Player Matchup

Eset
Eset
CoJonaz
Eset
Level 148
God Stats
3W - 1L
1,741 SR
Queue Stats
28W - 20L
1,597 Elo+
Party 2
Ymir
Ymir
Hendrrixxx
Ymir
Level 111
God Stats
1W - 0L
1,464 SR
Queue Stats
50W - 56L
1,473 Elo+
Solo
He Bo
He Bo
Moosê
He Bo
Level 126
God Stats
1W - 2L
1,205 SR
Queue Stats
113W - 111L
1,514 Elo+
Solo
Janus
Janus
Osment01
Janus
Level 127
God Stats
5W - 7L
1,605 SR
Queue Stats
57W - 70L
1,517 Elo+
Solo
Sylvanus
Sylvanus
StyClssy
Sylvanus
Level 25
God Stats
8W - 5L
1,869 SR
Queue Stats
16W - 14L
1,557 Elo+
Party 2
Team Averages
Level 107
1,577 SR
1,532 Elo+

VS

Team Averages
Level 124
1,600 SR
1,504 Elo+
Kukulkan
Kukulkan
DC_theKID
Kukulkan
Level 105
God Stats
0W - 1L
1,774 SR
Queue Stats
34W - 27L
1,465 Elo+
Party 1
Nemesis
Nemesis
MadsMester
Nemesis
Level 143
God Stats
2W - 4L
1,677 SR
Queue Stats
278W - 265L
1,496 Elo+
Solo
Bacchus
Bacchus
RAmember
Bacchus
Level 144
God Stats
0W - 3L
1,376 SR
Queue Stats
37W - 30L
1,473 Elo+
Party 1
Chronos
Chronos
RogueHunter858
Chronos
Level 72
God Stats
1W - 1L
1,565 SR
Queue Stats
13W - 16L
1,527 Elo+
Solo
Mulan
Mulan
Z06Adam
Mulan
Level 157
God Stats
5W - 3L
1,609 SR
Queue Stats
129W - 116L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
CoJonaz
Eset
16
6 / 2 / 5
9,942
994
10,182
8,060
4,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

14
3 / 1 / 4
8,644
864
8,650
9,511
8,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

He Bo
Moosê
He Bo
15
6 / 2 / 6
9,350
935
14,046
6,837
2,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
Osment01
Janus
15
2 / 0 / 10
9,210
921
8,836
4,266
1,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sylvanus
StyClssy
Sylvanus
13
0 / 1 / 9
8,646
865
3,415
8,445
7,519
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DC_theKID
Kukulkan
13
1 / 3 / 2
8,279
828
6,464
6,588
2,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
MadsMester
Nemesis
15
2 / 3 / 2
8,832
883
7,366
11,164
6,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bacchus
RAmember
Bacchus
14
1 / 2 / 4
8,758
876
5,602
11,887
11,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
0 / 5 / 3
8,174
817
5,296
9,741
2,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
Z06Adam
Mulan
14
2 / 4 / 2
8,641
864
6,024
13,635
12,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
19
17
Kills
6
6
Deaths
17
34
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Eset
CoJonaz
Eset
6
2
5
4.25
L
Kukulkan
DC_theKID
Kukulkan
1
3
2
0.67
W
3
1
4
5
L
Nemesis
MadsMester
Nemesis
2
3
2
1
W
He Bo
Moosê
He Bo
6
2
6
4.5
W
Janus
Osment01
Janus
2
0
10
7
L
Bacchus
RAmember
Bacchus
1
2
4
1.5
L
0
5
3
0.3
W
Sylvanus
StyClssy
Sylvanus
0
1
9
4.5
L
Mulan
Z06Adam
Mulan
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,129
Damage
30,752
37,119
Taken
53,015
23,931
Mitigated
35,175
13,437
Healing
9,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
CoJonaz
Eset
10,182
1,479
700
1,071
8,060
4,212
1,088
1,133
6,927
34,503
2,507
L
Kukulkan
DC_theKID
Kukulkan
6,464
413
88
283
6,588
2,113
0
4,813
1,329
26,292
0
W
8,650
1,208
0
1,299
9,511
8,007
0
5,146
4,365
16,532
0
L
Nemesis
MadsMester
Nemesis
7,366
636
0
2,591
11,164
6,654
0
7,991
1,794
0
18,030
W
He Bo
Moosê
He Bo
14,046
521
0
980
6,837
2,447
0
3,297
3,540
20,329
0
W
Janus
Osment01
Janus
8,836
337
0
324
4,266
1,746
0
2,562
1,704
32,667
443
L
Bacchus
RAmember
Bacchus
5,602
240
0
4,723
11,887
11,392
0
9,369
1,730
10,813
0
L
5,296
894
0
811
9,741
2,802
560
7,614
1,427
24,647
0
W
Sylvanus
StyClssy
Sylvanus
3,415
834
5,689
3,374
8,445
7,519
29
5,224
3,221
9,724
0
L
Mulan
Z06Adam
Mulan
6,024
740
0
1,295
13,635
12,214
0
11,139
1,807
0
15,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,792
Gold Earned
42,684
204
Minions Killed
181
0
Camps Cleared
0
936,154
Distance Traveled
972,279
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
9,942
994
79
8
0
160,060
0
L
Kukulkan
8,279
828
46
5
0
163,437
0
W
Ymir
8,644
864
23
2
0
188,357
0
L
Nemesis
8,832
883
39
4
0
216,463
0
W
He Bo
9,350
935
27
3
0
190,999
0
W
Janus
9,210
921
66
7
0
214,696
0
L
Bacchus
8,758
876
11
1
0
208,654
0
L
Chronos
8,174
817
53
5
0
193,015
0
W
Sylvanus
8,646
865
9
1
0
182,042
0
L
Mulan
8,641
864
32
3
0
190,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role