Player Matchup

Bastet
Bastet
Akeno_Yamamoto
Bastet
Level 127
God Stats
2W - 2L
1,485 SR
Queue Stats
111W - 116L
1,516 Elo+
Solo
Ymir
Ymir
BeatTheYeet
Ymir
Level 3
God Stats
1W - 1L
1,298 SR
Queue Stats
1W - 2L
1,255 Elo+
Party 2
Medusa
Medusa
HarZ_OceanMan
Medusa
Level 85
God Stats
25W - 15L
1,833 SR
Queue Stats
87W - 85L
1,555 Elo+
Party 2
Nu Wa
Nu Wa
Xberger_36
Nu Wa
Level 141
God Stats
2W - 0L
1,794 SR
Queue Stats
156W - 149L
1,533 Elo+
Party 2
Mercury
Mercury
joaosinho
Mercury
Level 150
God Stats
10W - 6L
1,549 SR
Queue Stats
563W - 547L
1,489 Elo+
Solo
Team Averages
Level 101
1,592 SR
1,469 Elo+

VS

Team Averages
Level 77
1,431 SR
1,462 Elo+
Zhong Kui
Zhong Kui
Fireball310
Zhong Kui
Level 100
God Stats
26W - 17L
1,631 SR
Queue Stats
117W - 98L
1,540 Elo+
Solo
Guan Yu
Guan Yu
HakaiShin10
Guan Yu
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
53W - 72L
1,387 Elo+
Party 1
Maui
Maui
Rototh
Maui
Level 131
God Stats
3W - 6L
1,333 SR
Queue Stats
296W - 267L
1,506 Elo+
Solo
Hun Batz
Hun Batz
Sergialju29
Hun Batz
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 82L
1,391 Elo+
Party 1
Izanami
Izanami
YoungWarthog
Izanami
Level 87
God Stats
1W - 3L
1,190 SR
Queue Stats
78W - 84L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 0
7,717
514
8,440
12,582
12,438
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
1 / 1 / 1
7,876
525
3,179
8,871
7,755
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

15
1 / 2 / 1
8,151
543
6,840
9,023
2,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
14
0 / 2 / 2
8,040
536
6,933
5,564
2,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
joaosinho
Mercury
16
3 / 2 / 0
8,530
569
7,447
12,300
4,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Fireball310
Zhong Kui
14
2 / 2 / 0
8,307
554
6,231
10,701
8,250
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Guan Yu
HakaiShin10
Guan Yu
14
1 / 0 / 3
7,327
488
4,477
14,629
13,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Maui
Rototh
Maui
13
1 / 0 / 4
8,119
541
5,551
9,189
9,076
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
Sergialju29
Hun Batz
12
2 / 1 / 3
7,186
479
3,498
7,718
2,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
YoungWarthog
Izanami
14
3 / 2 / 0
8,282
552
6,759
9,372
3,350
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
5
Kills
9
9
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
2
0
0
W
1
1
1
1.5
L
Zhong Kui
Fireball310
Zhong Kui
2
2
0
1
L
Guan Yu
HakaiShin10
Guan Yu
1
0
3
2.5
W
1
2
1
0.75
L
Maui
Rototh
Maui
1
0
4
3
L
Hun Batz
Sergialju29
Hun Batz
2
1
3
3.5
W
Nu Wa
0
2
2
0.5
L
Izanami
YoungWarthog
Izanami
3
2
0
1.5
W
Mercury
joaosinho
Mercury
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,839
Damage
26,516
48,340
Taken
51,609
29,711
Mitigated
36,689
13,807
Healing
25,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,440
3,318
0
4,367
12,582
12,438
0
358
12,224
0
52,359
W
3,179
690
0
1,652
8,871
7,755
0
2,983
5,888
19,775
1,131
L
Zhong Kui
Fireball310
Zhong Kui
6,231
597
0
6,283
10,701
8,250
0
4,955
5,746
62,748
1,698
L
Guan Yu
HakaiShin10
Guan Yu
4,477
888
417
7,408
14,629
13,438
0
715
13,914
0
39,587
W
6,840
2,279
0
1,299
9,023
2,931
570
1,855
7,168
0
85,266
L
Maui
Rototh
Maui
5,551
899
433
2,158
9,189
9,076
164
2,272
6,917
25,961
498
L
Hun Batz
Sergialju29
Hun Batz
3,498
771
0
4,368
7,718
2,575
0
775
6,943
0
40,010
W
Nu Wa
6,933
1,327
0
830
5,564
2,035
0
4,068
1,496
58,358
539
L
Izanami
YoungWarthog
Izanami
6,759
4,484
0
4,686
9,372
3,350
769
1,622
7,750
0
73,428
W
Mercury
joaosinho
Mercury
7,447
5,191
0
5,659
12,300
4,552
0
2,412
9,888
0
85,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,314
Gold Earned
39,221
491
Minions Killed
470
0
Camps Cleared
0
1,531,028
Distance Traveled
1,473,794
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,717
514
77
5
0
307,163
3
W
Ymir
7,876
525
25
2
0
309,391
0
L
Zhong Kui
8,307
554
132
9
0
270,952
6
L
Guan Yu
7,327
488
73
5
0
339,676
4
W
Medusa
8,151
543
144
10
0
296,385
0
L
Maui
8,119
541
45
3
0
294,307
3
L
Hun Batz
7,186
479
82
5
0
264,240
0
W
Nu Wa
8,040
536
108
7
0
267,184
0
L
Izanami
8,282
552
138
9
0
304,619
0
W
Mercury
8,530
569
137
9
0
350,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role