Player Matchup

The Morrigan
The Morrigan
BTPaladin
The Morrigan
Level 124
God Stats
2W - 1L
1,600 SR
Queue Stats
128W - 136L
1,457 Elo+
Party 2
Arachne
Arachne
CiakilledJFK203
Arachne
Level 43
God Stats
4W - 6L
1,366 SR
Queue Stats
79W - 86L
1,419 Elo+
Party 2
Tyr
Tyr
Fluctl1ght
Tyr
Level 133
God Stats
2W - 0L
1,247 SR
Queue Stats
11W - 14L
1,306 Elo+
Solo
Skadi
Skadi
Hun Runner
Skadi
Level 62
God Stats
1W - 3L
1,281 SR
Queue Stats
56W - 72L
1,436 Elo+
Party 2
Cthulhu
Cthulhu
p333q
Cthulhu
Level 109
God Stats
19W - 16L
1,496 SR
Queue Stats
72W - 98L
1,381 Elo+
Party 2
Team Averages
Level 94
1,398 SR
1,399 Elo+

VS

Team Averages
Level 112
1,602 SR
1,469 Elo+
Sol
Sol
RippedPants3349
Sol
Level 110
God Stats
13W - 11L
1,610 SR
Queue Stats
115W - 134L
1,478 Elo+
Solo
He Bo
He Bo
SkinBoosterPlz
He Bo
Level 87
God Stats
2W - 4L
1,527 SR
Queue Stats
132W - 139L
1,457 Elo+
Solo
Achilles
Achilles
fightrflight
Achilles
Level 85
God Stats
6W - 8L
1,550 SR
Queue Stats
217W - 220L
1,420 Elo+
Party 1
Bacchus
Bacchus
gurrmonster
Bacchus
Level 136
God Stats
17W - 17L
1,524 SR
Queue Stats
288W - 270L
1,513 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
lubsapotomus
Ah Muzen Cab
Level 141
God Stats
1W - 1L
1,798 SR
Queue Stats
132W - 147L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
BTPaladin
The Morrigan
11
3 / 2 / 2
6,142
558
4,204
4,828
1,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 2 / 3
5,710
519
2,550
7,317
2,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

11
1 / 0 / 1
6,414
583
2,558
4,047
2,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
10
2 / 2 / 0
6,062
551
4,523
4,244
1,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cthulhu
p333q
Cthulhu
10
0 / 3 / 2
5,944
540
3,903
8,151
5,293
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 2
6,213
565
5,306
7,062
1,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
1 / 2 / 4
5,111
465
3,230
5,845
1,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
fightrflight
Achilles
12
0 / 1 / 0
6,205
564
896
6,228
4,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
gurrmonster
Bacchus
9
2 / 2 / 6
5,994
545
3,889
8,459
6,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Muzen Cab
lubsapotomus
Ah Muzen Cab
12
3 / 1 / 2
6,720
611
3,725
4,987
1,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
7
Kills
9
9
Deaths
7
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
BTPaladin
The Morrigan
3
2
2
2
W
1
2
3
1.25
W
1
0
1
1.5
W
Skadi
2
2
0
1
L
3
1
2
4
L
1
2
4
1.5
L
Achilles
fightrflight
Achilles
0
1
0
0
L
Bacchus
gurrmonster
Bacchus
2
2
6
2.5
L
Ah Muzen Cab
lubsapotomus
Ah Muzen Cab
3
1
2
4
W
Cthulhu
p333q
Cthulhu
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,738
Damage
17,046
28,587
Taken
32,581
12,899
Mitigated
16,440
5,780
Healing
12,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
BTPaladin
The Morrigan
4,204
486
0
473
4,828
1,473
0
1,738
3,090
29,610
587
W
2,550
1,706
0
1,704
7,317
2,560
0
2,493
4,824
0
33,563
W
2,558
39
0
758
4,047
2,389
0
181
3,603
184
37,438
W
Skadi
4,523
1,211
0
430
4,244
1,184
654
2,702
1,542
0
26,554
L
5,306
2,568
0
3,451
7,062
1,884
0
2,158
4,904
40,227
0
L
3,230
98
0
2,860
5,845
1,378
0
741
5,062
23,810
0
L
Achilles
fightrflight
Achilles
896
44
0
2,352
6,228
4,990
0
0
6,228
0
35,855
L
Bacchus
gurrmonster
Bacchus
3,889
507
0
2,107
8,459
6,761
0
2,624
5,835
17,005
462
L
Ah Muzen Cab
lubsapotomus
Ah Muzen Cab
3,725
914
0
1,582
4,987
1,427
0
2,022
2,953
0
49,530
W
Cthulhu
p333q
Cthulhu
3,903
236
52
2,363
8,151
5,293
246
5,201
2,950
31,493
449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,272
Gold Earned
30,243
312
Minions Killed
303
0
Camps Cleared
0
1,151,346
Distance Traveled
1,029,767
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
6,142
558
70
6
0
233,717
0
W
Arachne
5,710
519
69
6
0
266,311
0
W
Tyr
6,414
583
79
7
0
198,232
0
W
Skadi
6,062
551
41
4
0
198,924
0
L
Sol
6,213
565
67
6
0
211,842
1
L
He Bo
5,111
465
45
4
0
166,906
0
L
Achilles
6,205
564
79
7
0
208,170
0
L
Bacchus
5,994
545
20
2
0
231,676
3
L
Ah Muzen Cab
6,720
611
92
8
0
211,173
3
W
Cthulhu
5,944
540
53
5
0
254,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role