Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Mike_D_Marshall
Nemesis
Level 88
God Stats
18W - 22L
1,457 SR
Queue Stats
733W - 816L
1,516 Elo+
Solo
Chaac
Chaac
MrPinto97
Chaac
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
160W - 153L
1,539 Elo+
Party 3
Kukulkan
Kukulkan
W tyr O
Kukulkan
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,047 Elo+
Party 2
Bacchus
Bacchus
Wickedjester91
Bacchus
Level 115
God Stats
2W - 3L
1,552 SR
Queue Stats
172W - 164L
1,545 Elo+
Party 3
Team Averages
Level 110
1,502 SR
1,429 Elo+

VS

Team Averages
Level 82
1,682 SR
1,491 Elo+
Merlin
Merlin
Baka_Jon
Merlin
Level 129
God Stats
3W - 2L
1,786 SR
Queue Stats
308W - 343L
1,530 Elo+
Solo
Surtr
Surtr
GoodSizeBear
Surtr
Level 155
God Stats
1W - 1L
1,582 SR
Queue Stats
113W - 110L
1,584 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ManikvVv
Tsukuyomi
Level 41
God Stats
8W - 0L
1,900 SR
Queue Stats
219W - 197L
1,537 Elo+
Party 1
Chaac
Chaac
Omkner8645
Chaac
Level 29
God Stats
2W - 1L
1,522 SR
Queue Stats
22W - 29L
1,385 Elo+
Party 1
Discordia
Discordia
StoneBadger1271
Discordia
Level 57
God Stats
2W - 1L
1,619 SR
Queue Stats
8W - 10L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
1 / 3 / 2
6,675
668
3,859
4,487
1,315
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 3 / 6
7,989
799
4,638
14,590
6,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
MrPinto97
Chaac
13
1 / 4 / 8
7,294
729
5,702
9,415
8,974
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kukulkan
W tyr O
Kukulkan
14
3 / 5 / 5
8,240
824
10,186
8,714
3,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
4 / 2 / 4
8,059
806
7,601
9,367
10,520
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Baka_Jon
Merlin
16
3 / 3 / 4
9,019
902
8,662
7,495
3,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
6 / 4 / 6
8,679
868
8,627
14,594
11,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
ManikvVv
Tsukuyomi
15
5 / 3 / 5
8,828
883
10,855
7,836
3,574
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
15
1 / 1 / 10
8,982
898
7,741
7,460
8,990
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Discordia
StoneBadger1271
Discordia
13
2 / 1 / 8
8,023
802
6,433
5,023
1,925
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
50
11
Kills
17
17
Deaths
12
25
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
3
2
0.67
W
Merlin
Baka_Jon
Merlin
3
3
4
1.67
W
6
4
6
2.25
W
Tsukuyomi
ManikvVv
Tsukuyomi
5
3
5
2.5
L
2
3
6
1.67
L
Chaac
MrPinto97
Chaac
1
4
8
1.25
W
Chaac
1
1
10
6
W
Discordia
StoneBadger1271
Discordia
2
1
8
6
L
Kukulkan
W tyr O
Kukulkan
3
5
5
1.1
L
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,986
Damage
42,318
46,573
Taken
42,408
30,897
Mitigated
29,290
15,294
Healing
11,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,859
1,522
0
107
4,487
1,315
0
1,229
3,258
0
9,737
W
Merlin
Baka_Jon
Merlin
8,662
443
395
2,403
7,495
3,281
632
4,260
3,235
26,101
645
W
8,627
2,830
0
3,269
14,594
11,520
101
3,872
10,722
568
12,001
W
Tsukuyomi
ManikvVv
Tsukuyomi
10,855
2,458
424
807
7,836
3,574
89
3,161
4,675
0
26,610
L
4,638
225
596
6,342
14,590
6,776
0
3,201
11,389
0
16,501
L
Chaac
MrPinto97
Chaac
5,702
246
579
3,007
9,415
8,974
0
3,243
6,172
0
15,778
W
Chaac
7,741
233
293
3,306
7,460
8,990
213
3,217
4,243
0
14,782
W
Discordia
StoneBadger1271
Discordia
6,433
50
0
722
5,023
1,925
76
2,465
2,558
9,881
107
L
Kukulkan
W tyr O
Kukulkan
10,186
877
224
1,852
8,714
3,312
0
3,890
4,824
26,056
0
L
7,601
430
120
2,467
9,367
10,520
0
3,558
5,809
11,828
812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,257
Gold Earned
43,531
122
Minions Killed
118
0
Camps Cleared
0
857,130
Distance Traveled
1,012,255
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,675
668
14
1
0
131,081
0
W
Merlin
9,019
902
41
4
0
180,530
0
W
Surtr
8,679
868
4
0
0
193,622
0
W
Tsukuyomi
8,828
883
31
3
0
186,862
0
L
Nemesis
7,989
799
31
3
0
194,219
0
L
Chaac
7,294
729
22
2
0
178,948
0
W
Chaac
8,982
898
31
3
0
227,258
0
W
Discordia
8,023
802
11
1
0
223,983
0
L
Kukulkan
8,240
824
45
5
0
162,349
0
L
Bacchus
8,059
806
10
1
0
190,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role