Player Matchup

Sobek
Sobek
Gold I
Joshsgambit963
Sobek
Gold I
Level 149
God Stats
11W - 7L
1,705 SR
Queue Stats
89W - 87L
1,575 MMR
Solo
Jing Wei
Jing Wei
Silver I
NoraTheExplora
Jing Wei
Silver I
Level 161
God Stats
4W - 0L
1,586 SR
Queue Stats
9W - 2L
1,585 MMR
Party 3
Eset
Eset
Gold II
RideTheMaverick
Eset
Gold II
Level 282
God Stats
50W - 45L
1,600 SR
Queue Stats
151W - 151L
1,605 MMR
Party 2
Hercules
Hercules
Silver I
Szwagier4feeter
Hercules
Silver I
Level 153
God Stats
1W - 0L
1,697 SR
Queue Stats
10W - 3L
1,585 MMR
Party 3
Ratatoskr
Ratatoskr
Gold II
xKingMeIo
Ratatoskr
Gold II
Level 156
God Stats
3W - 3L
1,572 SR
Queue Stats
51W - 46L
1,596 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 180
1,632 SR
1,589 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,632 SR
1,589 MMR
Athena
Athena
Gold V
ANGELJULIAN
Athena
Gold V
Level 149
God Stats
7W - 1L
1,832 SR
Queue Stats
19W - 16L
1,586 MMR
Party 1
Susano
Susano
Gold III
DIeguillito
Susano
Gold III
Level 156
God Stats
7W - 3L
1,705 SR
Queue Stats
226W - 241L
1,612 MMR
Solo
Surtr
Surtr
Gold I
Ringtailedcat65
Surtr
Gold I
Level 161
God Stats
32W - 26L
1,628 SR
Queue Stats
236W - 237L
1,542 MMR
Party 1
Ix Chel
Ix Chel
Gold III
filotimoWarrior
Ix Chel
Gold III
Level 115
God Stats
2W - 3L
1,318 SR
Queue Stats
121W - 123L
1,594 MMR
Solo
Medusa
Medusa
Silver II
kickSHAFFER
Medusa
Silver II
Level 48
God Stats
7W - 8L
1,676 SR
Queue Stats
16W - 21L
1,610 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 8
9,490
452
7,274
15,973
14,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Jing Wei
19
4 / 2 / 2
12,068
575
11,437
12,262
5,105
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
4 / 0 / 4
10,314
491
9,214
10,589
6,702
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hercules
18
4 / 1 / 4
11,700
557
19,874
24,185
32,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ratatoskr
xKingMeIo
Ratatoskr
17
3 / 4 / 5
9,915
472
10,557
16,514
7,304
Thickbark Acorn

Thickbark Acorn

+35
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 2% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bans
AresMulanLoki

VS

Bans
ThorArachneThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
15
1 / 5 / 3
8,213
391
6,163
16,235
14,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

Susano
17
2 / 4 / 2
9,799
467
9,693
21,421
8,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

17
2 / 5 / 2
11,188
533
19,968
28,142
29,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
3 / 0 / 1
8,900
424
7,211
6,376
2,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
19
1 / 1 / 6
10,824
515
11,999
12,900
5,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
23
15
Kills
9
9
Deaths
15
23
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Athena
1
5
3
0.5
L
Susano
2
4
2
0.75
W
0
2
8
2
W
Jing Wei
4
2
2
2.5
W
4
0
4
6
L
2
5
2
0.6
W
Hercules
4
1
4
6
L
3
0
1
3.5
L
Medusa
1
1
6
4
W
Ratatoskr
xKingMeIo
Ratatoskr
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,356
Damage
55,034
79,523
Taken
85,074
66,907
Mitigated
60,012
32,580
Healing
25,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
6,163
1,671
0
476
16,235
14,232
0
4,441
11,747
32,549
751
L
Susano
9,693
1,277
0
6,572
21,421
8,413
0
3,729
17,449
0
93,570
W
7,274
665
0
5,463
15,973
14,935
297
4,131
11,819
31,655
0
W
Jing Wei
11,437
8,314
0
4,468
12,262
5,105
4,557
1,057
11,181
0
121,063
W
9,214
840
995
4,131
10,589
6,702
467
2,755
7,679
69,844
534
L
19,968
8,906
0
11,414
28,142
29,758
328
2,286
24,448
3,953
80,465
W
Hercules
19,874
7,095
0
11,228
24,185
32,861
0
2,744
19,847
0
88,604
L
7,211
628
729
1,614
6,376
2,386
0
3,021
3,355
53,385
0
L
Medusa
11,999
3,979
0
4,385
12,900
5,223
280
3,006
9,790
0
98,848
W
Ratatoskr
xKingMeIo
Ratatoskr
10,557
2,871
0
6,295
16,514
7,304
736
4,178
12,287
0
80,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,487
Gold Earned
48,924
665
Minions Killed
567
0
Camps Cleared
0
2,162,256
Distance Traveled
2,103,141
28
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,213
391
59
3
0
445,001
0
L
Susano
9,799
467
127
6
0
489,426
0
W
Sobek
9,490
452
42
2
0
450,694
10
W
Jing Wei
12,068
575
188
9
0
420,433
6
W
Eset
10,314
491
138
7
0
415,758
4
L
Surtr
11,188
533
135
6
0
450,183
0
W
Hercules
11,700
557
172
8
0
422,642
2
L
Ix Chel
8,900
424
109
5
0
290,348
2
L
Medusa
10,824
515
137
7
0
428,183
6
W
Ratatoskr
9,915
472
125
6
0
452,729
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role