Player Matchup

Khepri
Khepri
Clarker
Khepri
Level 59
God Stats
0W - 1L
1,275 SR
Queue Stats
117W - 119L
1,479 Elo+
Solo
Surtr
Surtr
Cooldrift7
Surtr
Level 21
God Stats
1W - 3L
1,415 SR
Queue Stats
2W - 6L
1,212 Elo+
Party 1
Merlin
Merlin
Heym4nniceshot
Merlin
Level 155
God Stats
2W - 2L
1,720 SR
Queue Stats
272W - 252L
1,456 Elo+
Solo
Charybdis
Charybdis
NateZombiehunter
Charybdis
Level 44
God Stats
8W - 9L
1,442 SR
Queue Stats
14W - 13L
1,462 Elo+
Party 1
Kali
Kali
TTK_Boo
Kali
Level 27
God Stats
2W - 3L
1,477 SR
Queue Stats
8W - 12L
1,380 Elo+
Party 1
Team Averages
Level 61
1,466 SR
1,398 Elo+

VS

Team Averages
Level 103
1,514 SR
1,447 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
KonPopis
Ishtar
Level 51
God Stats
16W - 16L
1,488 SR
Queue Stats
114W - 109L
1,400 Elo+
Party 2
Cthulhu
Cthulhu
RidnSolo1Dep
Cthulhu
Level 137
God Stats
53W - 41L
1,545 SR
Queue Stats
339W - 345L
1,420 Elo+
Solo
Zhong Kui
Zhong Kui
Soshan 713
Zhong Kui
Level 97
God Stats
3W - 2L
1,469 SR
Queue Stats
80W - 70L
1,457 Elo+
Party 2
Kali
Kali
kevingonzxlez666
Kali
Level 125
God Stats
46W - 36L
1,567 SR
Queue Stats
400W - 376L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Clarker
Khepri
6
0 / 2 / 0
3,865
483
1,734
8,286
2,841
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Surtr
7
0 / 4 / 0
4,047
506
1,921
5,433
2,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

8
0 / 0 / 0
4,463
558
2,702
3,329
899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charybdis
5
0 / 2 / 0
3,284
411
748
2,205
560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Kali
TTK_Boo
Kali
7
0 / 3 / 0
3,840
480
1,313
6,315
1,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
3 / 0 / 2
5,441
680
4,173
4,671
2,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ishtar
KonPopis
Ishtar
9
1 / 0 / 3
4,878
610
4,148
3,485
885
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
RidnSolo1Dep
Cthulhu
9
4 / 0 / 1
5,832
729
5,126
5,907
2,111
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zhong Kui
Soshan 713
Zhong Kui
9
0 / 0 / 1
5,021
628
1,332
3,619
2,340
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
1 / 0 / 0
4,856
607
578
5,909
1,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
16
0
Kills
9
11
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
0
2
4
L
Khepri
Clarker
Khepri
0
2
0
0
L
Surtr
0
4
0
0
L
0
0
0
0
W
Ishtar
KonPopis
Ishtar
1
0
3
2.5
L
Charybdis
0
2
0
0
W
Cthulhu
RidnSolo1Dep
Cthulhu
4
0
1
4.5
W
Zhong Kui
Soshan 713
Zhong Kui
0
0
1
0.5
L
Kali
TTK_Boo
Kali
0
3
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,418
Damage
15,357
25,568
Taken
23,591
8,350
Mitigated
9,208
7,421
Healing
11,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,173
675
0
2,336
4,671
2,236
475
122
4,239
0
28,402
L
Khepri
Clarker
Khepri
1,734
164
590
2,390
8,286
2,841
0
1,939
6,347
13,167
0
L
Surtr
1,921
641
0
1,150
5,433
2,201
0
0
5,096
211
15,149
L
2,702
65
0
1,250
3,329
899
0
1,632
1,697
27,587
0
W
Ishtar
KonPopis
Ishtar
4,148
2,987
134
1,339
3,485
885
725
517
2,968
0
26,365
L
Charybdis
748
477
0
0
2,205
560
0
960
1,245
0
6,515
W
Cthulhu
RidnSolo1Dep
Cthulhu
5,126
455
730
2,240
5,907
2,111
582
2,150
3,757
25,382
1,733
W
Zhong Kui
Soshan 713
Zhong Kui
1,332
38
41
2,086
3,619
2,340
660
1,608
2,011
25,985
705
L
Kali
TTK_Boo
Kali
1,313
503
0
2,041
6,315
1,849
0
1,702
4,495
0
13,314
W
578
153
0
2,875
5,909
1,636
390
161
5,748
0
28,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,499
Gold Earned
26,028
134
Minions Killed
238
0
Camps Cleared
0
698,659
Distance Traveled
776,366
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,441
680
53
7
0
160,832
0
L
Khepri
3,865
483
13
2
0
147,662
1
L
Surtr
4,047
506
30
4
0
160,202
0
L
Merlin
4,463
558
51
6
0
146,270
2
W
Ishtar
4,878
610
34
4
0
150,035
0
L
Charybdis
3,284
411
10
1
0
79,889
1
W
Cthulhu
5,832
729
50
6
0
159,903
3
W
Zhong Kui
5,021
628
47
6
0
155,045
0
L
Kali
3,840
480
30
4
0
164,636
0
W
Kali
4,856
607
54
7
0
150,551
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role