Player Matchup

Mulan
Mulan
 
Mulan
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Elite Minor 422
Zeus
Level 149
God Stats
1W - 2L
1,790 SR
Queue Stats
72W - 78L
1,519 Elo+
Solo
Ganesha
Ganesha
Nick_Curt_Dale
Ganesha
Level 106
God Stats
2W - 1L
1,806 SR
Queue Stats
33W - 43L
1,421 Elo+
Solo
Sol
Sol
NomNomNomWaffles
Sol
Level 126
God Stats
4W - 3L
1,683 SR
Queue Stats
99W - 95L
1,476 Elo+
Solo
Ullr
Ullr
xTruthxTTV
Ullr
Level 146
God Stats
74W - 90L
1,504 SR
Queue Stats
1,077W - 1,108L
1,520 Elo+
Solo
Team Averages
Level 147
1,657 SR
1,487 Elo+

VS

Team Averages
Level 179
1,526 SR
1,505 Elo+
Loki
Loki
 
Loki
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 310
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
AlexS__S
Nut
Level 129
God Stats
56W - 73L
1,485 SR
Queue Stats
738W - 735L
1,550 Elo+
Solo
Cu Chulainn
Cu Chulainn
wTomahawkw
Cu Chulainn
Level 144
God Stats
23W - 15L
1,643 SR
Queue Stats
126W - 122L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
7
2 / 0 / 0
3,970
794
924
1,900
559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

6
0 / 1 / 1
3,650
730
1,034
2,133
350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

5
0 / 0 / 0
3,550
710
586
3,059
1,541
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
0 / 2 / 0
3,651
730
1,039
3,455
626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

5
0 / 3 / 1
3,175
635
1,069
3,916
878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
7
0 / 1 / 1
3,895
779
509
1,607
359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
 
Nemesis
7
1 / 0 / 1
3,795
759
770
2,986
925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
 
Arachne
6
2 / 0 / 1
3,748
750
2,142
2,525
589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

7
1 / 1 / 1
3,877
775
2,148
2,494
665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cu Chulainn
wTomahawkw
Cu Chulainn
8
1 / 0 / 0
4,254
851
1,198
2,847
1,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
2
Kills
5
6
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
2
0
0
2
W
Loki
 
Loki
0
1
1
0.5
W
Nemesis
 
Nemesis
1
0
1
1.5
W
Arachne
 
Arachne
2
0
1
2.5
W
1
1
1
1.5
L
0
1
1
0.5
L
0
0
0
0
L
0
2
0
0
W
Cu Chulainn
wTomahawkw
Cu Chulainn
1
0
0
1
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,652
Damage
6,767
14,463
Taken
12,459
3,954
Mitigated
3,888
5,388
Healing
3,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
924
264
0
1,359
1,900
559
0
0
1,900
0
13,230
W
Loki
 
Loki
509
0
0
0
1,607
359
0
390
1,217
0
20,470
W
Nemesis
 
Nemesis
770
319
0
520
2,986
925
0
101
2,885
0
20,855
W
Arachne
 
Arachne
2,142
1,357
0
814
2,525
589
0
1,053
1,472
0
9,197
W
2,148
1,398
0
918
2,494
665
0
76
2,418
0
22,609
L
1,034
204
0
490
2,133
350
0
0
2,133
16,766
0
L
586
0
0
1,154
3,059
1,541
0
0
3,059
7,907
0
L
1,039
385
0
1,679
3,455
626
0
0
3,455
15,528
2,825
W
Cu Chulainn
wTomahawkw
Cu Chulainn
1,198
0
0
1,394
2,847
1,350
0
971
1,876
0
22,784
L
1,069
177
0
706
3,916
878
0
0
3,916
0
11,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,996
Gold Earned
19,569
139
Minions Killed
185
0
Camps Cleared
0
508,818
Distance Traveled
595,539
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
3,970
794
31
6
0
120,614
0
W
Loki
3,895
779
47
9
0
117,581
0
W
Nemesis
3,795
759
37
7
0
137,215
1
W
Arachne
3,748
750
20
4
0
131,654
2
W
Nut
3,877
775
37
7
0
94,446
0
L
Zeus
3,650
730
38
8
0
93,793
0
L
Ganesha
3,550
710
2
0
0
117,746
0
L
Sol
3,651
730
42
8
0
76,133
0
W
Cu Chulainn
4,254
851
44
9
0
114,643
0
L
Ullr
3,175
635
26
5
0
100,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role