16
3 / 4 / 3
9,556
531
5,843
12,208
3,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 1 / 2
10,838
602
15,710
4,222
1,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
Stink Mahu
Lancelot
18
6 / 2 / 3
10,717
595
10,237
14,135
7,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Bacchus
UPineapple
Bacchus
15
1 / 0 / 8
8,810
489
8,153
12,981
12,212
Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
SurtrAthenaThanatosCthulhu

VS

Bans
MulanBastetAwilixSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 2
9,512
528
4,145
14,656
5,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Zhong Kui
GivemDaWeiner
Zhong Kui
14
2 / 3 / 2
8,799
489
9,400
16,003
9,195
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ah Muzen Cab
ItWhenItGerg
Ah Muzen Cab
6
0 / 2 / 1
6,143
341
2,475
4,589
752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
elnene88abg
Poseidon
16
1 / 6 / 3
9,716
540
7,715
13,066
6,751
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Jormungandr
nicodemusj
Jormungandr
14
3 / 2 / 3
9,363
520
9,143
17,175
12,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
16
Kills
11
11
Deaths
16
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
4
4
1.25
W
3
4
3
1.13
W
3
1
2
4
L
5
3
2
2
L
Zhong Kui
GivemDaWeiner
Zhong Kui
2
3
2
1
L
Ah Muzen Cab
ItWhenItGerg
Ah Muzen Cab
0
2
1
0.25
W
Lancelot
Stink Mahu
Lancelot
6
2
3
3.75
W
Bacchus
UPineapple
Bacchus
1
0
8
5
L
Poseidon
elnene88abg
Poseidon
1
6
3
0.42
L
Jormungandr
nicodemusj
Jormungandr
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,923
Damage
32,878
55,537
Taken
65,489
28,683
Mitigated
34,843
11,416
Healing
16,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
7,980
2,640
0
2,805
11,991
4,107
1,992
6,404
5,587
0
77,488
W
5,843
3,120
0
3,390
12,208
3,798
5,766
6,100
6,108
0
81,645
W
15,710
5,213
0
540
4,222
1,285
978
2,405
1,817
83,342
1,516
L
4,145
1,891
0
5,707
14,656
5,627
0
2,482
12,104
0
62,154
L
Zhong Kui
GivemDaWeiner
Zhong Kui
9,400
208
0
5,051
16,003
9,195
0
9,178
6,641
67,498
1,958
L
Ah Muzen Cab
ItWhenItGerg
Ah Muzen Cab
2,475
795
0
240
4,589
752
0
2,127
2,364
0
16,291
W
Lancelot
Stink Mahu
Lancelot
10,237
1,541
0
770
14,135
7,281
396
6,891
7,244
0
81,594
W
Bacchus
UPineapple
Bacchus
8,153
712
0
3,911
12,981
12,212
237
3,954
9,027
29,852
1,138
L
Poseidon
elnene88abg
Poseidon
7,715
458
0
4,059
13,066
6,751
619
3,719
9,311
76,648
823
L
Jormungandr
nicodemusj
Jormungandr
9,143
1,426
0
1,365
17,175
12,518
621
5,269
11,483
46,592
2,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,882
Gold Earned
43,533
539
Minions Killed
474
0
Camps Cleared
0
1,818,174
Distance Traveled
1,415,111
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,961
609
125
7
0
309,471
0
W
Anhur
9,556
531
117
7
0
326,709
0
W
Nu Wa
10,838
602
133
7
0
357,888
2
L
Set
9,512
528
112
6
0
320,718
0
L
Zhong Kui
8,799
489
130
7
0
315,205
0
L
Ah Muzen Cab
6,143
341
19
1
0
96,268
0
W
Lancelot
10,717
595
111
6
0
454,422
0
W
Bacchus
8,810
489
53
3
0
369,684
4
L
Poseidon
9,716
540
127
7
0
318,617
0
L
Jormungandr
9,363
520
86
5
0
364,303
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role