Player Matchup

Cerberus
Cerberus
Platinum II
Nick2258
Cerberus
Platinum II
Level 119
God Stats
6W - 5L
1,613 SR
Queue Stats
217W - 228L
1,885 MMR
Solo
Charon
Charon
Platinum V
Reynoldsss
Charon
Platinum V
Level 200
God Stats
2W - 2L
1,744 SR
Queue Stats
154W - 151L
1,890 MMR
Solo
Agni
Agni
Platinum III
RyzenMerlin
Agni
Platinum III
Level 158
God Stats
2W - 5L
1,655 SR
Queue Stats
81W - 77L
1,930 MMR
Party 1
Chiron
Chiron
Platinum II
koalaclown
Chiron
Platinum II
Level 107
God Stats
7W - 8L
1,586 SR
Queue Stats
295W - 285L
1,920 MMR
Solo
Fenrir
Fenrir
Platinum II
slybrains
Fenrir
Platinum II
Level 159
God Stats
2W - 2L
1,837 SR
Queue Stats
81W - 77L
1,930 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 149
1,687 SR
1,911 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 146
1,601 SR
1,753 MMR
Medusa
Medusa
Platinum II
 
Medusa
Platinum II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Platinum II
 
Bastet
Platinum II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
RedsoulW
Sun Wukong
Platinum V
Level 145
God Stats
3W - 1L
1,454 SR
Queue Stats
16W - 6L
1,914 MMR
Solo
Bacchus
Bacchus
Diamond V
SailingSunny
Bacchus
Diamond V
Level 172
God Stats
6W - 5L
1,704 SR
Queue Stats
69W - 48L
1,941 MMR
Solo
Ix Chel
Ix Chel
Diamond V
SkeebyBeeBee
Ix Chel
Diamond V
Level 152
God Stats
2W - 1L
1,847 SR
Queue Stats
82W - 67L
1,909 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Nick2258
Cerberus
10
0 / 2 / 2
5,052
421
4,113
9,868
6,946
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Charon
Reynoldsss
Charon
10
0 / 4 / 2
6,214
518
4,836
11,827
7,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 3 / 2
6,032
503
3,071
6,444
1,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
koalaclown
Chiron
12
1 / 1 / 1
6,465
539
4,330
4,642
1,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
slybrains
Fenrir
11
4 / 3 / 0
6,145
512
3,892
11,086
3,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
MulanThanatosLancelotCharybdis

VS

Bans
AthenaThorSurtrSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
2 / 1 / 1
7,309
609
3,173
5,663
1,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bastet
 
Bastet
13
6 / 1 / 1
7,159
597
6,567
9,784
3,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
RedsoulW
Sun Wukong
12
3 / 1 / 4
7,315
610
10,174
9,541
4,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
SailingSunny
Bacchus
10
0 / 1 / 5
5,871
489
3,983
7,948
6,031
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ix Chel
SkeebyBeeBee
Ix Chel
13
1 / 1 / 4
7,133
594
6,386
5,901
1,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
5
Kills
12
13
Deaths
5
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
1
1
2.5
W
Bastet
 
Bastet
6
1
1
6.5
L
Cerberus
Nick2258
Cerberus
0
2
2
0.5
W
Sun Wukong
RedsoulW
Sun Wukong
3
1
4
5
L
Charon
Reynoldsss
Charon
0
4
2
0.25
L
0
3
2
0.33
W
Bacchus
SailingSunny
Bacchus
0
1
5
2.5
W
Ix Chel
SkeebyBeeBee
Ix Chel
1
1
4
3
L
Chiron
koalaclown
Chiron
1
1
1
1.5
L
Fenrir
slybrains
Fenrir
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,242
Damage
30,283
43,867
Taken
38,837
20,569
Mitigated
17,826
14,161
Healing
15,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,173
1,283
0
3,058
5,663
1,761
56
844
4,819
0
51,746
W
Bastet
 
Bastet
6,567
1,047
0
3,667
9,784
3,595
5
3,293
6,375
0
53,758
L
Cerberus
Nick2258
Cerberus
4,113
214
0
3,988
9,868
6,946
0
2,697
6,986
21,407
0
W
Sun Wukong
RedsoulW
Sun Wukong
10,174
2,622
0
2,612
9,541
4,462
23
4,510
4,515
0
47,038
L
Charon
Reynoldsss
Charon
4,836
977
0
2,590
11,827
7,012
0
911
10,854
35,905
1,730
L
3,071
342
0
1,802
6,444
1,622
0
2,326
3,958
42,342
1,002
W
Bacchus
SailingSunny
Bacchus
3,983
629
159
1,975
7,948
6,031
30
936
6,955
20,414
0
W
Ix Chel
SkeebyBeeBee
Ix Chel
6,386
231
1,389
2,405
5,901
1,977
0
1,800
4,101
58,376
0
L
Chiron
koalaclown
Chiron
4,330
1,491
75
1,238
4,642
1,930
0
1,104
3,514
0
47,839
L
Fenrir
slybrains
Fenrir
3,892
1,155
0
4,468
11,086
3,059
0
2,795
8,162
0
38,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,908
Gold Earned
34,787
363
Minions Killed
409
0
Camps Cleared
0
1,130,094
Distance Traveled
1,339,272
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,309
609
108
9
0
252,202
3
W
Bastet
7,159
597
88
7
0
284,609
1
L
Cerberus
5,052
421
38
3
0
242,006
4
W
Sun Wukong
7,315
610
80
7
0
252,578
0
L
Charon
6,214
518
73
6
0
178,253
0
L
Agni
6,032
503
92
8
0
242,949
2
W
Bacchus
5,871
489
18
2
0
275,858
3
W
Ix Chel
7,133
594
115
10
0
274,025
2
L
Chiron
6,465
539
95
8
0
223,313
0
L
Fenrir
6,145
512
65
5
0
243,573
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role