Player Matchup

Mulan
Mulan
 
Mulan
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
C_Hidalgo24
King Arthur
Level 96
God Stats
1W - 4L
1,430 SR
Queue Stats
74W - 126L
1,312 Elo+
Party 3
Anhur
Anhur
DanielLeonXD
Anhur
Level 32
God Stats
0W - 1L
1,672 SR
Queue Stats
47W - 78L
1,310 Elo+
Party 3
Sol
Sol
LifeDestroyer78
Sol
Level 34
God Stats
0W - 2L
1,482 SR
Queue Stats
1W - 7L
1,163 Elo+
Party 2
Ymir
Ymir
RoughPound
Ymir
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 61
1,517 SR
1,357 Elo+

VS

Team Averages
Level 98
1,519 SR
1,389 Elo+
Poseidon
Poseidon
 
Poseidon
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
AceLeader3033
Fenrir
Level 50
God Stats
13W - 9L
1,490 SR
Queue Stats
94W - 121L
1,413 Elo+
Solo
Guan Yu
Guan Yu
Maurice Wade869
Guan Yu
Level 69
God Stats
3W - 6L
1,286 SR
Queue Stats
140W - 383L
1,226 Elo+
Solo
Medusa
Medusa
Te_Tane
Medusa
Level 133
God Stats
3W - 2L
1,706 SR
Queue Stats
155W - 149L
1,413 Elo+
Party 1
Charon
Charon
samdam3000351
Charon
Level 126
God Stats
10W - 5L
1,614 SR
Queue Stats
57W - 65L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
2 / 2 / 0
4,921
615
2,479
6,155
2,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

King Arthur
C_Hidalgo24
King Arthur
10
5 / 1 / 0
5,710
714
4,607
5,282
2,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

1
0 / 0 / 0
3,093
387
0
0
0
8
0 / 1 / 0
4,562
570
2,721
3,262
851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

6
0 / 1 / 1
3,692
462
388
2,557
1,549
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
9
1 / 0 / 1
5,016
627
3,110
2,772
734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 1 / 1
4,830
604
806
4,882
1,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

6
0 / 5 / 0
4,018
502
671
5,763
1,711
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Medusa
Te_Tane
Medusa
9
2 / 0 / 0
5,356
670
1,512
1,506
444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

7
1 / 1 / 3
5,156
645
1,224
5,801
3,309
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
10
7
Kills
5
5
Deaths
7
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
2
2
0
1
W
Poseidon
 
Poseidon
1
0
1
1.5
W
1
1
1
1.5
L
King Arthur
C_Hidalgo24
King Arthur
5
1
0
5
L
0
0
0
0
L
0
1
0
0
W
0
5
0
0
L
0
1
1
0.5
W
Medusa
Te_Tane
Medusa
2
0
0
2
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,195
Damage
7,323
17,256
Taken
20,724
7,324
Mitigated
8,059
4,347
Healing
4,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
2,479
449
0
2,143
6,155
2,035
0
1,867
4,288
0
31,971
W
Poseidon
 
Poseidon
3,110
765
0
850
2,772
734
0
1,662
1,110
32,177
691
W
806
177
0
968
4,882
1,861
0
101
4,781
0
26,336
L
King Arthur
C_Hidalgo24
King Arthur
4,607
552
0
635
5,282
2,889
0
332
4,846
0
27,029
L
0
0
0
0
0
0
0
0
0
0
0
L
2,721
825
0
1,245
3,262
851
0
1,674
1,588
22,520
2,698
W
671
157
20
255
5,763
1,711
0
0
5,763
0
13,022
L
388
0
0
324
2,557
1,549
0
383
2,174
7,206
0
W
Medusa
Te_Tane
Medusa
1,512
295
0
337
1,506
444
520
348
1,158
0
33,333
W
1,224
456
0
2,353
5,801
3,309
63
945
4,856
12,325
165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,978
Gold Earned
24,376
168
Minions Killed
196
0
Camps Cleared
0
675,938
Distance Traveled
855,282
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
4,921
615
54
7
0
186,202
0
W
Poseidon
5,016
627
57
7
0
175,759
0
W
Fenrir
4,830
604
50
6
0
173,136
0
L
King Arthur
5,710
714
56
7
0
176,929
0
L
Anhur
3,093
387
0
0
0
0
0
L
Sol
4,562
570
50
6
0
150,439
0
W
Guan Yu
4,018
502
15
2
0
159,704
0
L
Ymir
3,692
462
8
1
0
162,368
0
W
Medusa
5,356
670
58
7
0
165,845
1
W
Charon
5,156
645
16
2
0
180,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role